from __future__ import annotations from uuid import uuid4 from warchron.model.round import Round, Choice, Battle class Campaign: def __init__(self, name: str, month: int): self.id: str = str(uuid4()) self.name: str = name self.month: int = month self.participants: dict[str, CampaignParticipant] = {} self.sectors: dict[str, Sector] = {} self.rounds: list[Round] = [] self.is_over = False def set_id(self, new_id: str): self.id = new_id def set_name(self, new_name: str): self.name = new_name def set_month(self, new_month: int): self.month = new_month def set_state(self, new_state: bool): self.is_over = new_state def toDict(self): return { "id" : self.id, "name" : self.name, "month" : self.month, # "participants" : self.participants, "rounds": [rnd.toDict() for rnd in self.rounds], "is_over": self.is_over } @staticmethod def fromDict(data: dict): camp = Campaign(name=data["name"], month=data["month"]) camp.set_id(data["id"]) # camp.participants = data.get("participants", {}) for rnd_data in data.get("rounds", []): camp.rounds.append(Round.fromDict(rnd_data)) camp.set_state(data.get("is_over", False)) return camp # Campaign participant methods def get_all_campaign_participants_ids(self) -> set[str]: return set(self.participants.keys()) def has_participant(self, player_id: str) -> bool: return player_id in self.participants def add_campaign_participant(self, player_id: str, leader: str, theme: str) -> CampaignParticipant: if player_id in self.participants: raise ValueError("Player already registered in this campaign") participant = CampaignParticipant(player_id, leader, theme) self.participants[participant.id] = participant return participant def get_campaign_participant(self, id: str) -> CampaignParticipant: return self.participants[id] def get_all_campaign_participants(self) -> list[CampaignParticipant]: return list(self.participants.values()) def update_campaign_participant(self, player_id: str, *, leader: str, theme: str): part = self.get_campaign_participant(player_id) part.set_leader(leader) part.set_theme(theme) def remove_campaign_participant(self, player_id: str): # TODO manage choices referring to it # TODO manage battles referring to it del self.participants[player_id] # Sector methods def add_sector(self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str) -> Sector: sect = Sector(name, round_id, major_id, minor_id, influence_id) self.sectors[sect.id] = sect return sect def get_sector(self, sector_id: str) -> Sector: return self.sectors[sector_id] def get_sector_name(self, sector_id: str) -> str: if sector_id is None: return "" return self.sectors[sector_id].name def get_all_sectors(self) -> list[Sector]: return list(self.sectors.values()) # TODO manage choices referring to it (round order!) def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str): sect = self.get_sector(sector_id) sect.set_name(name) sect.set_round(round_id) sect.set_major(major_id) sect.set_minor(minor_id) sect.set_influence(influence_id) def remove_sector(self, sector_id: str): # TODO manage choices referring to it # TODO manage battles referring to it del self.sectors[sector_id] # Round methods def has_round(self, round_id: str) -> bool: return any(r.id == round_id for r in self.rounds) def get_round(self, round_id: str) -> Round: for rnd in self.rounds: if rnd.id == round_id: return rnd raise KeyError(f"Round {round_id} not found") def get_all_rounds(self) -> list[Round]: return list(self.rounds) def add_round(self) -> Round: round = Round() self.rounds.append(round) return round def remove_round(self, round_id: str): rnd = next((r for r in self.rounds if r.id == round_id), None) if rnd: self.rounds.remove(rnd) def get_round_index(self, round_id: str) -> int: if round_id is None: return None for index, rnd in enumerate(self.rounds, start=1): if rnd.id == round_id: return index raise KeyError("Round not found in campaign") def get_round_name(self, round_id: str | None) -> str: if round_id is None: return "" for rnd in self.rounds: if rnd.id == round_id: return rnd.name return "" # Choice methods def create_choice(self, round_id: str, participant_id: str) -> Choice: rnd = self.get_round(round_id) return rnd.create_choice(participant_id) def remove_choice(self, round_id: str, participant_id: str) -> Choice: rnd = self.get_round(round_id) rnd.remove_choice(participant_id) class CampaignParticipant: def __init__(self,player_id: str, leader: str, theme: str): self.id: str = player_id # ref to War.participants self.leader: str = leader self.theme: str = theme def set_id(self, new_id: str): self.id = new_id def set_leader(self, new_faction: str): self.leader = new_faction def set_theme(self, new_theme: str): self.theme = new_theme class Sector: def __init__(self, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str): self.id: str = str(uuid4()) self.name: str = name self.round_id: str = round_id self.major_objective_id: str | None = major_id # ref to War.objectives self.minor_objective_id: str | None = minor_id # ref to War.objectives self.influence_objective_id: str | None = influence_id # ref to War.objectives def set_id(self, new_id: str): self.id = new_id def set_name(self, new_name: str): self.name = new_name def set_round(self, new_round_id: str): self.round_id = new_round_id def set_major(self, new_major_id: str): self.major_objective_id = new_major_id def set_minor(self, new_minor_id: str): self.minor_objective_id = new_minor_id def set_influence(self, new_influence_id: str): self.influence_objective_id = new_influence_id