diff --git a/README.md b/README.md
index 6b8c7e7..79a292d 100644
--- a/README.md
+++ b/README.md
@@ -7,12 +7,16 @@ A simple local app to track players' campaigns for tabletop wargames.
### Main logic
Manage a list of players to sign them up to be selectable for war(s) and campaign(s).
-A war year offers various objectives along several campaigns. Wars are independent.
-A campaign event presents customisable sectors to fight on during battle rounds. Campaigns are successive and are used for historical tie-breaker.
-A round includes battles to combine all participants according to their choice. Rounds are successive and are used for participants pairing in different priority modes.
-Winning battle grants victory points, narrative points (optional) and influence token (optional).
-Round results determine campaign score, which determines the war score, in different counting modes.
-Victory points determine the winner, narrative points grant scenario award(s) and influence tokens decide tie-breaks.
+A "war" year contains several "campaign" events which contain several "battle" games organised in successive rounds.
+Battle results determine campaign score which determines the war score.
+Wars are independent.
+
+### Design notes
+
+* Players are global identities
+* Influence tokens are scoped to a war
+* Campaign order enables historical tie-breakers
+* Effects are generic → future-proof
## Installation
diff --git a/src/warchron/controller/app_controller.py b/src/warchron/controller/app_controller.py
index 394d04b..7ac6d7c 100644
--- a/src/warchron/controller/app_controller.py
+++ b/src/warchron/controller/app_controller.py
@@ -96,7 +96,6 @@ class AppController:
self.navigation.refresh_players_view()
self.navigation.refresh_wars_view()
self.update_window_title()
- # TODO refresh details view if wars tab selected
def open_file(self) -> None:
if self.is_dirty:
@@ -117,7 +116,6 @@ class AppController:
self.navigation.refresh_players_view()
self.navigation.refresh_wars_view()
self.update_window_title()
- # TODO refresh details view if wars tab selected
def save(self) -> None:
if not self.current_file:
diff --git a/src/warchron/controller/campaign_controller.py b/src/warchron/controller/campaign_controller.py
index 9447058..022fd54 100644
--- a/src/warchron/controller/campaign_controller.py
+++ b/src/warchron/controller/campaign_controller.py
@@ -1,30 +1,25 @@
-from typing import List, Dict, TYPE_CHECKING
+from typing import List, TYPE_CHECKING
from PyQt6.QtWidgets import QMessageBox, QDialog
-from warchron.constants import RefreshScope, ContextType, ItemType
+from warchron.constants import RefreshScope
if TYPE_CHECKING:
from warchron.controller.app_controller import AppController
from warchron.controller.dtos import (
ParticipantOption,
ObjectiveDTO,
+ CampaignParticipantDTO,
SectorDTO,
RoundDTO,
- CampaignParticipantScoreDTO,
)
-from warchron.model.exception import ForbiddenOperation, DomainError
-from warchron.model.war import War
from warchron.model.campaign import Campaign
from warchron.model.campaign_participant import CampaignParticipant
from warchron.model.sector import Sector
-from warchron.model.tie_manager import TieContext, TieResolver
-from warchron.model.score_service import ScoreService
+from warchron.model.closure_service import ClosureService
from warchron.view.campaign_dialog import CampaignDialog
from warchron.view.campaign_participant_dialog import CampaignParticipantDialog
from warchron.view.sector_dialog import SectorDialog
-from warchron.controller.closure_workflow import CampaignClosureWorkflow
-from warchron.view.tie_dialog import TieDialog
class CampaignController:
@@ -50,28 +45,17 @@ class CampaignController:
for sect in sectors
]
self.app.view.display_campaign_sectors(sectors_for_display)
- scores = ScoreService.compute_scores(war, ContextType.CAMPAIGN, campaign_id)
- rows: List[CampaignParticipantScoreDTO] = []
- for camp_part in camp.get_all_campaign_participants():
- war_part_id = camp_part.war_participant_id
- war_part = war.get_war_participant(war_part_id)
- player_name = self.app.model.get_player_name(war_part.player_id)
- score = scores[war_part_id]
- rows.append(
- CampaignParticipantScoreDTO(
- campaign_participant_id=camp_part.id,
- war_participant_id=war_part_id,
- player_name=player_name,
- leader=camp_part.leader or "",
- theme=camp_part.theme or "",
- victory_points=score.victory_points,
- narrative_points=dict(score.narrative_points),
- )
+ camp_parts = camp.get_all_campaign_participants()
+ participants_for_display: List[CampaignParticipantDTO] = [
+ CampaignParticipantDTO(
+ id=p.id,
+ player_name=self.app.model.get_participant_name(p.war_participant_id),
+ leader=p.leader or "",
+ theme=p.theme or "",
)
- objectives = [
- ObjectiveDTO(o.id, o.name, o.description) for o in war.get_all_objectives()
+ for p in camp_parts
]
- self.app.view.display_campaign_participants(rows, objectives)
+ self.app.view.display_campaign_participants(participants_for_display)
self.app.view.endCampaignBtn.setEnabled(not camp.is_over)
def _validate_campaign_inputs(self, name: str, month: int) -> bool:
@@ -105,6 +89,10 @@ class CampaignController:
return self.app.model.add_campaign(
self.app.navigation.selected_war_id, name, month
)
+ # self.app.is_dirty = True
+ # self.app.navigation.refresh_and_select(
+ # RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=camp.id
+ # )
def edit_campaign(self, campaign_id: str) -> None:
camp = self.app.model.get_campaign(campaign_id)
@@ -123,46 +111,25 @@ class CampaignController:
if not campaign_id:
return
camp = self.app.model.get_campaign(campaign_id)
- war = self.app.model.get_war_by_campaign(campaign_id)
- workflow = CampaignClosureWorkflow(self.app)
+ if camp.is_over:
+ return
try:
- workflow.start(war, camp)
- except DomainError as e:
- QMessageBox.warning(
+ ties = ClosureService.close_campaign(camp)
+ except RuntimeError as e:
+ QMessageBox.warning(self.app.view, "Cannot close campaign", str(e))
+ return
+ if ties:
+ QMessageBox.information(
self.app.view,
- "Deletion forbidden",
- str(e),
+ "Tie detected",
+ "Campaign has unresolved ties.",
)
+ return
self.app.is_dirty = True
self.app.navigation.refresh(RefreshScope.CURRENT_SELECTION_DETAILS)
- self.app.navigation.refresh_and_select(
- RefreshScope.WARS_TREE, item_type=ItemType.CAMPAIGN, item_id=campaign_id
- )
+ self.app.navigation.refresh(RefreshScope.WARS_TREE)
- def resolve_ties(
- self, war: War, contexts: List[TieContext]
- ) -> Dict[str, Dict[str, bool]]:
- bids_map = {}
- for ctx in contexts:
- active = TieResolver.get_active_participants(
- war, ctx.context_type, ctx.context_id, ctx.participants
- )
- players = [
- ParticipantOption(id=pid, name=self.app.model.get_participant_name(pid))
- for pid in active
- ]
- counters = [war.get_influence_tokens(pid) for pid in active]
- dialog = TieDialog(
- parent=self.app.view,
- players=players,
- counters=counters,
- context_type=ContextType.CAMPAIGN,
- context_id=ctx.context_id,
- )
- if not dialog.exec():
- raise ForbiddenOperation("Tie resolution cancelled")
- bids_map[ctx.context_id] = dialog.get_bids()
- return bids_map
+ # Campaign participant methods
def create_campaign_participant(self) -> CampaignParticipant | None:
if not self.app.navigation.selected_campaign_id:
@@ -222,7 +189,7 @@ class CampaignController:
self.app.view, "Invalid name", "Sector name cannot be empty."
