prepare gui env
This commit is contained in:
parent
02e7221149
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25 changed files with 291 additions and 198 deletions
24
Makefile
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24
Makefile
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ress:
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pyrcc5 .\src\wargame_campaign\view\resources\ui_ressources.qrc -o .\src\wargame_campaign\view\resources\ui_ressources_rc.py
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installer :
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python -m PyInstaller .\main.spec
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ui:
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UI_DIR := ./view/ui
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UI_FILES := $(wildcard $(UI_DIR)/*.ui)
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PY_FILES := $(UI_FILES:.ui=.py)
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# Generate all .py UI modules from .ui files
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ui: $(PY_FILES)
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# Pattern rule: .ui -> .py using pyuic5
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$(UI_DIR)/%.py: $(UI_DIR)/%.ui
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pyuic5 -x $< -o $@ --import-from wargame_campaign.view.resources
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# Function to generate UI file from given name
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_ui_generate:
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pyuic6 -x .\src\wargame_campaign\view\ui\$(UI_NAME).ui -o .\src\wargame_campaign\view\ui\$(UI_NAME).py --import-from wargame_campaign.view.resources
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# Set default UI_NAME if not provided
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UI_NAME ?= ui_main_window
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29
README.md
29
README.md
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@ -1,16 +1,39 @@
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# Wargame_campaign_app
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# Wargame_campaign_app
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A simple CLI app to manage players and their scores throughout several organised games of a tabletop wargame.
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A simple local app to manage players and their scores throughout several organised games of a tabletop wargame.
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## Main logic
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## Features
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### Main logic
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Manage a list of players to sign them up to be selectable for war(s) and campaign(s).
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Manage a list of players to sign them up to be selectable for war(s) and campaign(s).
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A year "war" contains several "campaign" events which contain several "battle" games organised in successive rounds.
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A year "war" contains several "campaign" events which contain several "battle" games organised in successive rounds.
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Battle results determine campaign score which determines the war score. Wars are independent.
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Battle results determine campaign score which determines the war score. Wars are independent.
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## Design notes
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### Design notes
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Players are global identities
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Players are global identities
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Influence tokens are scoped to a war
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Influence tokens are scoped to a war
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Campaign order enables historical tie-breakers
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Campaign order enables historical tie-breakers
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Effects are generic → future-proof
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Effects are generic → future-proof
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## Installation
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### Requirements
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- Python >= 3.12
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- pip
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### Setup
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```bash
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git clone <your-forge-address>/Wargame_campaign_app.git
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cd Wargame_campaign_app
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python -m venv .venv
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source .venv/bin/activate # Windows: .venv\Scripts\activate
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pip install -r requirements.txt
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```
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### Run
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`python main.py`
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38
cli/app.py
38
cli/app.py
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from cli.war_menu import war_menu
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from cli.utils import choose_from_list
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def app_menu(data):
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while True:
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print("\n=== Warmachron ===")
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print("1. Select war")
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print("2. Create war")
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print("3. Manage players")
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print("0. Exit")
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choice = input("> ").strip()
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if choice == "1":
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war = select_war(data)
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if war:
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war_menu(data, war)
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elif choice == "2":
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create_war(data)
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elif choice == "3":
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manage_players(data)
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elif choice == "0":
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return
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def select_war(data):
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wars = data["wars"]
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if not wars:
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print("No wars available.")
