add user list and apend

This commit is contained in:
Maxime Réaux 2026-01-16 18:13:01 +01:00
parent d2bcf3bdd8
commit ee7a266e9d
24 changed files with 562 additions and 38 deletions

View file

@ -1,15 +1,34 @@
from PyQt6.QtWidgets import QMessageBox, QDialog
from wargame_campaign.view.view import PlayerDialog
class Controller: class Controller:
def __init__(self, model, view): def __init__(self, model, view):
self.model = model self.model = model
self.view = view self.view = view
self.__connect() self.__connect()
self.refresh_players_view()
def __connect(self): def __connect(self):
# self.view.players_view.btn_add.clicked.connect(self.add_player) self.view.addPlayerBtn.clicked.connect(self.add_player)
pass pass
def add_player(self): def refresh_players_view(self):
print(f"test") players = self.model.get_all_players()
self.view.display_players(players)
def add_player(self):
dialog = PlayerDialog(self.view)
result = dialog.exec() # modal blocking dialog
if result == QDialog.DialogCode.Accepted:
name = dialog.get_player_name()
if not name:
QMessageBox.warning(
self.view,
"Invalid name",
"Player name cannot be empty."
)
return
self.model.add_player(name)
self.refresh_players_view()

View file

@ -9,6 +9,7 @@ class Model:
self.players = {} self.players = {}
data_file_path = Path("data/warmachron.json") data_file_path = Path("data/warmachron.json")
self.load_data(data_file_path) self.load_data(data_file_path)
self.save_data(data_file_path)
def load_data(self, data_file_path): def load_data(self, data_file_path):
if not data_file_path.exists() or data_file_path.stat().st_size == 0: if not data_file_path.exists() or data_file_path.stat().st_size == 0:
@ -17,10 +18,10 @@ class Model:
with open(data_file_path, "r", encoding="utf-8") as f: with open(data_file_path, "r", encoding="utf-8") as f:
data = json.load(f) data = json.load(f)
for player in data["players"] : for player in data["players"] :
print(f"player {player}")
saved_player = Player.fromDict(player["id"], player['name']) saved_player = Player.fromDict(player["id"], player['name'])
self.players[saved_player.id] = saved_player self.players[saved_player.id] = saved_player
for war in data["wars"]: for war in data["wars"]:
# placeholder
pass pass
except json.JSONDecodeError: except json.JSONDecodeError:
raise RuntimeError("Data file is corrupted") raise RuntimeError("Data file is corrupted")
@ -28,13 +29,12 @@ class Model:
def save_data(self, data_file_path): def save_data(self, data_file_path):
if data_file_path.exists(): if data_file_path.exists():
shutil.copy(data_file_path, data_file_path.with_suffix(".json.bak")) shutil.copy(data_file_path, data_file_path.with_suffix(".json.bak"))
data = {} data = {}
data['verion'] = "1.0" data['version'] = "1.0"
data['players'] = [] data['players'] = []
for player in self.players: data['wars'] = []
for player in self.players.values():
data['players'].append(player.toDict()) data['players'].append(player.toDict())
with open(data_file_path, "w", encoding="utf-8") as f: with open(data_file_path, "w", encoding="utf-8") as f:
json.dump(data, f, indent=2) json.dump(data, f, indent=2)
@ -53,3 +53,6 @@ class Model:
def delete_player(self, id): def delete_player(self, id):
del self.players[id] del self.players[id]
def get_all_players(self) -> list[Player]:
return list(self.players.values())

View file

@ -1,23 +0,0 @@
from models.player import create_player
from model.repository import save_data
def generate_player_id(players):
return f"P{len(players) + 1}"
def add_player(data, name):
players = data["players"]
if any(p["name"].lower() == name.lower() for p in players.values()):
raise ValueError("Player already exists")
player_id = generate_player_id(players)
players[player_id] = create_player(player_id, name)
save_data(data)
def update_player(data, player_id, new_name):
data["players"][player_id]["name"] = new_name
save_data(data)
def delete_player(data, player_id):
del data["players"][player_id]
save_data(data)