)
return False
- # TODO allow same objectives in different fields?
+ # allow same objectives in different fields?
return True
def create_sector(self) -> Sector | None:
diff --git a/src/warchron/controller/closure_workflow.py b/src/warchron/controller/closure_workflow.py
index 01076d2..71a1e3d 100644
--- a/src/warchron/controller/closure_workflow.py
+++ b/src/warchron/controller/closure_workflow.py
@@ -3,11 +3,16 @@ from typing import TYPE_CHECKING
if TYPE_CHECKING:
from warchron.controller.app_controller import AppController
+from warchron.constants import ContextType
+from warchron.model.exception import ForbiddenOperation
+from warchron.model.war_event import TieResolved
from warchron.model.war import War
from warchron.model.campaign import Campaign
+from warchron.model.battle import Battle
from warchron.model.round import Round
from warchron.model.closure_service import ClosureService
from warchron.model.tie_manager import TieResolver
+from warchron.controller.dtos import TieContext
class ClosureWorkflow:
@@ -20,33 +25,53 @@ class RoundClosureWorkflow(ClosureWorkflow):
def start(self, war: War, campaign: Campaign, round: Round) -> None:
ClosureService.check_round_closable(round)
- ties = TieResolver.find_battle_ties(war, round.id)
+ ties = TieResolver.find_round_ties(round, war)
while ties:
- bids_map = self.app.rounds.resolve_ties(war, ties)
- for tie in ties:
- bids = bids_map[tie.context_id]
- TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
- TieResolver.resolve_tie_state(
- war, tie.context_type, tie.context_id, tie.participants, bids
+ contexts = [
+ RoundClosureWorkflow.build_battle_context(campaign, b) for b in ties
+ ]
+ resolvable = []
+ for ctx in contexts:
+ if TieResolver.can_tie_be_resolved(war, ctx.participants):
+ resolvable.append(ctx)
+ else:
+ war.events.append(
+ TieResolved(
+ participant_id=None,
+ context_type=ctx.context_type,
+ context_id=ctx.context_id,
+ )
+ )
+ if not resolvable:
+ break
+ bids_map = self.app.rounds.resolve_ties(war, contexts)
+ for ctx in contexts:
+ bids = bids_map[ctx.context_id]
+ TieResolver.apply_bids(
+ war,
+ ctx.context_type,
+ ctx.context_id,
+ bids,
)
- ties = TieResolver.find_battle_ties(war, round.id)
+ TieResolver.try_tie_break(
+ war,
+ ctx.context_type,
+ ctx.context_id,
+ ctx.participants,
+ )
+ ties = TieResolver.find_round_ties(round, war)
for battle in round.battles.values():
ClosureService.apply_battle_outcomes(war, campaign, battle)
ClosureService.finalize_round(round)
-
-class CampaignClosureWorkflow(ClosureWorkflow):
-
- def start(self, war: War, campaign: Campaign) -> None:
- ClosureService.check_campaign_closable(campaign)
- ties = TieResolver.find_campaign_ties(war, campaign.id)
- while ties:
- bids_map = self.app.campaigns.resolve_ties(war, ties)
- for tie in ties:
- bids = bids_map[tie.context_id]
- TieResolver.apply_bids(war, tie.context_type, tie.context_id, bids)
- TieResolver.resolve_tie_state(
- war, tie.context_type, tie.context_id, tie.participants, bids
- )
- ties = TieResolver.find_campaign_ties(war, campaign.id)
- ClosureService.finalize_campaign(campaign)
+ @staticmethod
+ def build_battle_context(campaign: Campaign, battle: Battle) -> TieContext:
+ if battle.player_1_id is None or battle.player_2_id is None:
+ raise ForbiddenOperation("Missing player(s) in this battle context.")
+ p1 = campaign.participants[battle.player_1_id].war_participant_id
+ p2 = campaign.participants[battle.player_2_id].war_participant_id
+ return TieContext(
+ context_type=ContextType.BATTLE,
+ context_id=battle.sector_id,
+ participants=[p1, p2],
+ )
diff --git a/src/warchron/controller/dtos.py b/src/warchron/controller/dtos.py
index 7d52aaf..5222b03 100644
--- a/src/warchron/controller/dtos.py
+++ b/src/warchron/controller/dtos.py
@@ -3,6 +3,8 @@ from dataclasses import dataclass
from PyQt6.QtGui import QIcon
+from warchron.constants import ContextType
+
@dataclass(frozen=True)
class ParticipantOption:
@@ -107,20 +109,8 @@ class BattleDTO:
player2_tooltip: str | None = None
-@dataclass(frozen=True, slots=True)
-class ParticipantScoreDTO:
- participant_id: str
- player_name: str
- victory_points: int
- narrative_points: dict[str, int]
-
-
-@dataclass(frozen=True, slots=True)
-class CampaignParticipantScoreDTO:
- campaign_participant_id: str
- war_participant_id: str
- player_name: str
- leader: str
- theme: str
- victory_points: int
- narrative_points: dict[str, int]
+@dataclass
+class TieContext:
+ context_type: ContextType
+ context_id: str
+ participants: List[str] # war_participant_ids
diff --git a/src/warchron/controller/round_controller.py b/src/warchron/controller/round_controller.py
index 8fdc4c9..d0c8601 100644
--- a/src/warchron/controller/round_controller.py
+++ b/src/warchron/controller/round_controller.py
@@ -6,8 +6,7 @@ from PyQt6.QtGui import QIcon
from warchron.constants import ItemType, RefreshScope, Icons, IconName, ContextType
from warchron.model.exception import ForbiddenOperation, DomainError
-from warchron.model.tie_manager import TieResolver, TieContext
-from warchron.model.result_checker import ResultChecker
+from warchron.model.tie_manager import TieResolver
from warchron.model.round import Round
from warchron.model.war import War
@@ -19,6 +18,7 @@ from warchron.controller.dtos import (
SectorDTO,
ChoiceDTO,
BattleDTO,
+ TieContext,
)
from warchron.controller.closure_workflow import RoundClosureWorkflow
from warchron.view.choice_dialog import ChoiceDialog
@@ -108,7 +108,7 @@ class RoundController:
if TieResolver.was_tie_broken_by_tokens(
war, ContextType.BATTLE, battle.sector_id
):
- effective_winner = ResultChecker.get_effective_winner_id(
+ effective_winner = TieResolver.get_effective_winner_id(
war, ContextType.BATTLE, battle.sector_id, None
)
p1_war = None
diff --git a/src/warchron/model/battle.py b/src/warchron/model/battle.py
index 3ff23a7..1af9b2b 100644
--- a/src/warchron/model/battle.py
+++ b/src/warchron/model/battle.py
@@ -43,13 +43,12 @@ class Battle:
def is_draw(self) -> bool:
if self.winner_id is not None:
return False
+ # Case 1: score entered → interpreted as unresolved outcome
if self.score and self.score.strip():
return True
+ # Case 2: explicit draw mention
if self.victory_condition:
- if any(
- keyword in (self.victory_condition or "").casefold()
- for keyword in ["draw", "tie", "square"]
- ):
+ if "draw" in self.victory_condition.casefold():
return True
return False
diff --git a/src/warchron/model/campaign.py b/src/warchron/model/campaign.py
index eb55bd3..2b8148a 100644
--- a/src/warchron/model/campaign.py
+++ b/src/warchron/model/campaign.py
@@ -187,7 +187,6 @@ class Campaign:
mission: str | None,
description: str | None,
) -> None:
- # TODO raise error if sector used in a closed round (potential tokens)
if self.is_over:
raise ForbiddenOperation("Can't update sector in a closed campaign.")
