improve draw & battle display
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parent
93aae78f0d
commit
a9cd4c9e27
19 changed files with 281 additions and 150 deletions
74
src/warchron/view/battle_dialog.py
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74
src/warchron/view/battle_dialog.py
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from typing import cast, List
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from PyQt6.QtWidgets import QWidget, QDialog
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from warchron.controller.dtos import ParticipantOption, SectorDTO
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from warchron.view.helpers import select_if_exists
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from warchron.view.ui.ui_battle_dialog import Ui_battleDialog
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class BattleDialog(QDialog):
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def __init__(
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self,
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parent: QWidget | None = None,
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*,
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sectors: List[SectorDTO],
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default_sector_id: str | None = None,
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players: List[ParticipantOption],
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default_player_1_id: str | None = None,
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default_player_2_id: str | None = None,
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default_winner_id: str | None = None,
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default_score: str | None = None,
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default_victory_condition: str | None = None,
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default_comment: str | None = None,
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) -> None:
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super().__init__(parent)
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self.ui: Ui_battleDialog = Ui_battleDialog()
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self.ui.setupUi(self) # type: ignore
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for sect in sectors:
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self.ui.sectorComboBox.addItem(sect.name, sect.id)
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select_if_exists(self.ui.sectorComboBox, default_sector_id)
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self.ui.sectorComboBox.setEnabled(False)
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self.ui.player1ComboBox.addItem("(none)", None)
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self.ui.player2ComboBox.addItem("(none)", None)
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for play in players:
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self.ui.player1ComboBox.addItem(play.name, play.id)
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self.ui.player2ComboBox.addItem(play.name, play.id)
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select_if_exists(self.ui.player1ComboBox, default_player_1_id)
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select_if_exists(self.ui.player2ComboBox, default_player_2_id)
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self.ui.winnerComboBox.addItem("(none)", None)
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for play in players:
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if play.id in (default_player_1_id, default_player_2_id):
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self.ui.winnerComboBox.addItem(play.name, play.id)
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select_if_exists(self.ui.winnerComboBox, default_winner_id)
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self.ui.score.setText(default_score)
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self.ui.victoryCondition.setText(default_victory_condition)
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self.ui.battleComment.setPlainText(default_comment)
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def get_sector_id(self) -> str:
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return cast(str, self.ui.sectorComboBox.currentData())
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def get_player_1_id(self) -> str | None:
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text = cast(str, self.ui.player1ComboBox.currentData())
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return text if text else None
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def get_player_2_id(self) -> str | None:
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text = cast(str, self.ui.player2ComboBox.currentData())
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return text if text else None
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def get_winner_id(self) -> str | None:
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text = cast(str, self.ui.winnerComboBox.currentData())
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return text if text else None
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def get_score(self) -> str | None:
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text = self.ui.score.text().strip()
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return text if text else None
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def get_victory_condition(self) -> str | None:
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text = self.ui.victoryCondition.text().strip()
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return text if text else None
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def get_comment(self) -> str | None:
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text = self.ui.battleComment.toPlainText().strip()
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return text if text else None
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