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View file

@ -13,23 +13,151 @@ class Ui_MainWindow(object):
def setupUi(self, MainWindow): def setupUi(self, MainWindow):
MainWindow.setObjectName("MainWindow") MainWindow.setObjectName("MainWindow")
MainWindow.resize(800, 600) MainWindow.resize(800, 600)
icon = QtGui.QIcon()
icon.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/wargame_campaign_logo.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
MainWindow.setWindowIcon(icon)
self.centralwidget = QtWidgets.QWidget(parent=MainWindow) self.centralwidget = QtWidgets.QWidget(parent=MainWindow)
self.centralwidget.setObjectName("centralwidget") self.centralwidget.setObjectName("centralwidget")
self.tabWidget = QtWidgets.QTabWidget(parent=self.centralwidget)
self.tabWidget.setGeometry(QtCore.QRect(16, 9, 771, 531))
self.tabWidget.setObjectName("tabWidget")
self.playersTab = QtWidgets.QWidget()
self.playersTab.setObjectName("playersTab")
self.playersTable = QtWidgets.QTableWidget(parent=self.playersTab)
self.playersTable.setGeometry(QtCore.QRect(10, 60, 741, 431))
self.playersTable.setObjectName("playersTable")
self.playersTable.setColumnCount(2)
self.playersTable.setRowCount(0)
item = QtWidgets.QTableWidgetItem()
self.playersTable.setHorizontalHeaderItem(0, item)
item = QtWidgets.QTableWidgetItem()
self.playersTable.setHorizontalHeaderItem(1, item)
self.addPlayerBtn = QtWidgets.QPushButton(parent=self.playersTab)
self.addPlayerBtn.setGeometry(QtCore.QRect(20, 20, 75, 23))
self.addPlayerBtn.setObjectName("addPlayerBtn")
icon1 = QtGui.QIcon()
icon1.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/users.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.tabWidget.addTab(self.playersTab, icon1, "")
self.warsTab = QtWidgets.QWidget()
self.warsTab.setObjectName("warsTab")
self.warsTree = QtWidgets.QTreeWidget(parent=self.warsTab)
self.warsTree.setGeometry(QtCore.QRect(10, 60, 211, 431))
self.warsTree.setObjectName("warsTree")
self.warsTree.headerItem().setText(0, "1")
self.addWarBtn = QtWidgets.QPushButton(parent=self.warsTab)
self.addWarBtn.setGeometry(QtCore.QRect(20, 20, 75, 23))
self.addWarBtn.setObjectName("addWarBtn")
self.addCampaignBtn = QtWidgets.QPushButton(parent=self.warsTab)
self.addCampaignBtn.setEnabled(False)
self.addCampaignBtn.setGeometry(QtCore.QRect(110, 20, 91, 23))
self.addCampaignBtn.setObjectName("addCampaignBtn")
icon2 = QtGui.QIcon()
icon2.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/swords-small.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.tabWidget.addTab(self.warsTab, icon2, "")
MainWindow.setCentralWidget(self.centralwidget) MainWindow.setCentralWidget(self.centralwidget)
self.menubar = QtWidgets.QMenuBar(parent=MainWindow) self.menubar = QtWidgets.QMenuBar(parent=MainWindow)
self.menubar.setGeometry(QtCore.QRect(0, 0, 800, 21)) self.menubar.setGeometry(QtCore.QRect(0, 0, 800, 22))
self.menubar.setObjectName("menubar") self.menubar.setObjectName("menubar")
self.menuFile = QtWidgets.QMenu(parent=self.menubar)
self.menuFile.setObjectName("menuFile")
self.menuEdit = QtWidgets.QMenu(parent=self.menubar)
self.menuEdit.setObjectName("menuEdit")
self.menuHelp = QtWidgets.QMenu(parent=self.menubar)
self.menuHelp.setObjectName("menuHelp")
MainWindow.setMenuBar(self.menubar) MainWindow.setMenuBar(self.menubar)
self.statusbar = QtWidgets.QStatusBar(parent=MainWindow) self.statusbar = QtWidgets.QStatusBar(parent=MainWindow)
self.statusbar.setObjectName("statusbar") self.statusbar.setObjectName("statusbar")
MainWindow.setStatusBar(self.statusbar) MainWindow.setStatusBar(self.statusbar)
self.actionNew = QtGui.QAction(parent=MainWindow)
icon3 = QtGui.QIcon()
icon3.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/document.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionNew.setIcon(icon3)
self.actionNew.setObjectName("actionNew")
self.actionOpen = QtGui.QAction(parent=MainWindow)
icon4 = QtGui.QIcon()
icon4.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/folder.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionOpen.setIcon(icon4)
self.actionOpen.setObjectName("actionOpen")
self.actionSave = QtGui.QAction(parent=MainWindow)
icon5 = QtGui.QIcon()
icon5.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/disk.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionSave.setIcon(icon5)