sect = self.get_sector(sector_id)
@@ -285,22 +284,6 @@ class Campaign:
return rnd
raise KeyError(f"Round {round_id} not found")
- def get_round_index(self, round_id: str | None) -> int | None:
- if round_id is None:
- return None
- for index, rnd in enumerate(self.rounds, start=1):
- if rnd.id == round_id:
- return index
- raise KeyError("Round not found in campaign")
-
- # TODO replace multiloops by internal has_* method
- def get_round_by_battle(self, sector_id: str) -> Round:
- for rnd in self.rounds:
- for bat in rnd.battles.values():
- if bat.sector_id == sector_id:
- return rnd
- raise KeyError(f"Battle {sector_id} not found in any Round")
-
def get_all_rounds(self) -> List[Round]:
return list(self.rounds)
@@ -326,6 +309,14 @@ class Campaign:
if rnd:
self.rounds.remove(rnd)
+ def get_round_index(self, round_id: str | None) -> int | None:
+ if round_id is None:
+ return None
+ for index, rnd in enumerate(self.rounds, start=1):
+ if rnd.id == round_id:
+ return index
+ raise KeyError("Round not found in campaign")
+
# Choice methods
def create_choice(self, round_id: str, participant_id: str) -> Choice:
diff --git a/src/warchron/model/closure_service.py b/src/warchron/model/closure_service.py
index 3816e5c..fb31372 100644
--- a/src/warchron/model/closure_service.py
+++ b/src/warchron/model/closure_service.py
@@ -3,7 +3,7 @@ from typing import List
from warchron.constants import ContextType
from warchron.model.exception import ForbiddenOperation
-from warchron.model.result_checker import ResultChecker
+from warchron.model.tie_manager import TieResolver
from warchron.model.war_event import InfluenceGained
from warchron.model.war import War
from warchron.model.campaign import Campaign
@@ -27,16 +27,16 @@ class ClosureService:
@staticmethod
def apply_battle_outcomes(war: War, campaign: Campaign, battle: Battle) -> None:
already_granted = any(
- isinstance(e, InfluenceGained)
- and e.context_id == f"battle:{battle.sector_id}"
+ isinstance(e, InfluenceGained) and e.source == f"battle:{battle.sector_id}"
for e in war.events
)
if already_granted:
return
- base_winner = None
if battle.winner_id is not None:
base_winner = campaign.participants[battle.winner_id].war_participant_id
- effective_winner = ResultChecker.get_effective_winner_id(
+ else:
+ base_winner = None
+ effective_winner = TieResolver.get_effective_winner_id(
war,
ContextType.BATTLE,
battle.sector_id,
@@ -50,8 +50,7 @@ class ClosureService:
InfluenceGained(
participant_id=effective_winner,
amount=1,
- context_type=ContextType.BATTLE,
- context_id=f"battle:{battle.sector_id}",
+ source=f"battle:{battle.sector_id}",
)
)
@@ -62,17 +61,28 @@ class ClosureService:
# Campaign methods
@staticmethod
- def check_campaign_closable(campaign: Campaign) -> None:
- if campaign.is_over:
- raise ForbiddenOperation("Campaign already closed")
+ def close_campaign(campaign: Campaign) -> List[str]:
if not campaign.all_rounds_finished():
- raise ForbiddenOperation(
- "All rounds must be closed to close their campaign"
- )
-
- @staticmethod
- def finalize_campaign(campaign: Campaign) -> None:
+ raise RuntimeError("All rounds must be finished to close their campaign")
+ ties: List[str] = []
+ # for round in campaign.rounds:
+ # # compute score
+ # # if participants have same score
+ # ties.append(
+ # ResolutionContext(
+ # context_type=ContextType.CAMPAIGN,
+ # context_id=campaign.id,
+ # participant_ids=[
+ # # TODO ref to War.participants at some point
+ # campaign.participants[campaign_participant_id],
+ # campaign.participants[campaign_participant_id],
+ # ],
+ # )
+ # )
+ if ties:
+ return ties
campaign.is_over = True
+ return []
# War methods
diff --git a/src/warchron/model/result_checker.py b/src/warchron/model/result_checker.py
deleted file mode 100644
index de07440..0000000
--- a/src/warchron/model/result_checker.py
+++ /dev/null
@@ -1,24 +0,0 @@
-from warchron.constants import ContextType
-from warchron.model.war import War
-from warchron.model.war_event import TieResolved
-
-
-class ResultChecker:
- @staticmethod
- def get_effective_winner_id(
- war: War,
- context_type: ContextType,
- context_id: str,
- base_winner_id: str | None,
- ) -> str | None:
- if base_winner_id is not None:
- return base_winner_id
- for ev in reversed(war.events):
- if (
- isinstance(ev, TieResolved)
- and ev.context_type == context_type
- and ev.context_id == context_id
- ):
- return ev.participant_id # None if confirmed draw
-
- return None
diff --git a/src/warchron/model/score_service.py b/src/warchron/model/score_service.py
index 16da0ab..298139f 100644
--- a/src/warchron/model/score_service.py
+++ b/src/warchron/model/score_service.py
@@ -1,77 +1,45 @@
-from typing import Dict, Iterator
-from dataclasses import dataclass, field
+from typing import Dict, TYPE_CHECKING
