prepare gui env

This commit is contained in:
Maxime Réaux 2026-01-15 12:43:40 +01:00
parent 02e7221149
commit d2bcf3bdd8
25 changed files with 291 additions and 198 deletions

View file

@ -0,0 +1,15 @@
class Controller:
def __init__(self, model, view):
self.model = model
self.view = view
self.__connect()
def __connect(self):
# self.view.players_view.btn_add.clicked.connect(self.add_player)
pass
def add_player(self):
print(f"test")

View file

View file

@ -0,0 +1,55 @@
from pathlib import Path
import json
import shutil
from wargame_campaign.model.player import Player
class Model:
def __init__(self):
self.players = {}
data_file_path = Path("data/warmachron.json")
self.load_data(data_file_path)
def load_data(self, data_file_path):
if not data_file_path.exists() or data_file_path.stat().st_size == 0:
pass # Create empty json
try:
with open(data_file_path, "r", encoding="utf-8") as f:
data = json.load(f)
for player in data["players"] :
print(f"player {player}")
saved_player = Player.fromDict(player["id"], player['name'])
self.players[saved_player.id] = saved_player
for war in data["wars"]:
pass
except json.JSONDecodeError:
raise RuntimeError("Data file is corrupted")
def save_data(self, data_file_path):
if data_file_path.exists():
shutil.copy(data_file_path, data_file_path.with_suffix(".json.bak"))
data = {}
data['verion'] = "1.0"
data['players'] = []
for player in self.players:
data['players'].append(player.toDict())
with open(data_file_path, "w", encoding="utf-8") as f:
json.dump(data, f, indent=2)
def add_player(self, name):
player = Player(name)
self.players[player.id] = player
return player
def get_player(self, id):
return self.players[id]
def update_player(self, id, name):
player = self.get_player(id)
player.set_name(name)
def delete_player(self, id):
del self.players[id]

View file

@ -0,0 +1,24 @@
from uuid import uuid4
class Player:
def __init__(self, name ):
self.id = str(uuid4())
self.name = name
def set_id(self, new_id):
self.id = new_id
def set_name(self, name):
self.name = name
def toDict(self):
return {
"id" : self.id,
"name" : self.name
}
@staticmethod
def fromDict(id, name):
tmp = Player(name=name)
tmp.set_id(id)
return tmp

View file

@ -0,0 +1,23 @@
from models.player import create_player
from model.repository import save_data
def generate_player_id(players):
return f"P{len(players) + 1}"
def add_player(data, name):
players = data["players"]
if any(p["name"].lower() == name.lower() for p in players.values()):
raise ValueError("Player already exists")
player_id = generate_player_id(players)
players[player_id] = create_player(player_id, name)
save_data(data)
def update_player(data, player_id, new_name):
data["players"][player_id]["name"] = new_name
save_data(data)
def delete_player(data, player_id):
del data["players"][player_id]
save_data(data)

View file

@ -0,0 +1,22 @@
import json
import shutil
from pathlib import Path
DATA_FILE = Path("data/warmachron.json")
def load_data():
if not DATA_FILE.exists() or DATA_FILE.stat().st_size == 0:
return {"version": 1, "players": {}, "wars": []}
try:
with open(DATA_FILE, "r", encoding="utf-8") as f:
return json.load(f)
except json.JSONDecodeError:
raise RuntimeError("Data file is corrupted")
def save_data(data):
if DATA_FILE.exists():
shutil.copy(DATA_FILE, DATA_FILE.with_suffix(".json.bak"))
with open(DATA_FILE, "w", encoding="utf-8") as f:
json.dump(data, f, indent=2)

View file

View file

@ -0,0 +1,42 @@
# Form implementation generated from reading ui file '.\src\wargame_campaign\view\ui\ui_main_window.ui'
#
# Created by: PyQt6 UI code generator 6.7.1
#
# WARNING: Any manual changes made to this file will be lost when pyuic6 is
# run again. Do not edit this file unless you know what you are doing.
from PyQt6 import QtCore, QtGui, QtWidgets
class Ui_MainWindow(object):
def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow")
MainWindow.resize(800, 600)
self.centralwidget = QtWidgets.QWidget(parent=MainWindow)
self.centralwidget.setObjectName("centralwidget")
MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(parent=MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 800, 21))
self.menubar.setObjectName("menubar")
MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(parent=MainWindow)
self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar)
self.retranslateUi(MainWindow)
QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
MainWindow = QtWidgets.QMainWindow()
ui = Ui_MainWindow()
ui.setupUi(MainWindow)
MainWindow.show()
sys.exit(app.exec())

View file

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralwidget"/>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>21</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections/>
</ui>

View file

@ -0,0 +1,9 @@
from PyQt6 import uic, QtWidgets
from wargame_campaign.view.ui.ui_main_window import Ui_MainWindow
class View(QtWidgets.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None):
super(View, self).__init__(parent)
self.setupUi(self)