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return None
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return choose_from_list(
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wars,
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lambda w: f"{w['name']} ({w['year']})"
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)
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from cli.round_menu import round_menu
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def campaign_menu(data, war, campaign):
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while True:
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print(f"\n=== Campaign: {campaign['name']} ===")
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print("1. Select round")
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print("2. Append round")
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print("3. Finish campaign")
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print("4. Edit/Delete campaign")
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print("0. Back")
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choice = input("> ").strip()
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if choice == "1":
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rnd = select_round(campaign)
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if rnd:
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round_menu(data, war, campaign, rnd)
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elif choice == "2":
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append_round(campaign)
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elif choice == "0":
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return
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def round_menu(data, war, campaign, rnd):
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while True:
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print(f"\n=== Round {rnd['number']} ===")
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print("1. Enter choices and pairing")
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print("2. Enter battle results")
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print("3. Finish round")
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print("4. Edit/Delete round")
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print("0. Back")
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choice = input("> ").strip()
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if choice == "1":
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enter_choices(data, war, campaign, rnd)
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elif choice == "2":
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enter_battle_results(data, war, campaign, rnd)
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elif choice == "0":
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return
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def enter_choices(data, war, campaign, rnd):
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print("Entering choices (placeholder)")
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# later:
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# - list campaign participants
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# - input primary / secondary sector
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# - store in rnd["choices"]
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def enter_battle_results(data, war, campaign, rnd):
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print("Entering battle results (placeholder)")
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# later:
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# - list battles
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# - select winner
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# - apply scoring
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14
cli/utils.py
14
cli/utils.py
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def choose_from_list(items, label_fn):
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for i, item in enumerate(items, start=1):
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print(f"{i}. {label_fn(item)}")
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print("0. Back")
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choice = input("> ").strip()
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if choice == "0":
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return None
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try:
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return items[int(choice) - 1]
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except (ValueError, IndexError):
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print("Invalid choice")
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return None
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from cli.campaign_menu import campaign_menu
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from storage.repository import save_data
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def war_menu(data, war):
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while True:
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print(f"\n=== War: {war['name']} ===")
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print("1. Select campaign")
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print("2. Append campaign")
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print("3. Finish war")
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print("4. Edit/Delete war")
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print("0. Back")
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choice = input("> ").strip()
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if choice == "1":
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campaign = select_campaign(war)
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if campaign:
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campaign_menu(data, war, campaign)
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elif choice == "2":
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append_campaign(war)
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elif choice == "0":
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return
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def append_campaign(war, data):
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name = input("Campaign name: ")
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war["campaigns"].append({
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"name": name,
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"rounds": [],
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"completed": False
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})
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save_data(data)
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{
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{
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"version": 1,
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"version": 1,
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"players": {
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"players": [
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"P1": {
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{
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"name": "Alice"
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"id" : "p1",
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"name" :"Alice"
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},
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},
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"P2": {
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{
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"name": "Bob"
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"id" : "p2",
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"name" :"Bob"
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},
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},
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"P3": {
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{
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"name": "Charlie"
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"id" : "p3",
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"name" :"Charlie"
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}
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}
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},
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],
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"wars": [
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"wars": [
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{
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{
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"year": 2025,
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"year": 2025,
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"registered_players": {
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"registered_players": {
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"P1": {
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"p1": {
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"war_points": 0,
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"war_points": 0,
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"influence_tokens": 1
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"influence_tokens": 1
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},
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},
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"P2": {
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"p2": {
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"war_points": 0,
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"war_points": 0,
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"influence_tokens": 0
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"influence_tokens": 0
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}
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}
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"id": "CAMP01",
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"id": "CAMP01",
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"name": "Widower's Wood",
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"name": "Widower's Wood",
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"order": 1,
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"order": 1,
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"month" : "June",
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"participants": {
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"participants": {
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"P1": { "campaign_points": 0 },
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"p1": { "campaign_points": 0 },
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"P2": { "campaign_points": 0 }
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"p2": { "campaign_points": 0 }
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},
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},
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"rounds": [
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"rounds": [
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"sectors": ["North", "South"],
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"sectors": ["North", "South"],
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"choices": {
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"choices": {
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"P1": { "primary": "North", "secondary": "South" },
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"p1": { "primary": "North", "secondary": "South" },
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"P2": { "primary": "North", "secondary": "South" }
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"p2": { "primary": "North", "secondary": "South" }
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},
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},
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"battles": [
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"battles": [
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{
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{
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"sector": "North",
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"sector": "North",
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"players": ["P1", "P2"],
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"players": ["p1", "p2"],
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"winner": "P1",
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"winner": "p1",
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"effects": {
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"effects": {
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"campaign_points": 1,
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"campaign_points": 1,
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27
main.py
27
main.py
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from storage.repository import load_data, save_data
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import sys
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from cli.app import app_menu
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import os
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sys.path.append(os.path.join(os.path.dirname(os.path.realpath(__file__)), "src"))
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def main():
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from PyQt6.QtWidgets import QApplication
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data = load_data()
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app_menu(data)
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from wargame_campaign.view.view import View
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save_data(data)
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from wargame_campaign.model.model import Model
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from wargame_campaign.controller.controller import Controller
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if sys.version_info < (3, 12):
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raise RuntimeError("Python 3.12 or higher is required")
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if __name__ == "__main__":
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if __name__ == "__main__":
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main()
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app = QApplication(sys.argv)
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view = View()
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model = Model()
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controller = Controller(model, view)
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view.show()
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sys.exit(app.exec())
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def create_player(player_id, name):
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return {
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"name": name
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}
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1
requirements.txt
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1
requirements.txt
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PyQt6>=6.6,<6.8
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def resolve_round(round_data, campaign, war):
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"""
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Placeholder:
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- resolve sector assignments
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- create battle entries
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"""
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pass
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def apply_battle_effects(battle, campaign, war):
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"""
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Placeholder scoring logic.