-from warchron.model.result_checker import ResultChecker
-from warchron.constants import ContextType
-from warchron.model.war import War
-from warchron.model.battle import Battle
-
-
-@dataclass(slots=True)
-class ParticipantScore:
- victory_points: int = 0
- narrative_points: Dict[str, int] = field(default_factory=dict)
+if TYPE_CHECKING:
+ from warchron.model.war import War
class ScoreService:
@staticmethod
- def _get_battles_for_context(
- war: War, context_type: ContextType, context_id: str
- ) -> Iterator[Battle]:
- if context_type == ContextType.WAR:
- for camp in war.campaigns:
- for rnd in camp.rounds:
- if not rnd.is_over:
- continue
- yield from rnd.battles.values()
-
- elif context_type == ContextType.CAMPAIGN:
- campaign = war.get_campaign(context_id)
- for rnd in campaign.rounds:
- if not rnd.is_over:
- continue
- yield from rnd.battles.values()
-
- elif context_type == ContextType.BATTLE:
- battle = war.get_battle(context_id)
- campaign = war.get_campaign_by_sector(battle.sector_id)
- rnd = campaign.get_round_by_battle(context_id)
- if rnd and rnd.is_over:
- yield battle
+ def compute_victory_points_for_participant(war: "War", participant_id: str) -> int:
+ total = 0
+ for campaign in war.campaigns:
+ for round_ in campaign.rounds:
+ for battle in round_.battles.values():
+ if battle.winner_id == participant_id:
+ sector = campaign.sectors[battle.sector_id]
+ if sector.major_objective_id:
+ total += war.major_value
+ if sector.minor_objective_id:
+ total += war.minor_value
+ return total
@staticmethod
- def compute_scores(
- war: War, context_type: ContextType, context_id: str
- ) -> Dict[str, ParticipantScore]:
- scores = {
- pid: ParticipantScore(
- narrative_points={obj_id: 0 for obj_id in war.objectives}
- )
- for pid in war.participants
- }
- battles = ScoreService._get_battles_for_context(war, context_type, context_id)
- for battle in battles:
- base_winner = None
- if battle.winner_id is not None:
- campaign = war.get_campaign_by_campaign_participant(battle.winner_id)
- if campaign is not None:
- base_winner = campaign.participants[
- battle.winner_id
- ].war_participant_id
- winner = ResultChecker.get_effective_winner_id(
- war, ContextType.BATTLE, battle.sector_id, base_winner
- )
- if winner is None:
- continue
- scores[winner].victory_points += 1
- sector = war.get_sector(battle.sector_id)
- if sector.major_objective_id:
- scores[winner].narrative_points[
- sector.major_objective_id
- ] += war.major_value
- if sector.minor_objective_id:
- scores[winner].narrative_points[
- sector.minor_objective_id
- ] += war.minor_value
- return scores
+ def compute_narrative_points_for_participant(
+ war: "War", participant_id: str
+ ) -> Dict[str, int]:
+ totals: Dict[str, int] = {}
+ for obj_id in war.objectives:
+ totals[obj_id] = 0
+ for campaign in war.campaigns:
+ for round_ in campaign.rounds:
+ for battle in round_.battles.values():
+ if battle.winner_id == participant_id:
+ sector = campaign.sectors[battle.sector_id]
+ if sector.major_objective_id:
+ totals[sector.major_objective_id] += war.major_value
+ if sector.minor_objective_id:
+ totals[sector.minor_objective_id] += war.minor_value
+ return totals
+
+ # def compute_round_results(round)
+
+ # def compute_campaign_winner(campaign)
+
+ # def compute_war_winner(war)
diff --git a/src/warchron/model/tie_manager.py b/src/warchron/model/tie_manager.py
index fd678d7..54cef74 100644
--- a/src/warchron/model/tie_manager.py
+++ b/src/warchron/model/tie_manager.py
@@ -1,89 +1,31 @@
-from typing import List, Dict, DefaultDict
-from dataclasses import dataclass
-from collections import defaultdict
+from typing import List, Dict
from warchron.constants import ContextType
from warchron.model.exception import ForbiddenOperation
from warchron.model.war import War
+from warchron.model.round import Round
+from warchron.model.battle import Battle
from warchron.model.war_event import InfluenceSpent, TieResolved
-from warchron.model.score_service import ScoreService
-
-
-@dataclass
-class TieContext:
- context_type: ContextType
- context_id: str
- participants: List[str] # war_participant_ids
class TieResolver:
@staticmethod
- def find_battle_ties(war: War, round_id: str) -> List[TieContext]:
- round = war.get_round(round_id)
- campaign = war.get_campaign_by_round(round_id)
+ def find_round_ties(round: Round, war: War) -> List[Battle]:
ties = []
for battle in round.battles.values():
if not battle.is_draw():
continue
- if TieResolver.is_tie_resolved(war, ContextType.BATTLE, battle.sector_id):
- continue
-
- if campaign is None:
- raise RuntimeError("No campaign for this battle tie")
- if battle.player_1_id is None or battle.player_2_id is None:
- raise RuntimeError("Missing player(s) in this battle context.")