self.actionSave.setObjectName("actionSave")
self.actionExit = QtGui.QAction(parent=MainWindow)
icon6 = QtGui.QIcon()
icon6.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/door--arrow.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionExit.setIcon(icon6)
self.actionExit.setObjectName("actionExit")
self.actionUndo = QtGui.QAction(parent=MainWindow)
icon7 = QtGui.QIcon()
icon7.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/arrow-curve-180-left.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionUndo.setIcon(icon7)
self.actionUndo.setObjectName("actionUndo")
self.actionRedo = QtGui.QAction(parent=MainWindow)
icon8 = QtGui.QIcon()
icon8.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/arrow-curve.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionRedo.setIcon(icon8)
self.actionRedo.setObjectName("actionRedo")
self.actionAbout = QtGui.QAction(parent=MainWindow)
icon9 = QtGui.QIcon()
icon9.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/question.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionAbout.setIcon(icon9)
self.actionAbout.setObjectName("actionAbout")
self.actionExport = QtGui.QAction(parent=MainWindow)
self.actionExport.setEnabled(False)
icon10 = QtGui.QIcon()
icon10.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/notebook--arrow.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionExport.setIcon(icon10)
self.actionExport.setObjectName("actionExport")
self.actionSave_as = QtGui.QAction(parent=MainWindow)
icon11 = QtGui.QIcon()
icon11.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/disk--pencil.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
self.actionSave_as.setIcon(icon11)
self.actionSave_as.setObjectName("actionSave_as")
self.menuFile.addAction(self.actionNew)
self.menuFile.addAction(self.actionOpen)
self.menuFile.addAction(self.actionSave)
self.menuFile.addAction(self.actionSave_as)
self.menuFile.addSeparator()
self.menuFile.addAction(self.actionExport)
self.menuFile.addSeparator()
self.menuFile.addAction(self.actionExit)
self.menuEdit.addAction(self.actionUndo)
self.menuEdit.addAction(self.actionRedo)
self.menuHelp.addAction(self.actionAbout)
self.menubar.addAction(self.menuFile.menuAction())
self.menubar.addAction(self.menuEdit.menuAction())
self.menubar.addAction(self.menuHelp.menuAction())
self.retranslateUi(MainWindow) self.retranslateUi(MainWindow)
self.tabWidget.setCurrentIndex(1)
QtCore.QMetaObject.connectSlotsByName(MainWindow) QtCore.QMetaObject.connectSlotsByName(MainWindow)
def retranslateUi(self, MainWindow): def retranslateUi(self, MainWindow):
_translate = QtCore.QCoreApplication.translate _translate = QtCore.QCoreApplication.translate
MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow")) MainWindow.setWindowTitle(_translate("MainWindow", "Wargame campaign"))
item = self.playersTable.horizontalHeaderItem(0)
item.setText(_translate("MainWindow", "Name"))
item = self.playersTable.horizontalHeaderItem(1)
item.setText(_translate("MainWindow", "ID"))
self.addPlayerBtn.setText(_translate("MainWindow", "Add player"))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.playersTab), _translate("MainWindow", "Players"))
self.addWarBtn.setText(_translate("MainWindow", "Add war"))
self.addCampaignBtn.setText(_translate("MainWindow", "Add Campaign"))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.warsTab), _translate("MainWindow", "Wars"))
self.menuFile.setTitle(_translate("MainWindow", "File"))
self.menuEdit.setTitle(_translate("MainWindow", "Edit"))
self.menuHelp.setTitle(_translate("MainWindow", "Help"))
self.actionNew.setText(_translate("MainWindow", "New"))
self.actionNew.setShortcut(_translate("MainWindow", "Ctrl+N"))
self.actionOpen.setText(_translate("MainWindow", "Open"))
self.actionSave.setText(_translate("MainWindow", "Save"))
self.actionExit.setText(_translate("MainWindow", "Exit"))
self.actionUndo.setText(_translate("MainWindow", "Undo"))
self.actionRedo.setText(_translate("MainWindow", "Redo"))
self.actionAbout.setText(_translate("MainWindow", "About"))
self.actionExport.setText(_translate("MainWindow", "Export"))
self.actionSave_as.setText(_translate("MainWindow", "Save as..."))
if __name__ == "__main__": if __name__ == "__main__":