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"""
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winner = battle["winner"]
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effects = battle.get("effects", {})
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campaign_points = effects.get("campaign_points", 0)
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if winner in campaign["participants"]:
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campaign["participants"][winner]["campaign_points"] += campaign_points
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def break_tie(players, current_campaign, war):
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"""
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Placeholder:
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- future implementation will check
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previous campaigns and influence tokens
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"""
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return players
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0
src/wargame_campaign/controller/__ini__.py
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0
src/wargame_campaign/controller/__ini__.py
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15
src/wargame_campaign/controller/controller.py
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src/wargame_campaign/controller/controller.py
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class Controller:
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def __init__(self, model, view):
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self.model = model
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self.view = view
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self.__connect()
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def __connect(self):
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# self.view.players_view.btn_add.clicked.connect(self.add_player)
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pass
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def add_player(self):
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print(f"test")
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0
src/wargame_campaign/model/__ini__.py
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0
src/wargame_campaign/model/__ini__.py
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55
src/wargame_campaign/model/model.py
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src/wargame_campaign/model/model.py
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from pathlib import Path
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import json
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import shutil
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from wargame_campaign.model.player import Player
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class Model:
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def __init__(self):
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self.players = {}
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data_file_path = Path("data/warmachron.json")
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self.load_data(data_file_path)
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def load_data(self, data_file_path):
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if not data_file_path.exists() or data_file_path.stat().st_size == 0:
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pass # Create empty json
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try:
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with open(data_file_path, "r", encoding="utf-8") as f:
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data = json.load(f)
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for player in data["players"] :
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print(f"player {player}")
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saved_player = Player.fromDict(player["id"], player['name'])
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self.players[saved_player.id] = saved_player
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for war in data["wars"]:
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pass
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except json.JSONDecodeError:
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raise RuntimeError("Data file is corrupted")
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def save_data(self, data_file_path):
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if data_file_path.exists():
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||||||
|
shutil.copy(data_file_path, data_file_path.with_suffix(".json.bak"))
|
||||||
|
|
||||||
|
data = {}
|
||||||
|
data['verion'] = "1.0"
|
||||||
|
data['players'] = []
|
||||||
|
for player in self.players:
|
||||||
|
data['players'].append(player.toDict())
|
||||||
|
|
||||||
|
with open(data_file_path, "w", encoding="utf-8") as f:
|
||||||
|
json.dump(data, f, indent=2)
|
||||||
|
|
||||||
|
def add_player(self, name):
|
||||||
|
player = Player(name)
|
||||||
|
self.players[player.id] = player
|
||||||
|
return player
|
||||||
|
|
||||||
|
def get_player(self, id):
|
||||||
|
return self.players[id]
|
||||||
|
|
||||||
|
def update_player(self, id, name):
|
||||||
|
player = self.get_player(id)
|
||||||
|
player.set_name(name)
|
||||||
|
|
||||||
|
def delete_player(self, id):
|
||||||
|
del self.players[id]
|
||||||
|
|
||||||
24
src/wargame_campaign/model/player.py
Normal file
24
src/wargame_campaign/model/player.py
Normal file
|
|
@ -0,0 +1,24 @@
|
||||||
|
from uuid import uuid4
|
||||||
|
|
||||||
|
class Player:
|
||||||
|
def __init__(self, name ):
|
||||||
|
self.id = str(uuid4())
|
||||||
|
self.name = name
|
||||||
|
|
||||||
|
def set_id(self, new_id):
|
||||||
|
self.id = new_id
|
||||||
|
|
||||||
|
def set_name(self, name):
|
||||||
|
self.name = name
|
||||||
|
|
||||||
|
def toDict(self):
|
||||||
|
return {
|
||||||
|
"id" : self.id,
|
||||||
|
"name" : self.name
|
||||||
|
}
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def fromDict(id, name):
|
||||||
|
tmp = Player(name=name)
|
||||||
|
tmp.set_id(id)
|
||||||
|
return tmp
|
||||||
23
src/wargame_campaign/model/player_service.py
Normal file
23
src/wargame_campaign/model/player_service.py
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
from models.player import create_player
|
||||||
|
from model.repository import save_data
|
||||||
|
|
||||||
|
def generate_player_id(players):
|
||||||
|
return f"P{len(players) + 1}"
|
||||||
|
|
||||||
|
def add_player(data, name):
|
||||||
|
players = data["players"]
|
||||||
|
|
||||||
|
if any(p["name"].lower() == name.lower() for p in players.values()):
|
||||||
|
raise ValueError("Player already exists")
|
||||||
|
|
||||||
|
player_id = generate_player_id(players)
|
||||||
|
players[player_id] = create_player(player_id, name)
|
||||||
|
save_data(data)
|
||||||
|
|
||||||
|
def update_player(data, player_id, new_name):
|
||||||
|
data["players"][player_id]["name"] = new_name
|
||||||
|
save_data(data)
|
||||||
|
|
||||||
|
def delete_player(data, player_id):
|
||||||
|
del data["players"][player_id]
|
||||||
|
save_data(data)