- p1 = campaign.participants[battle.player_1_id].war_participant_id
- p2 = campaign.participants[battle.player_2_id].war_participant_id
- if not TieResolver.can_tie_be_resolved(
- war, ContextType.BATTLE, battle.sector_id, [p1, p2]
- ):
- war.events.append(
- TieResolved(None, ContextType.BATTLE, battle.sector_id)
- )
- continue
- ties.append(
- TieContext(
- context_type=ContextType.BATTLE,
- context_id=battle.sector_id,
- participants=[p1, p2],
- )
+ resolved = any(
+ isinstance(e, TieResolved)
+ and e.context_type == ContextType.BATTLE
+ and e.context_id == battle.sector_id
+ for e in war.events
)
+ if not resolved:
+ ties.append(battle)
return ties
- @staticmethod
- def find_campaign_ties(war: War, campaign_id: str) -> List[TieContext]:
- if TieResolver.is_tie_resolved(war, ContextType.CAMPAIGN, campaign_id):
- return []
- scores = ScoreService.compute_scores(war, ContextType.CAMPAIGN, campaign_id)
- buckets: DefaultDict[int, List[str]] = defaultdict(list)
- for pid, score in scores.items():
- buckets[score.victory_points].append(pid)
- ties: List[TieContext] = []
- for score_value, participants in buckets.items():
- if len(participants) <= 1:
- continue
- tie_id = f"{campaign_id}:score:{score_value}"
- if TieResolver.is_tie_resolved(war, ContextType.CAMPAIGN, tie_id):
- continue
- if not TieResolver.can_tie_be_resolved(
- war, ContextType.CAMPAIGN, tie_id, participants
- ):
- war.events.append(TieResolved(None, ContextType.CAMPAIGN, tie_id))
- continue
- ties.append(
- TieContext(
- context_type=ContextType.CAMPAIGN,
- context_id=tie_id,
- participants=participants,
- )
- )
- return ties
-
- @staticmethod
- def find_war_ties(war: War) -> List[TieContext]:
- return [] # TODO
-
@staticmethod
def apply_bids(
war: War,
@@ -101,80 +43,69 @@ class TieResolver:
participant_id=war_part_id,
amount=1,
context_type=context_type,
- context_id=context_id,
)
)
@staticmethod
- def rank_by_tokens(
+ def try_tie_break(
war: War,
context_type: ContextType,
context_id: str,
- participants: List[str],
- ) -> List[List[str]]:
- spent = {pid: 0 for pid in participants}
- for ev in war.events:
+ participants: List[str], # war_participant_ids
+ ) -> bool:
+ spent: Dict[str, int] = {}
+ for war_part_id in participants:
+ spent[war_part_id] = sum(
+ e.amount
+ for e in war.events
+ if isinstance(e, InfluenceSpent)
+ and e.participant_id == war_part_id
+ and e.context_type == context_type
+ )
+ values = set(spent.values())
+ if values == {0}: # no bid = confirmed draw
+ war.events.append(
+ TieResolved(
+ participant_id=None,
+ context_type=context_type,
+ context_id=context_id,
+ )
+ )
+ return True
+ if len(values) == 1: # tie again, continue
+ return False
+ winner = max(spent.items(), key=lambda item: item[1])[0]
+ war.events.append(
+ TieResolved(
+ participant_id=winner,
+ context_type=context_type,
+ context_id=context_id,
+ )
+ )
+ return True
+
+ @staticmethod
+ def can_tie_be_resolved(war: War, participants: List[str]) -> bool:
+ return any(war.get_influence_tokens(pid) > 0 for pid in participants)
+
+ @staticmethod
+ def get_effective_winner_id(
+ war: War,
+ context_type: ContextType,
+ context_id: str,
+ base_winner_id: str | None,
+ ) -> str | None:
+ if base_winner_id is not None:
+ return base_winner_id
+ for ev in reversed(war.events):
if (
- isinstance(ev, InfluenceSpent)
+ isinstance(ev, TieResolved)
and ev.context_type == context_type
and ev.context_id == context_id
- and ev.participant_id in spent
):
- spent[ev.participant_id] += ev.amount
- sorted_items = sorted(spent.items(), key=lambda x: x[1], reverse=True)
- groups: List[List[str]] = []
- current_score = None
- for pid, score in sorted_items:
- if score != current_score:
- groups.append([])
- current_score = score
- groups[-1].append(pid)
- return groups
+ return ev.participant_id # None if confirmed draw
- @staticmethod
- def get_active_participants(
- war: War,
- context_type: ContextType,
- context_id: str,
- participants: List[str],
- ) -> List[str]:
- groups = TieResolver.rank_by_tokens(war, context_type, context_id, participants)
- return groups[0]
-
- @staticmethod
- def resolve_tie_state(
- war: War,
- context_type: ContextType,
- context_id: str,
- participants: List[str],
- bids: dict[str, bool] | None = None,
- ) -> None:
- active = TieResolver.get_active_participants(
- war, context_type, context_id, participants
- )
- # confirmed draw if non had bid
- if not active:
- war.events.append(TieResolved(None, context_type, context_id))
- return
- # confirmed draw if current bids are 0
- if bids is not None and not any(bids.values()):
- war.events.append(TieResolved(None, context_type, context_id))
- return
- # else rank_by_tokens
- groups = TieResolver.rank_by_tokens(war, context_type, context_id, participants)
- if len(groups[0]) == 1:
- war.events.append(TieResolved(groups[0][0], context_type, context_id))
- return
- # if tie persists, do nothing, workflow will call again
-
- @staticmethod
- def can_tie_be_resolved(
- war: War, context_type: ContextType, context_id: str, participants: List[str]
- ) -> bool:
- active = TieResolver.get_active_participants(
- war, context_type, context_id, participants
- )
- return any(war.get_influence_tokens(pid) > 0 for pid in active)
+ return None
@staticmethod
def was_tie_broken_by_tokens(
@@ -190,12 +121,3 @@ class TieResolver:
):
return ev.participant_id is not None
return False
-
- @staticmethod
- def is_tie_resolved(war: War, context_type: ContextType, context_id: str) -> bool:
- return any(
- isinstance(ev, TieResolved)
- and ev.context_type == context_type
- and ev.context_id == context_id
