improve draw & battle display

This commit is contained in:
Maxime Réaux 2026-02-12 10:07:03 +01:00
parent 93aae78f0d
commit a9cd4c9e27
19 changed files with 281 additions and 150 deletions

View file

@ -95,3 +95,6 @@ class BattleDTO:
score: str | None
victory_condition: str | None
comment: str | None
state_icon: str | None
player1_icon: str | None
player2_icon: str | None

View file

@ -8,8 +8,8 @@ if TYPE_CHECKING:
from warchron.controller.app_controller import AppController
from warchron.controller.dtos import ParticipantOption, SectorDTO, ChoiceDTO, BattleDTO
from warchron.model.closure_service import ClosureService
from warchron.view.choices_dialog import ChoicesDialog
from warchron.view.battles_dialog import BattlesDialog
from warchron.view.choice_dialog import ChoiceDialog
from warchron.view.battle_dialog import BattleDialog
class RoundController:
@ -54,10 +54,14 @@ class RoundController:
battles_for_display: List[BattleDTO] = []
for sect in sectors:
battle = rnd.get_battle(sect.id)
if not battle:
battle = self.app.model.create_battle(
round_id=rnd.id, sector_id=sect.id
)
state_icon = ".\\src\\warchron\\view\\ui\\../resources/hourglass.png"
if battle.is_finished():
state_icon = ".\\src\\warchron\\view\\ui\\../resources/tick.png"
if battle.player_1_id:
camp_part = camp.participants[battle.player_1_id]
player_1_name = self.app.model.get_participant_name(
@ -79,6 +83,16 @@ class RoundController:
)
else:
winner_name = ""
p1_icon = None
p2_icon = None
if battle.is_draw():
p1_icon = ".\\src\\warchron\\view\\ui\\../resources/balance.png"
p2_icon = ".\\src\\warchron\\view\\ui\\../resources/balance.png"
elif battle.winner_id:
if battle.winner_id == battle.player_1_id:
p1_icon = ".\\src\\warchron\\view\\ui\\../resources/trophy.png"
elif battle.winner_id == battle.player_2_id:
p2_icon = ".\\src\\warchron\\view\\ui\\../resources/trophy.png"
battles_for_display.append(
BattleDTO(
id=battle.sector_id,
@ -89,6 +103,9 @@ class RoundController:
score=battle.score,
victory_condition=battle.victory_condition,
comment=battle.comment,
state_icon=state_icon,
player1_icon=p1_icon,
player2_icon=p2_icon,
)
)
self.app.view.display_round_battles(battles_for_display)
@ -143,6 +160,8 @@ class RoundController:
major=war.get_objective_name(sect.major_objective_id),
minor=war.get_objective_name(sect.minor_objective_id),
influence=war.get_objective_name(sect.influence_objective_id),
mission=sect.mission,
description=sect.description,
)
for sect in sectors
]
@ -152,7 +171,7 @@ class RoundController:
participant = camp.participants[choice.participant_id]
player = self.app.model.get_player_from_campaign_participant(participant)
part_opt = ParticipantOption(id=participant.id, name=player.name)
dialog = ChoicesDialog(
dialog = ChoiceDialog(
self.app.view,
participants=[part_opt],
default_participant_id=participant.id,
@ -192,13 +211,15 @@ class RoundController:
major=war.get_objective_name(sect.major_objective_id),
minor=war.get_objective_name(sect.minor_objective_id),
influence=war.get_objective_name(sect.influence_objective_id),
mission=sect.mission,
description=sect.description,
)
part_opts: List[ParticipantOption] = []
for participant in participants:
player = self.app.model.get_player_from_campaign_participant(participant)
part_opts.append(ParticipantOption(id=participant.id, name=player.name))
dialog = BattlesDialog(
dialog = BattleDialog(
self.app.view,
sectors=[sect_dto],
default_sector_id=sect.id,