from pathlib import Path import json import shutil from wargame_campaign.model.player import Player class Model: def __init__(self): self.players = {} data_file_path = Path("data/warmachron.json") self.load_data(data_file_path) self.save_data(data_file_path) def load_data(self, data_file_path): if not data_file_path.exists() or data_file_path.stat().st_size == 0: pass # Create empty json try: with open(data_file_path, "r", encoding="utf-8") as f: data = json.load(f) for player in data["players"] : saved_player = Player.fromDict(player["id"], player['name']) self.players[saved_player.id] = saved_player for war in data["wars"]: # placeholder pass except json.JSONDecodeError: raise RuntimeError("Data file is corrupted") def save_data(self, data_file_path): if data_file_path.exists(): shutil.copy(data_file_path, data_file_path.with_suffix(".json.bak")) data = {} data['version'] = "1.0" data['players'] = [] data['wars'] = [] for player in self.players.values(): data['players'].append(player.toDict()) with open(data_file_path, "w", encoding="utf-8") as f: json.dump(data, f, indent=2) def add_player(self, name): player = Player(name) self.players[player.id] = player return player def get_player(self, id): return self.players[id] def update_player(self, id, name): player = self.get_player(id) player.set_name(name) def delete_player(self, id): del self.players[id] def get_all_players(self) -> list[Player]: return list(self.players.values())