- for ev in war.events
- )
diff --git a/src/warchron/model/war.py b/src/warchron/model/war.py
index 8681d12..93e9cc5 100644
--- a/src/warchron/model/war.py
+++ b/src/warchron/model/war.py
@@ -371,14 +371,6 @@ class War:
# Round methods
- # TODO replace multiloops by internal has_* method
- def get_round(self, round_id: str) -> Round:
- for camp in self.campaigns:
- for rnd in camp.rounds:
- if rnd.id == round_id:
- return rnd
- raise KeyError("Round not found")
-
def add_round(self, campaign_id: str) -> Round:
camp = self.get_campaign(campaign_id)
return camp.add_round()
@@ -421,15 +413,6 @@ class War:
# Battle methods
- # TODO replace multiloops by internal has_* method
- def get_battle(self, battle_id: str) -> Battle:
- for camp in self.campaigns:
- for rnd in camp.rounds:
- for bat in rnd.battles.values():
- if bat.sector_id == battle_id:
- return bat
- raise KeyError("Battle not found")
-
def create_battle(self, round_id: str, sector_id: str) -> Battle:
camp = self.get_campaign_by_round(round_id)
if camp is not None:
diff --git a/src/warchron/model/war_event.py b/src/warchron/model/war_event.py
index 62209cd..72c03f3 100644
--- a/src/warchron/model/war_event.py
+++ b/src/warchron/model/war_event.py
@@ -15,11 +15,9 @@ def register_event(cls: Type[T]) -> Type[T]:
class WarEvent:
TYPE = "WarEvent"
- def __init__(self, participant_id: str | None, context_type: str, context_id: str):
+ def __init__(self, participant_id: str | None = None):
self.id: str = str(uuid4())
self.participant_id: str | None = participant_id
- self.context_type = context_type # battle, round, campaign, war
- self.context_id = context_id
self.timestamp: datetime = datetime.now()
def set_id(self, new_id: str) -> None:
@@ -36,8 +34,6 @@ class WarEvent:
"type": self.TYPE,
"id": self.id,
"participant_id": self.participant_id,
- "context_type": self.context_type,
- "context_id": self.context_id,
"timestamp": self.timestamp.isoformat(),
}
@@ -45,8 +41,6 @@ class WarEvent:
def _base_fromDict(cls: Type[T], ev: T, data: Dict[str, Any]) -> T:
ev.id = data["id"]
ev.participant_id = data["participant_id"]
- ev.context_type = data["context_type"]
- ev.context_id = data["context_id"]
ev.timestamp = datetime.fromisoformat(data["timestamp"])
return ev
@@ -64,10 +58,21 @@ class TieResolved(WarEvent):
TYPE = "TieResolved"
def __init__(self, participant_id: str | None, context_type: str, context_id: str):
- super().__init__(participant_id, context_type, context_id)
+ super().__init__(participant_id)
+ self.participant_id: str | None = (
+ participant_id # winner or None (confirmed tie)
+ )
+ self.context_type = context_type # battle, round, campaign, war
+ self.context_id = context_id
def toDict(self) -> Dict[str, Any]:
d = super().toDict()
+ d.update(
+ {
+ "context_type": self.context_type,
+ "context_id": self.context_id,
+ }
+ )
return d
@classmethod
@@ -84,17 +89,17 @@ class TieResolved(WarEvent):
class InfluenceGained(WarEvent):
TYPE = "InfluenceGained"
- def __init__(
- self, participant_id: str, amount: int, context_type: str, context_id: str
- ):
- super().__init__(participant_id, context_type, context_id)
+ def __init__(self, participant_id: str, amount: int, source: str):
+ super().__init__(participant_id)
self.amount = amount
+ self.source = source # "battle", "tie_resolution", etc.
def toDict(self) -> Dict[str, Any]:
d = super().toDict()
d.update(
{
"amount": self.amount,
+ "source": self.source,
}
)
return d
@@ -103,9 +108,8 @@ class InfluenceGained(WarEvent):
def fromDict(cls, data: Dict[str, Any]) -> InfluenceGained:
ev = cls(
data["participant_id"],
- int(data["amount"]),
- data["context_type"],
- data["context_id"],
+ data["amount"],
+ data["source"],
)
return cls._base_fromDict(ev, data)
@@ -114,17 +118,17 @@ class InfluenceGained(WarEvent):
class InfluenceSpent(WarEvent):
TYPE = "InfluenceSpent"
- def __init__(
- self, participant_id: str, amount: int, context_type: str, context_id: str
- ):
- super().__init__(participant_id, context_type, context_id)
+ def __init__(self, participant_id: str, amount: int, context_type: str):
+ super().__init__(participant_id)
self.amount = amount
+ self.context_type = context_type # "battle_tie", "campaign_tie", etc.
def toDict(self) -> Dict[str, Any]:
d = super().toDict()
d.update(
{
"amount": self.amount,
+ "context_type": self.context_type,
}
)
return d
@@ -133,8 +137,7 @@ class InfluenceSpent(WarEvent):
def fromDict(cls, data: Dict[str, Any]) -> InfluenceSpent:
ev = cls(
data["participant_id"],
- int(data["amount"]),
+ data["amount"],
data["context_type"],
- data["context_id"],
)
return cls._base_fromDict(ev, data)
diff --git a/src/warchron/view/tie_dialog.py b/src/warchron/view/tie_dialog.py
index 2e75e48..201ea32 100644
--- a/src/warchron/view/tie_dialog.py
+++ b/src/warchron/view/tie_dialog.py
@@ -1,15 +1,6 @@
from typing import List, Dict
-from PyQt6.QtWidgets import (
- QWidget,
- QDialog,
- QCheckBox,
- QGroupBox,
- QHBoxLayout,
- QVBoxLayout,
- QLabel,
- QLineEdit,
-)
+from PyQt6.QtWidgets import QWidget, QDialog
from PyQt6.QtCore import Qt
from warchron.constants import Icons, IconName, ContextType, RESOURCES_DIR
@@ -29,47 +20,32 @@ class TieDialog(QDialog):
) -> None:
super().__init__(parent)
self._context_id = context_id
- self._checkboxes: Dict[str, QCheckBox] = {}
+ self._p1_id = players[0].id
+ self._p2_id = players[1].id
self.ui: Ui_tieDialog = Ui_tieDialog()
self.ui.setupUi(self) # type: ignore
- self.setWindowIcon(Icons.get(IconName.WARCHRON))
self.ui.tieContext.setText(self._get_context_title(context_type))
- grid = self.ui.playersGridLayout
icon_path = (RESOURCES_DIR / Icons._paths[IconName.TOKENS]).as_posix()
- token_html = (
- f'
Remaining token(s)'
- )
- for i, (player, tokens) in enumerate(zip(players, counters)):
- group = QGroupBox(player.name)
- row_layout = QHBoxLayout()
- left = QVBoxLayout()
- spend_label = QLabel("Spend token")
- token_label = QLabel(token_html)
- token_label.setTextFormat(Qt.TextFormat.RichText)
- left.addWidget(spend_label)
- left.addWidget(token_label)
- right = QVBoxLayout()
- checkbox = QCheckBox()
- count = QLineEdit(str(tokens))
- count.setEnabled(False)
- if tokens < 1:
- checkbox.setDisabled(True)
- right.addWidget(checkbox)
- right.addWidget(count)
- row_layout.addLayout(left)
- row_layout.addLayout(right)
- group.setLayout(row_layout)
- row = i // 2
- col = i % 2
- grid.addWidget(group, row, col)
- self._checkboxes[player.id] = checkbox
- grid.setColumnStretch(0, 1)
- grid.setColumnStretch(1, 1)
- self.ui.playersScrollArea.setMinimumHeight(110)
- self.adjustSize()
+ html = f'
Remaining token(s)'
+ self.ui.label_2.setText(html)
+ self.ui.label_2.setTextFormat(Qt.TextFormat.RichText)
+ self.ui.label_3.setText(html)
+ self.ui.label_3.setTextFormat(Qt.TextFormat.RichText)
+ self.ui.groupBox_1.setTitle(players[0].name)
+ self.ui.groupBox_2.setTitle(players[1].name)
+ self.ui.tokenCount_1.setText(str(counters[0]))
+ self.ui.tokenCount_2.setText(str(counters[1]))
+ if counters[0] < 1:
+ self.ui.tokenSpend_1.setDisabled(True)
+ if counters[1] < 1:
+ self.ui.tokenSpend_2.setDisabled(True)
+ self.setWindowIcon(Icons.get(IconName.WARCHRON))
def get_bids(self) -> Dict[str, bool]:
- return {pid: checkbox.isChecked() for pid, checkbox in self._checkboxes.items()}
+ return {
+ self._p1_id: self.ui.tokenSpend_1.isChecked(),
+ self._p2_id: self.ui.tokenSpend_2.isChecked(),
+ }
@staticmethod
def _get_context_title(context_type: ContextType) -> str:
diff --git a/src/warchron/view/ui/ui_tie_dialog.py b/src/warchron/view/ui/ui_tie_dialog.py
index 0361373..1bfc512 100644
--- a/src/warchron/view/ui/ui_tie_dialog.py
+++ b/src/warchron/view/ui/ui_tie_dialog.py
@@ -13,16 +13,12 @@ class Ui_tieDialog(object):
def setupUi(self, tieDialog):
tieDialog.setObjectName("tieDialog")
tieDialog.setWindowModality(QtCore.Qt.WindowModality.ApplicationModal)
- tieDialog.resize(481, 155)
+ tieDialog.resize(477, 174)
icon = QtGui.QIcon()
- icon.addPixmap(
- QtGui.QPixmap(".\\src\\warchron\\view\\ui\\../resources/warchron_logo.png"),
- QtGui.QIcon.Mode.Normal,
- QtGui.QIcon.State.Off,
- )
+ icon.addPixmap(QtGui.QPixmap(".\\src\\warchron\\view\\ui\\../resources/warchron_logo.png"), QtGui.QIcon.Mode.Normal, QtGui.QIcon.State.Off)
tieDialog.setWindowIcon(icon)
- self.gridLayout = QtWidgets.QGridLayout(tieDialog)
- self.gridLayout.setObjectName("gridLayout")
+ self.verticalLayout_5 = QtWidgets.QVBoxLayout(tieDialog)
+ self.verticalLayout_5.setObjectName("verticalLayout_5")
self.horizontalLayout_3 = QtWidgets.QHBoxLayout()
self.horizontalLayout_3.setObjectName("horizontalLayout_3")
self.tieContext = QtWidgets.QLabel(parent=tieDialog)
@@ -33,47 +29,87 @@ class Ui_tieDialog(object):
self.tieContext.setFont(font)
self.tieContext.setObjectName("tieContext")
self.horizontalLayout_3.addWidget(self.tieContext)
- spacerItem = QtWidgets.QSpacerItem(
- 40,
- 20,
- QtWidgets.QSizePolicy.Policy.Expanding,
- QtWidgets.QSizePolicy.Policy.Minimum,
- )
+ spacerItem = QtWidgets.QSpacerItem(40, 20, QtWidgets.QSizePolicy.Policy.Expanding, QtWidgets.QSizePolicy.Policy.Minimum)
self.horizontalLayout_3.addItem(spacerItem)
- self.gridLayout.addLayout(self.horizontalLayout_3, 0, 0, 1, 1)
- self.playersScrollArea = QtWidgets.QScrollArea(parent=tieDialog)
- self.playersScrollArea.setWidgetResizable(True)
- self.playersScrollArea.setObjectName("playersScrollArea")
- self.scrollAreaWidgetContents = QtWidgets.QWidget()
- self.scrollAreaWidgetContents.setGeometry(QtCore.QRect(0, 0, 461, 78))
- self.scrollAreaWidgetContents.setObjectName("scrollAreaWidgetContents")
- self.playersGridLayout = QtWidgets.QGridLayout(self.scrollAreaWidgetContents)
- self.playersGridLayout.setObjectName("playersGridLayout")
- self.playersScrollArea.setWidget(self.scrollAreaWidgetContents)
- self.gridLayout.addWidget(self.playersScrollArea, 1, 0, 1, 1)
+ self.verticalLayout_5.addLayout(self.horizontalLayout_3)
+ self.horizontalLayout_4 = QtWidgets.QHBoxLayout()
+ self.horizontalLayout_4.setObjectName("horizontalLayout_4")
+ self.groupBox_1 = QtWidgets.QGroupBox(parent=tieDialog)
+ self.groupBox_1.setObjectName("groupBox_1")
+ self.horizontalLayout = QtWidgets.QHBoxLayout(self.groupBox_1)
+ self.horizontalLayout.setObjectName("horizontalLayout")
+ self.verticalLayout = QtWidgets.QVBoxLayout()
+ self.verticalLayout.setObjectName("verticalLayout")
+ self.label_5 = QtWidgets.QLabel(parent=self.groupBox_1)
+ self.label_5.setObjectName("label_5")
+ self.verticalLayout.addWidget(self.label_5)
+ self.label_2 = QtWidgets.QLabel(parent=self.groupBox_1)
+ self.label_2.setObjectName("label_2")
+ self.verticalLayout.addWidget(self.label_2)
+ self.horizontalLayout.addLayout(self.verticalLayout)
+ self.verticalLayout_2 = QtWidgets.QVBoxLayout()
+ self.verticalLayout_2.setObjectName("verticalLayout_2")
+ self.tokenSpend_1 = QtWidgets.QCheckBox(parent=self.groupBox_1)
+ self.tokenSpend_1.setText("")
+ self.tokenSpend_1.setObjectName("tokenSpend_1")
+ self.verticalLayout_2.addWidget(self.tokenSpend_1)
+ self.tokenCount_1 = QtWidgets.QLineEdit(parent=self.groupBox_1)
+ self.tokenCount_1.setEnabled(False)
+ self.tokenCount_1.setObjectName("tokenCount_1")
+ self.verticalLayout_2.addWidget(self.tokenCount_1)
