avoid rematch on choice fallback
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@ -12,7 +12,7 @@ A campaign event presents customisable sectors to fight on during battle rounds.
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A round includes battles to combine all participants according to their choice. Rounds are successive and are used for participants pairing in different priority modes.
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Winning battle grants victory points, narrative points (optional) and influence token (optional).
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Round results determine campaign score, which determines the war score, in different counting modes.
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Victory points determine the winner, narrative points grant scenario award(s) and influence tokens decide tie-breaks.
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Victory points determine the winner, narrative points determine the scenario(s) achiever(s) and influence tokens decide tie-breaks.
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## Installation
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