View file

@ -11,20 +11,249 @@
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
<string>MainWindow</string> <string>Wargame campaign</string>
</property> </property>
<widget class="QWidget" name="centralwidget"/> <property name="windowIcon">
<iconset>
<normaloff>../resources/wargame_campaign_logo.png</normaloff>../resources/wargame_campaign_logo.png</iconset>
</property>
<widget class="QWidget" name="centralwidget">
<widget class="QTabWidget" name="tabWidget">
<property name="geometry">
<rect>
<x>16</x>
<y>9</y>
<width>771</width>
<height>531</height>
</rect>
</property>
<property name="currentIndex">
<number>1</number>
</property>
<widget class="QWidget" name="playersTab">
<attribute name="icon">
<iconset>
<normaloff>../resources/users.png</normaloff>../resources/users.png</iconset>
</attribute>
<attribute name="title">
<string>Players</string>
</attribute>
<widget class="QTableWidget" name="playersTable">
<property name="geometry">
<rect>
<x>10</x>
<y>60</y>
<width>741</width>
<height>431</height>
</rect>
</property>
<column>
<property name="text">
<string>Name</string>
</property>
</column>
<column>
<property name="text">
<string>ID</string>
</property>
</column>
</widget>
<widget class="QPushButton" name="addPlayerBtn">
<property name="geometry">
<rect>
<x>20</x>
<y>20</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Add player</string>
</property>
</widget>
</widget>
<widget class="QWidget" name="warsTab">
<attribute name="icon">
<iconset>
<normaloff>../resources/swords-small.png</normaloff>../resources/swords-small.png</iconset>
</attribute>
<attribute name="title">
<string>Wars</string>
</attribute>
<widget class="QTreeWidget" name="warsTree">
<property name="geometry">
<rect>
<x>10</x>
<y>60</y>
<width>211</width>
<height>431</height>
</rect>
</property>
<column>
<property name="text">
<string notr="true">1</string>
</property>
</column>
</widget>
<widget class="QPushButton" name="addWarBtn">
<property name="geometry">
<rect>
<x>20</x>
<y>20</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Add war</string>
</property>
</widget>
<widget class="QPushButton" name="addCampaignBtn">
<property name="enabled">
<bool>false</bool>
</property>
<property name="geometry">
<rect>
<x>110</x>
<y>20</y>
<width>91</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Add Campaign</string>
</property>
</widget>
</widget>
</widget>
</widget>
<widget class="QMenuBar" name="menubar"> <widget class="QMenuBar" name="menubar">
<property name="geometry"> <property name="geometry">
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>800</width> <width>800</width>
<height>21</height> <height>22</height>
</rect> </rect>
</property> </property>
<widget class="QMenu" name="menuFile">
<property name="title">
<string>File</string>
</property>
<addaction name="actionNew"/>
<addaction name="actionOpen"/>
<addaction name="actionSave"/>
<addaction name="actionSave_as"/>
