from pathlib import Path import json import shutil from datetime import datetime from warchron.model.player import Player from warchron.model.war import War from warchron.model.campaign import Campaign from warchron.model.round import Round class Model: def __init__(self): self.players = {} self.wars = {} def new(self): self.players.clear() self.wars.clear() def load(self, path: Path): self.players.clear() self.wars.clear() self._load_data(path) def save(self, path: Path): self._save_data(path) def _load_data(self, path: Path): if not path.exists() or path.stat().st_size == 0: return # Start empty try: with open(path, "r", encoding="utf-8") as f: data = json.load(f) self.players.clear() self.wars.clear() for p in data.get("players", []): player = Player.fromDict(p) self.players[player.id] = player for w in data.get("wars", []): war = War.fromDict(w) self.wars[war.id] = war except json.JSONDecodeError: raise RuntimeError("Data file is corrupted") def _save_data(self, path: Path): if path.exists(): shutil.copy(path, path.with_suffix(".json.bak")) data = { "version": "1.0", "players": [p.toDict() for p in self.players.values()], "wars": [w.toDict() for w in self.wars.values()] } with open(path, "w", encoding="utf-8") as f: json.dump(data, f, indent=2) def add_player(self, name): player = Player(name) self.players[player.id] = player return player def get_player(self, id): return self.players[id] def update_player(self, player_id: str, *, name: str): player = self.get_player(player_id) player.set_name(name) def delete_player(self, id): del self.players[id] def get_all_players(self) -> list[Player]: return list(self.players.values()) def get_default_war_values(self) -> dict: return { "year": datetime.now().year } def add_war(self, name: str, year: int) -> War: war = War(name, year) self.wars[war.id] = war return war def get_war(self, id) -> War: return self.wars[id] def get_war_by_campaign(self, campaign_id: str) -> War: for war in self.wars.values(): for camp in war.campaigns: if camp.id == campaign_id: return war raise KeyError(f"Campaign {campaign_id} not found in any War") def update_war(self, war_id: str, *, name: str, year: int): war = self.get_war(war_id) war.set_name(name) war.set_year(year) def get_all_wars(self) -> list[War]: return list(self.wars.values()) def get_default_campaign_values(self, war_id: str) -> dict: war = self.get_war(war_id) return war.get_default_campaign_values() def add_campaign(self, war_id: str, name: str, month: int) -> Campaign: war = self.get_war(war_id) return war.add_campaign(name, month) def get_campaign(self, campaign_id) -> Campaign: for war in self.wars.values(): for campaign in war.campaigns: if campaign.id == campaign_id: return campaign raise KeyError("Campaign not found") def get_campaign_by_round(self, round_id: str) -> Campaign: for war in self.wars.values(): camp = war.get_campaign_by_round(round_id) if camp is not None: return camp raise KeyError(f"Round {round_id} not found") def update_campaign(self, campaign_id: str, *, name: str, month: int): war = self.get_war_by_campaign(campaign_id) war.update_campaign(campaign_id, name=name, month=month) def add_round(self, campaign_id: str) -> Round: campaign = self.get_campaign(campaign_id) return campaign.add_round() def get_round(self, round_id: str) -> Round: for war in self.wars.values(): for campaign in war.campaigns: for rnd in campaign.rounds: if rnd.id == round_id: return rnd raise KeyError("Round not found") def remove_player(self, player_id: str): del self.players[player_id] def remove_war(self, war_id: str): del self.wars[war_id] def remove_campaign(self, campaign_id: str): war = self.get_war_by_campaign(campaign_id) war.remove_campaign(campaign_id) def remove_round(self, round_id: str): camp = self.get_campaign_by_round(round_id) camp.remove_round(round_id)