|
||||||
0
src/wargame_campaign/view/__ini__.py
Normal file
0
src/wargame_campaign/view/__ini__.py
Normal file
42
src/wargame_campaign/view/ui/ui_main_window.py
Normal file
42
src/wargame_campaign/view/ui/ui_main_window.py
Normal file
|
|
@ -0,0 +1,42 @@
|
||||||
|
# Form implementation generated from reading ui file '.\src\wargame_campaign\view\ui\ui_main_window.ui'
|
||||||
|
#
|
||||||
|
# Created by: PyQt6 UI code generator 6.7.1
|
||||||
|
#
|
||||||
|
# WARNING: Any manual changes made to this file will be lost when pyuic6 is
|
||||||
|
# run again. Do not edit this file unless you know what you are doing.
|
||||||
|
|
||||||
|
|
||||||
|
from PyQt6 import QtCore, QtGui, QtWidgets
|
||||||
|
|
||||||
|
|
||||||
|
class Ui_MainWindow(object):
|
||||||
|
def setupUi(self, MainWindow):
|
||||||
|
MainWindow.setObjectName("MainWindow")
|
||||||
|
MainWindow.resize(800, 600)
|
||||||
|
self.centralwidget = QtWidgets.QWidget(parent=MainWindow)
|
||||||
|
self.centralwidget.setObjectName("centralwidget")
|
||||||
|
MainWindow.setCentralWidget(self.centralwidget)
|
||||||
|
self.menubar = QtWidgets.QMenuBar(parent=MainWindow)
|
||||||
|
self.menubar.setGeometry(QtCore.QRect(0, 0, 800, 21))
|
||||||
|
self.menubar.setObjectName("menubar")
|
||||||
|
MainWindow.setMenuBar(self.menubar)
|
||||||
|
self.statusbar = QtWidgets.QStatusBar(parent=MainWindow)
|
||||||
|
self.statusbar.setObjectName("statusbar")
|
||||||
|
MainWindow.setStatusBar(self.statusbar)
|
||||||
|
|
||||||
|
self.retranslateUi(MainWindow)
|
||||||
|
QtCore.QMetaObject.connectSlotsByName(MainWindow)
|
||||||
|
|
||||||
|
def retranslateUi(self, MainWindow):
|
||||||
|
_translate = QtCore.QCoreApplication.translate
|
||||||
|
MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow"))
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
import sys
|
||||||
|
app = QtWidgets.QApplication(sys.argv)
|
||||||
|
MainWindow = QtWidgets.QMainWindow()
|
||||||
|
ui = Ui_MainWindow()
|
||||||
|
ui.setupUi(MainWindow)
|
||||||
|
MainWindow.show()
|
||||||
|
sys.exit(app.exec())
|
||||||
31
src/wargame_campaign/view/ui/ui_main_window.ui
Normal file
31
src/wargame_campaign/view/ui/ui_main_window.ui
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<ui version="4.0">
|
||||||
|
<class>MainWindow</class>
|
||||||
|
<widget class="QMainWindow" name="MainWindow">
|
||||||
|
<property name="geometry">
|
||||||
|
<rect>
|
||||||
|
<x>0</x>
|
||||||
|
<y>0</y>
|
||||||
|
<width>800</width>
|
||||||
|
<height>600</height>
|
||||||
|
</rect>
|
||||||
|
</property>
|
||||||
|
<property name="windowTitle">
|
||||||
|
<string>MainWindow</string>
|
||||||
|
</property>
|
||||||
|
<widget class="QWidget" name="centralwidget"/>
|
||||||
|
<widget class="QMenuBar" name="menubar">
|
||||||
|
<property name="geometry">
|
||||||
|
<rect>
|
||||||
|
<x>0</x>
|
||||||
|
<y>0</y>
|
||||||
|
<width>800</width>
|
||||||
|
<height>21</height>
|
||||||
|
</rect>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
<widget class="QStatusBar" name="statusbar"/>
|
||||||
|
</widget>
|
||||||
|
<resources/>
|
||||||
|
<connections/>
|
||||||
|
</ui>
|
||||||
9
src/wargame_campaign/view/view.py
Normal file
9
src/wargame_campaign/view/view.py
Normal file
|
|
@ -0,0 +1,9 @@
|
||||||
|
from PyQt6 import uic, QtWidgets
|
||||||
|
from wargame_campaign.view.ui.ui_main_window import Ui_MainWindow
|
||||||
|
|
||||||
|
class View(QtWidgets.QMainWindow, Ui_MainWindow):
|
||||||
|
def __init__(self, parent=None):
|
||||||
|
super(View, self).__init__(parent)
|
||||||
|
self.setupUi(self)
|
||||||
|
|
||||||
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue