from typing import Any, Dict, List from pathlib import Path import json import shutil from datetime import datetime from warchron.model.player import Player from warchron.model.war import War from warchron.model.war_participant import WarParticipant from warchron.model.objective import Objective from warchron.model.campaign import Campaign from warchron.model.campaign_participant import CampaignParticipant from warchron.model.sector import Sector from warchron.model.round import Round from warchron.model.choice import Choice from warchron.model.battle import Battle class Model: def __init__(self) -> None: self.players: Dict[str, Player] = {} self.wars: Dict[str, War] = {} # File management methods def new(self) -> None: self.players.clear() self.wars.clear() def load(self, path: Path) -> None: self.players.clear() self.wars.clear() self._load_data(path) def save(self, path: Path) -> None: self._save_data(path) def _load_data(self, path: Path) -> None: if not path.exists() or path.stat().st_size == 0: return # Start empty try: with open(path, "r", encoding="utf-8") as f: data = json.load(f) self.players.clear() self.wars.clear() for p in data.get("players", []): player = Player.fromDict(p) self.players[player.id] = player for w in data.get("wars", []): war = War.fromDict(w) self.wars[war.id] = war except json.JSONDecodeError: raise RuntimeError("Data file is corrupted") def _save_data(self, path: Path) -> None: if path.exists(): shutil.copy(path, path.with_suffix(".json.bak")) data = { "version": "1.0", "players": [p.toDict() for p in self.players.values()], "wars": [w.toDict() for w in self.wars.values()], } with open(path, "w", encoding="utf-8") as f: json.dump(data, f, indent=2) # Player methods def add_player(self, name: str) -> Player: player = Player(name) self.players[player.id] = player return player def get_player(self, id: str) -> Player: return self.players[id] def get_player_name(self, player_id: str) -> str: return self.players[player_id].name def update_player(self, player_id: str, *, name: str) -> None: player = self.get_player(player_id) player.set_name(name) def get_all_players(self) -> List[Player]: return list(self.players.values()) def remove_player(self, player_id: str) -> None: # TODO manage war_participants referring to it del self.players[player_id] # War methods def get_default_war_values(self) -> Dict[str, Any]: return {"year": datetime.now().year} def add_war(self, name: str, year: int) -> War: war = War(name, year) self.wars[war.id] = war return war def get_war(self, id: str) -> War: return self.wars[id] def get_war_by_campaign(self, campaign_id: str) -> War: for war in self.wars.values(): for camp in war.campaigns: if camp.id == campaign_id: return war raise KeyError(f"Campaign {campaign_id} not found in any War") def get_war_by_sector(self, sector_id: str) -> War: for war in self.wars.values(): for camp in war.campaigns: for sect in camp.sectors.values(): if sect.id == sector_id: return war raise KeyError(f"Sector {sector_id} not found in any War") def get_war_by_round(self, round_id: str) -> War: for war in self.wars.values(): for camp in war.campaigns: for rnd in camp.rounds: if rnd.id == round_id: return war raise KeyError(f"Round {round_id} not found in any War") def get_war_by_objective(self, objective_id: str) -> War: for war in self.wars.values(): for obj in war.objectives.values(): if obj.id == objective_id: return war raise KeyError(f"Objective {objective_id} not found in any War") def get_war_by_war_participant(self, participant_id: str) -> War: for war in self.wars.values(): if war.has_participant(participant_id): return war raise KeyError(f"Participant {participant_id} not found in any War") def get_war_by_campaign_participant(self, participant_id: str) -> War: for war in self.wars.values(): camp = war.get_campaign_by_campaign_participant(participant_id) if camp is not None: return war raise KeyError(f"Participant {participant_id} not found") def update_war(self, war_id: str, *, name: str, year: int) -> None: war = self.get_war(war_id) war.set_name(name) war.set_year(year) def get_all_wars(self) -> List[War]: return list(self.wars.values()) def remove_war(self, war_id: str) -> None: del self.wars[war_id] # Objective methods def add_objective(self, war_id: str, name: str, description: str) -> Objective: war = self.get_war(war_id) return war.add_objective(name, description) def get_objective(self, objective_id: str) -> Objective: for war in self.wars.values(): for obj in war.objectives.values(): if obj.id == objective_id: return obj raise KeyError("Objective not found") def update_objective( self, objective_id: str, *, name: str, description: str ) -> None: war = self.get_war_by_objective(objective_id) war.update_objective(objective_id, name=name, description=description) def remove_objective(self, objective_id: str) -> None: war = self.get_war_by_objective(objective_id) war.remove_objective(objective_id) # War participant methods def get_available_players(self, war_id: str) -> List[Player]: war = self.get_war(war_id) return [ player for player in self.players.values() if not war.has_player(player.id) ] def add_war_participant( self, war_id: str, player_id: str, faction: str ) -> WarParticipant: war = self.get_war(war_id) return war.add_war_participant(player_id, faction) def get_war_participant(self, participant_id: str) -> WarParticipant: for war in self.wars.values(): for part in war.participants.values(): if part.id == participant_id: return part raise KeyError("Participant not found") def get_player_from_war_participant(self, war_part: WarParticipant) -> Player: return self.get_player(war_part.player_id) def update_war_participant(self, participant_id: str, *, faction: str) -> None: war = self.get_war_by_war_participant(participant_id) war.update_war_participant(participant_id, faction=faction) def remove_war_participant(self, participant_id: str) -> None: war = self.get_war_by_war_participant(participant_id) war.remove_war_participant(participant_id) # Campaign