<addaction name="separator"/>
<addaction name="actionExport"/>
<addaction name="separator"/>
<addaction name="actionExit"/>
</widget>
<widget class="QMenu" name="menuEdit">
<property name="title">
<string>Edit</string>
</property>
<addaction name="actionUndo"/>
<addaction name="actionRedo"/>
</widget>
<widget class="QMenu" name="menuHelp">
<property name="title">
<string>Help</string>
</property>
<addaction name="actionAbout"/>
</widget>
<addaction name="menuFile"/>
<addaction name="menuEdit"/>
<addaction name="menuHelp"/>
</widget> </widget>
<widget class="QStatusBar" name="statusbar"/> <widget class="QStatusBar" name="statusbar"/>
<action name="actionNew">
<property name="icon">
<iconset>
<normaloff>../resources/document.png</normaloff>../resources/document.png</iconset>
</property>
<property name="text">
<string>New</string>
</property>
<property name="shortcut">
<string>Ctrl+N</string>
</property>
</action>
<action name="actionOpen">
<property name="icon">
<iconset>
<normaloff>../resources/folder.png</normaloff>../resources/folder.png</iconset>
</property>
<property name="text">
<string>Open</string>
</property>
</action>
<action name="actionSave">
<property name="icon">
<iconset>
<normaloff>../resources/disk.png</normaloff>../resources/disk.png</iconset>
</property>
<property name="text">
<string>Save</string>
</property>
</action>
<action name="actionExit">
<property name="icon">
<iconset>
<normaloff>../resources/door--arrow.png</normaloff>../resources/door--arrow.png</iconset>
</property>
<property name="text">
<string>Exit</string>
</property>
</action>
<action name="actionUndo">
<property name="icon">
<iconset>
<normaloff>../resources/arrow-curve-180-left.png</normaloff>../resources/arrow-curve-180-left.png</iconset>
</property>
<property name="text">
<string>Undo</string>
</property>
</action>
<action name="actionRedo">
<property name="icon">
<iconset>
<normaloff>../resources/arrow-curve.png</normaloff>../resources/arrow-curve.png</iconset>
</property>
<property name="text">
<string>Redo</string>
</property>
</action>
<action name="actionAbout">
<property name="icon">
<iconset>
<normaloff>../resources/question.png</normaloff>../resources/question.png</iconset>
</property>
<property name="text">
<string>About</string>
</property>
</action>
<action name="actionExport">
<property name="enabled">
<bool>false</bool>
</property>
<property name="icon">
<iconset>
<normaloff>../resources/notebook--arrow.png</normaloff>../resources/notebook--arrow.png</iconset>
</property>
<property name="text">
<string>Export</string>
</property>
</action>
<action name="actionSave_as">
<property name="icon">
<iconset>
<normaloff>../resources/disk--pencil.png</normaloff>../resources/disk--pencil.png</iconset>
</property>
<property name="text">
<string>Save as...</string>
</property>
</action>
</widget> </widget>
<resources/> <resources/>
<connections/> <connections/>

