from __future__ import annotations from uuid import uuid4 from datetime import datetime from warchron.model.campaign import Campaign, Sector, CampaignParticipant from warchron.model.round import Round, Choice, Battle class War: def __init__(self, name: str, year: int): self.id: str = str(uuid4()) self.name: str = name self.year: int = year self.participants: dict[str, WarParticipant] = {} self.objectives: dict[str, Objective] = {} self.campaigns: list[Campaign] = [] self.is_over: bool = False def set_id(self, new_id: str): self.id = new_id def set_name(self, new_name: str): self.name = new_name def set_year(self, new_year: int): self.year = new_year def set_state(self, new_state: bool): self.is_over = new_state def toDict(self): return { "id" : self.id, "name" : self.name, "year" : self.year, # "participants" : self.participants, "campaigns": [camp.toDict() for camp in self.campaigns], "is_over": self.is_over } @staticmethod def fromDict(data: dict): war = War(name=data["name"], year=data["year"]) war.set_id(data["id"]) # war.participants = data.get("participants", {}) for camp_data in data.get("campaigns", []): war.campaigns.append(Campaign.fromDict(camp_data)) war.set_state(data.get("is_over", False)) return war # Objective methods def add_objective(self, name: str, description: str) -> Objective: obj = Objective(name, description) self.objectives[obj.id] = obj return obj def get_objective(self, id: str) -> Objective: return self.objectives[id] def get_all_objectives(self) -> list[Objective]: return list(self.objectives.values()) def get_objective_name(self, objective_id: str | None) -> str: if objective_id is None: return "" obj = self.objectives.get(objective_id) return obj.name if obj else "" def update_objective(self, objective_id: str, *, name: str, description: str): obj = self.get_objective(objective_id) obj.set_name(name) obj.set_description(description) def remove_objective(self, objective_id: str): # TODO manage sectors referring to it del self.objectives[objective_id] # War participant methods def get_all_war_participants_ids(self) -> set[str]: return set(self.participants.keys()) def has_participant(self, player_id: str) -> bool: return player_id in self.participants def add_war_participant(self, player_id: str, faction: str) -> WarParticipant: if player_id in self.participants: raise ValueError("Player already registered in this war") participant = WarParticipant(player_id, faction) self.participants[participant.id] = participant return participant def get_war_participant(self, id: str) -> WarParticipant: return self.participants[id] def get_all_war_participants(self) -> list[WarParticipant]: return list(self.participants.values()) def update_war_participant(self, player_id: str, *, faction: str): part = self.get_war_participant(player_id) part.set_faction(faction) def remove_war_participant(self, player_id: str): # TODO manage campaign_participants referring to it del self.participants[player_id] # Campaign methods def has_campaign(self, campaign_id: str) -> bool: return any(c.id == campaign_id for c in self.campaigns) def get_default_campaign_values(self) -> dict: return { "month": datetime.now().month } def add_campaign(self, name: str, month: int | None = None) -> Campaign: if month is None: month = self.get_default_campaign_values()["month"] campaign = Campaign(name, month) self.campaigns.append(campaign) return campaign def get_campaign(self, campaign_id: str) -> Campaign: for camp in self.campaigns: if camp.id == campaign_id: return camp raise KeyError(f"Campaign {campaign_id} not found in War {self.id}") def get_campaign_by_round(self, round_id: str) -> Campaign: for camp in self.campaigns: for rnd in camp.rounds: if rnd.id == round_id: return camp raise KeyError(f"Round {round_id} not found in any Campaign") def get_campaign_by_sector(self, sector_id: str) -> Campaign: for camp in self.campaigns: for sect in camp.sectors.values(): if sect.id == sector_id: return camp raise KeyError(f"Sector {sector_id} not found in any Campaign") def get_campaign_by_campaign_participant(self, participant_id: str) -> Campaign: for camp in self.campaigns: for part in camp.participants.values(): if part.id == participant_id: return camp raise KeyError(f"Participant {participant_id} not found in any Campaign") def update_campaign(self, campaign_id: str, *, name: str, month: int): camp = self.get_campaign(campaign_id) camp.set_name(name) camp.set_month(month) def get_all_campaigns(self) -> list[Campaign]: return list(self.campaigns) def remove_campaign(self, campaign_id: str): camp = self.get_campaign(campaign_id) self.campaigns.remove(camp) # Sector methods def add_sector(self, campaign_id, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str) -> Sector: camp = self.get_campaign(campaign_id) return camp.add_sector(name, round_id, major_id, minor_id, influence_id) def get_sector(self, id: str) -> Sector: return self.sectors[id] def update_sector(self, sector_id: str, *, name: str, round_id: str, major_id: str, minor_id: str, influence_id: str): camp = self.get_campaign_by_sector(sector_id) camp.update_sector(sector_id, name=name, round_id=round_id, major_id=major_id, minor_id=minor_id, influence_id=influence_id) def remove_sector(self, sector_id: str): camp = self.get_campaign_by_sector(sector_id) camp.remove_sector(sector_id) # Campaign participant methods def get_available_war_participants(self, campaign_id: str) -> list[WarParticipant]: camp = self.get_campaign(campaign_id) return [ part for part in self.participants.values() if not camp.has_participant(part.id) ] def add_campaign_participant(self, campaign_id: str, player_id: str, leader: str, theme: str) -> CampaignParticipant: camp = self.get_campaign(campaign_id) return camp.add_campaign_participant(player_id, leader, theme) def get_campaign_participant(self, participant_id) -> CampaignParticipant: for camp in self.campaigns.values(): for part in camp.participants.values(): if part.id == participant_id: return part raise KeyError("Participant not found") def update_campaign_participant(self, participant_id: str, *, faction: str): camp = self.get_campaign_by_campaign_participant(participant_id) camp.update_campaign_participant(participant_id, faction=faction) def remove_campaign_participant(self, participant_id: str): camp = self.get_campaign_by_campaign_participant(participant_id) camp.remove_campaign_participant(participant_id) # Round methods def add_round(self, campaign_id: str) -> Round: camp = self.get_campaign(campaign_id) return camp.add_round() def add_battle(self, campaign_id: str) -> Round: camp = self.get_campaign(campaign_id) return camp.add_round() def remove_round(self, round_id: str): camp = self.get_campaign_by_round(round_id) camp.remove_round(round_id) # Choice methods def create_choice(self, round_id: str, participant_id: str) -> Choice: camp = self.get_campaign_by_round(round_id) return camp.create_choice(round_id, participant_id) def update_choice(self, round_id: str, participant_id: str, priority_sector_id: str | None, secondary_sector_id: str | None, comment: str | None): camp = self.get_campaign_by_round(round_id) camp.update_choice(participant_id, priority_sector_id, secondary_sector_id, comment) def remove_choice(self, round_id: str, participant_id: str): camp = self.get_campaign_by_round(round_id) camp.remove_choice(round_id, participant_id) # Battle methods def create_battle(self, round_id: str, sector_id: str) -> Battle: camp = self.get_campaign_by_round(round_id) return camp.create_battle(round_id, sector_id) def update_battle(self, round_id: str, sector_id: str, player_1_id: str | None, player_2_id: str | None, winner_id: str | None, score: str | None, victory_condition: str | None, comment: str | None): camp = self.get_campaign_by_round(round_id) camp.update_battle(sector_id, player_1_id, player_2_id, winner_id, score, victory_condition, comment) def remove_battle(self, round_id: str, sector_id: str): camp = self.get_campaign_by_round(round_id) camp.remove_battle(round_id, sector_id) class Objective: def __init__(self, name: str, description: str): self.id: str = str(uuid4()) self.name: str = name self.description: str = description def set_id(self, new_id: str): self.id = new_id def set_name(self, new_name: str): self.name = new_name def set_description(self, new_description: str): self.description = new_description class WarParticipant: def __init__(self, player_id: str, faction: str): self.id: str = player_id # ref to Model.players self.faction: str = faction def set_id(self, new_id: str): self.id = new_id def set_faction(self, new_faction: str): self.faction = new_faction