methods def get_default_campaign_values(self, war_id: str) -> Dict[str, Any]: war = self.get_war(war_id) return war.get_default_campaign_values() def add_campaign(self, war_id: str, name: str, month: int) -> Campaign: war = self.get_war(war_id) return war.add_campaign(name, month) def get_campaign(self, campaign_id: str) -> Campaign: for war in self.wars.values(): for campaign in war.campaigns: if campaign.id == campaign_id: return campaign raise KeyError("Campaign not found") def get_campaign_by_round(self, round_id: str) -> Campaign: for war in self.wars.values(): camp = war.get_campaign_by_round(round_id) if camp is not None: return camp raise KeyError(f"Round {round_id} not found") def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign: for war in self.wars.values(): camp = war.get_campaign_by_campaign_participant(participant_id) if camp is not None: return camp raise KeyError(f"Participant {participant_id} not found") def get_campaign_by_sector(self, sector_id: str) -> Campaign: for war in self.wars.values(): camp = war.get_campaign_by_sector(sector_id) if camp is not None: return camp raise KeyError(f"Sector {sector_id} not found") def update_campaign(self, campaign_id: str, *, name: str, month: int) -> None: war = self.get_war_by_campaign(campaign_id) war.update_campaign(campaign_id, name=name, month=month) def remove_campaign(self, campaign_id: str) -> None: war = self.get_war_by_campaign(campaign_id) war.remove_campaign(campaign_id) # Sector methods def add_sector( self, campaign_id: str, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str, ) -> Sector: camp = self.get_campaign(campaign_id) return camp.add_sector(name, round_id, major_id, minor_id, influence_id) def get_sector(self, sector_id: str) -> Sector: for war in self.wars.values(): for camp in war.campaigns: for sect in camp.sectors.values(): if sect.id == sector_id: return sect raise KeyError("Sector not found") def update_sector( self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str, ) -> None: war = self.get_war_by_sector(sector_id) war.update_sector( sector_id, name=name, round_id=round_id, major_id=major_id, minor_id=minor_id, influence_id=influence_id, ) def remove_sector(self, sector_id: str) -> None: camp = self.get_campaign_by_sector(sector_id) camp.remove_sector(sector_id) # Campaign participant methods def get_available_war_participants(self, campaign_id: str) -> List[WarParticipant]: war = self.get_war_by_campaign(campaign_id) return war.get_available_war_participants(campaign_id) def add_campaign_participant( self, camp_id: str, player_id: str, leader: str, theme: str ) -> CampaignParticipant: camp = self.get_campaign(camp_id) return camp.add_campaign_participant(player_id, leader, theme) def get_participant_name(self, participant_id: str) -> str: war = self.get_war_by_war_participant(participant_id) war_part = war.get_war_participant(participant_id) return self.players[war_part.player_id].name def get_campaign_participant(self, participant_id: str) -> CampaignParticipant: for war in self.wars.values(): for camp in war.campaigns: for part in camp.participants.values(): if part.id == participant_id: return part raise KeyError("Participant not found") def get_player_from_campaign_participant( self, camp_part: CampaignParticipant ) -> Player: war_part = self.get_war_participant(camp_part.war_participant_id) return self.get_player(war_part.player_id) def update_campaign_participant( self, participant_id: str, *, leader: str, theme: str, ) -> None: war = self.get_war_by_campaign_participant(participant_id) war.update_campaign_participant(participant_id, leader=leader, theme=theme) def remove_campaign_participant(self, participant_id: str) -> None: war = self.get_war_by_campaign_participant(participant_id) war.remove_campaign_participant(participant_id) # Round methods def add_round(self, campaign_id: str) -> Round: camp = self.get_campaign(campaign_id) return camp.add_round() def get_round(self, round_id: str) -> Round: for war in self.wars.values(): for camp in war.campaigns: for rnd in camp.rounds: if rnd.id == round_id: return rnd raise KeyError("Round not found") def get_round_index(self, round_id: str) -> int: camp = self.get_campaign_by_round(round_id) return camp.get_round_index(round_id) def get_round_sectors(self, round_id: str) -> List[Sector]: camp = self.get_campaign_by_round(round_id) return [s for s in camp.sectors.values() if s.round_id == round_id] def get_round_participants(self, round_id: str) -> List[CampaignParticipant]: camp = self.get_campaign_by_round(round_id) return list(camp.participants.values()) def remove_round(self, round_id: str) -> None: war = self.get_war_by_round(round_id) war.remove_round(round_id) # Choice methods def create_choice(self, round_id: str, participant_id: str) -> Choice: war = self.get_war_by_round(round_id) return war.create_choice(round_id, participant_id) def update_choice( self, round_id: str, participant_id: str, priority_sector_id: str | None, secondary_sector_id: str | None, comment: str | None, ) -> None: war = self.get_war_by_round(round_id) war.update_choice( round_id, participant_id, priority_sector_id, secondary_sector_id, comment ) def remove_choice(self, round_id: str, participant_id: str) -> None: war = self.get_war_by_round(round_id) war.remove_choice(round_id, participant_id) # Battle methods def create_battle(self, round_id: str, sector_id: str) -> Battle: war = self.get_war_by_round(round_id) return war.create_battle(round_id, sector_id) def update_battle( self, round_id: str, sector_id: str, player_1_id: str | None, player_2_id: str | None, winner_id: str | None, score: str | None, victory_condition: str | None, comment: str | None, ) -> None: war = self.get_war_by_round(round_id) war.update_battle( round_id, sector_id, player_1_id, player_2_id, winner_id, score, victory_condition, comment, ) def remove_battle(self, round_id: str, sector_id: str) -> None: war = self.get_war_by_round(round_id) war.remove_battle(round_id, sector_id)