+ self.horizontalLayout.addLayout(self.verticalLayout_2)
+ self.horizontalLayout_4.addWidget(self.groupBox_1)
+ self.groupBox_2 = QtWidgets.QGroupBox(parent=tieDialog)
+ self.groupBox_2.setObjectName("groupBox_2")
+ self.horizontalLayout_2 = QtWidgets.QHBoxLayout(self.groupBox_2)
+ self.horizontalLayout_2.setObjectName("horizontalLayout_2")
+ self.verticalLayout_3 = QtWidgets.QVBoxLayout()
+ self.verticalLayout_3.setObjectName("verticalLayout_3")
+ self.label_6 = QtWidgets.QLabel(parent=self.groupBox_2)
+ self.label_6.setObjectName("label_6")
+ self.verticalLayout_3.addWidget(self.label_6)
+ self.label_3 = QtWidgets.QLabel(parent=self.groupBox_2)
+ self.label_3.setObjectName("label_3")
+ self.verticalLayout_3.addWidget(self.label_3)
+ self.horizontalLayout_2.addLayout(self.verticalLayout_3)
+ self.verticalLayout_4 = QtWidgets.QVBoxLayout()
+ self.verticalLayout_4.setObjectName("verticalLayout_4")
+ self.tokenSpend_2 = QtWidgets.QCheckBox(parent=self.groupBox_2)
+ self.tokenSpend_2.setText("")
+ self.tokenSpend_2.setObjectName("tokenSpend_2")
+ self.verticalLayout_4.addWidget(self.tokenSpend_2)
+ self.tokenCount_2 = QtWidgets.QLineEdit(parent=self.groupBox_2)
+ self.tokenCount_2.setEnabled(False)
+ self.tokenCount_2.setObjectName("tokenCount_2")
+ self.verticalLayout_4.addWidget(self.tokenCount_2)
+ self.horizontalLayout_2.addLayout(self.verticalLayout_4)
+ self.horizontalLayout_4.addWidget(self.groupBox_2)
+ self.verticalLayout_5.addLayout(self.horizontalLayout_4)
self.buttonBox = QtWidgets.QDialogButtonBox(parent=tieDialog)
self.buttonBox.setOrientation(QtCore.Qt.Orientation.Horizontal)
- self.buttonBox.setStandardButtons(
- QtWidgets.QDialogButtonBox.StandardButton.Cancel
- | QtWidgets.QDialogButtonBox.StandardButton.Ok
- )
+ self.buttonBox.setStandardButtons(QtWidgets.QDialogButtonBox.StandardButton.Cancel|QtWidgets.QDialogButtonBox.StandardButton.Ok)
self.buttonBox.setObjectName("buttonBox")
- self.gridLayout.addWidget(self.buttonBox, 2, 0, 1, 1)
+ self.verticalLayout_5.addWidget(self.buttonBox)
self.retranslateUi(tieDialog)
- self.buttonBox.accepted.connect(tieDialog.accept) # type: ignore
- self.buttonBox.rejected.connect(tieDialog.reject) # type: ignore
+ self.buttonBox.accepted.connect(tieDialog.accept) # type: ignore
+ self.buttonBox.rejected.connect(tieDialog.reject) # type: ignore
QtCore.QMetaObject.connectSlotsByName(tieDialog)
def retranslateUi(self, tieDialog):
_translate = QtCore.QCoreApplication.translate
tieDialog.setWindowTitle(_translate("tieDialog", "Tie"))
self.tieContext.setText(_translate("tieDialog", "Battle tie"))
+ self.groupBox_1.setTitle(_translate("tieDialog", "Player 1"))
+ self.label_5.setText(_translate("tieDialog", "Spend token"))
+ self.label_2.setText(_translate("tieDialog", "Remaining token(s)"))
+ self.groupBox_2.setTitle(_translate("tieDialog", "Player 2"))
+ self.label_6.setText(_translate("tieDialog", "Spend token"))
+ self.label_3.setText(_translate("tieDialog", "Remaining token(s)"))
if __name__ == "__main__":
import sys
-
app = QtWidgets.QApplication(sys.argv)
tieDialog = QtWidgets.QDialog()
ui = Ui_tieDialog()
diff --git a/src/warchron/view/ui/ui_tie_dialog.ui b/src/warchron/view/ui/ui_tie_dialog.ui
index 38e6744..ccceb54 100644
--- a/src/warchron/view/ui/ui_tie_dialog.ui
+++ b/src/warchron/view/ui/ui_tie_dialog.ui
@@ -9,8 +9,8 @@
0
0
- 481
- 155
+ 477
+ 174
@@ -20,8 +20,8 @@
../resources/warchron_logo.png../resources/warchron_logo.png
-
- -
+
+
-
-
@@ -52,25 +52,101 @@
- -
-
-
- true
-
-
-
-
- 0
- 0
- 461
- 78
-
-
-
-
-
+
-
+
+
-
+
+
+ Player 1
+
+
+
-
+
+
-
+
+
+ Spend token
+
+
+
+ -
+
+
+ Remaining token(s)
+
+
+
+
+
+ -
+
+
-
+
+
+
+
+
+
+ -
+
+
+ false
+
+
+
+
+
+
+
+
+ -
+
+
+ Player 2
+
+
+
-
+
+
-
+
+
+ Spend token
+
+
+
+ -
+
+
+ Remaining token(s)
+
+
+
+
+
+ -
+
+
-
+
+
+
+
+
+
+ -
+
+
+ false
+
+
+
+
+
+
+
+
+
- -
+
-
Qt::Horizontal
diff --git a/src/warchron/view/view.py b/src/warchron/view/view.py
index aae2527..5082df5 100644
--- a/src/warchron/view/view.py
+++ b/src/warchron/view/view.py
@@ -15,10 +15,10 @@ from warchron.controller.dtos import (
WarDTO,
WarParticipantDTO,
ObjectiveDTO,
+ CampaignParticipantDTO,
SectorDTO,
ChoiceDTO,
BattleDTO,
- CampaignParticipantScoreDTO,
)
from warchron.view.helpers import (
format_campaign_label,
@@ -464,33 +464,19 @@ class View(QtWidgets.QMainWindow, Ui_MainWindow):
table.resizeColumnsToContents()
def display_campaign_participants(
- self,
- participants: List[CampaignParticipantScoreDTO],
- objectives: List[ObjectiveDTO],
+ self, participants: List[CampaignParticipantDTO]
) -> None:
table = self.campaignParticipantsTable
table.clearContents()
- base_cols = ["Player", "Leader", "Theme", "Victory"]
- headers = base_cols + [obj.name for obj in objectives]
- table.setColumnCount(len(headers))
- table.setHorizontalHeaderLabels(headers)
table.setRowCount(len(participants))
for row, part in enumerate(participants):
name_item = QtWidgets.QTableWidgetItem(part.player_name)
lead_item = QtWidgets.QTableWidgetItem(part.leader)
theme_item = QtWidgets.QTableWidgetItem(part.theme)
- VP_item = QtWidgets.QTableWidgetItem(str(part.victory_points))
- name_item.setData(Qt.ItemDataRole.UserRole, part.campaign_participant_id)
+ name_item.setData(Qt.ItemDataRole.UserRole, part.id)
table.setItem(row, 0, name_item)
table.setItem(row, 1, lead_item)
table.setItem(row, 2, theme_item)
- table.setItem(row, 3, VP_item)
- col = 4
- for obj in objectives:
- value = part.narrative_points.get(obj.id, 0)
- NP_item = QtWidgets.QTableWidgetItem(str(value))
- table.setItem(row, col, NP_item)
- col += 1
table.resizeColumnsToContents()
# Round page