View file

@ -0,0 +1,50 @@
# Form implementation generated from reading ui file '.\src\wargame_campaign\view\ui\ui_player_dialog.ui'
#
# Created by: PyQt6 UI code generator 6.7.1
#
# WARNING: Any manual changes made to this file will be lost when pyuic6 is
# run again. Do not edit this file unless you know what you are doing.
from PyQt6 import QtCore, QtGui, QtWidgets
class Ui_playerDialog(object):
def setupUi(self, playerDialog):
playerDialog.setObjectName("playerDialog")
playerDialog.setWindowModality(QtCore.Qt.WindowModality.ApplicationModal)
playerDialog.resize(378, 98)
icon = QtGui.QIcon()
icon.addPixmap(QtGui.QPixmap(".\\src\\wargame_campaign\\view\\ui\\../resources/wargame_campaign_logo.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
playerDialog.setWindowIcon(icon)
self.buttonBox = QtWidgets.QDialogButtonBox(parent=playerDialog)
self.buttonBox.setGeometry(QtCore.QRect(10, 60, 341, 32))
self.buttonBox.setOrientation(QtCore.Qt.Orientation.Horizontal)
self.buttonBox.setStandardButtons(QtWidgets.QDialogButtonBox.StandardButton.Cancel|QtWidgets.QDialogButtonBox.StandardButton.Ok)
self.buttonBox.setObjectName("buttonBox")
self.label = QtWidgets.QLabel(parent=playerDialog)
self.label.setGeometry(QtCore.QRect(10, 20, 47, 14))
self.label.setObjectName("label")
self.playerName = QtWidgets.QLineEdit(parent=playerDialog)
self.playerName.setGeometry(QtCore.QRect(60, 20, 113, 20))
self.playerName.setObjectName("playerName")
self.retranslateUi(playerDialog)
self.buttonBox.accepted.connect(playerDialog.accept) # type: ignore
self.buttonBox.rejected.connect(playerDialog.reject) # type: ignore
QtCore.QMetaObject.connectSlotsByName(playerDialog)
def retranslateUi(self, playerDialog):
_translate = QtCore.QCoreApplication.translate
playerDialog.setWindowTitle(_translate("playerDialog", "Player"))
self.label.setText(_translate("playerDialog", "Name:"))
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
playerDialog = QtWidgets.QDialog()
ui = Ui_playerDialog()
ui.setupUi(playerDialog)
playerDialog.show()
sys.exit(app.exec())

View file

@ -0,0 +1,98 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>playerDialog</class>
<widget class="QDialog" name="playerDialog">
<property name="windowModality">
<enum>Qt::ApplicationModal</enum>
</property>
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>378</width>
<height>98</height>
</rect>
</property>
<property name="windowTitle">
<string>Player</string>
</property>
<property name="windowIcon">
<iconset>
<normaloff>../resources/wargame_campaign_logo.png</normaloff>../resources/wargame_campaign_logo.png</iconset>
</property>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="geometry">
<rect>
<x>10</x>
<y>60</y>
<width>341</width>
<height>32</height>
</rect>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>10</x>
<y>20</y>
<width>47</width>
<height>14</height>
</rect>
</property>
<property name="text">
<string>Name:</string>
</property>
</widget>
<widget class="QLineEdit" name="playerName">
<property name="geometry">
<rect>
<x>60</x>
<y>20</y>
<width>113</width>
<height>20</height>
</rect>
</property>
</widget>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>playerDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>playerDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View file

@ -1,9 +1,29 @@
from PyQt6 import uic, QtWidgets from PyQt6 import QtWidgets
from PyQt6.QtWidgets import QDialog
from wargame_campaign.view.ui.ui_main_window import Ui_MainWindow from wargame_campaign.view.ui.ui_main_window import Ui_MainWindow
from wargame_campaign.view.ui.ui_player_dialog import Ui_playerDialog
class View(QtWidgets.QMainWindow, Ui_MainWindow): class View(QtWidgets.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None): def __init__(self, parent=None):
super(View, self).__init__(parent) super(View, self).__init__(parent)
self.setupUi(self) self.setupUi(self)
def display_players(self, players: list):
table = self.playersTable
table.setRowCount(len(players))
for row, player in enumerate(players):
table.setItem(row, 0, QtWidgets.QTableWidgetItem(player.name))
table.setItem(row, 1, QtWidgets.QTableWidgetItem(player.id))
table.resizeColumnsToContents()
class PlayerDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.ui = Ui_playerDialog()
self.ui.setupUi(self)
def get_player_name(self) -> str:
return self.ui.playerName.text().strip()