warchron_app/src/warchron/model/model.py
2026-01-19 11:16:23 +01:00

68 lines
1.9 KiB
Python

from pathlib import Path
import json
import shutil
from warchron.model.player import Player
class Model:
def __init__(self):
self.players = {}
def new(self):
self.players.clear()
# self.wars.clear()
# self.campaigns.clear()
# self.rounds.clear()
def load(self, path: Path):
self.players.clear()
self._load_data(path)
def save(self, path: Path):
self._save_data(path)
def _load_data(self, path: Path):
if not path.exists() or path.stat().st_size == 0:
return # Start empty
try:
with open(path, "r", encoding="utf-8") as f:
data = json.load(f)
for player in data["players"] :
saved_player = Player.fromDict(player["id"], player['name'])
self.players[saved_player.id] = saved_player
for war in data["wars"]:
# placeholder
pass
except json.JSONDecodeError:
raise RuntimeError("Data file is corrupted")
def _save_data(self, path: Path):
if path.exists():
shutil.copy(path, path.with_suffix(".json.bak"))
data = {}
data['version'] = "1.0"
data['players'] = []
data['wars'] = []
for player in self.players.values():
data['players'].append(player.toDict())
with open(path, "w", encoding="utf-8") as f:
json.dump(data, f, indent=2)
def add_player(self, name):
player = Player(name)
self.players[player.id] = player
return player
def get_player(self, id):
return self.players[id]
def update_player(self, id, name):
player = self.get_player(id)
player.set_name(name)
def delete_player(self, id):
del self.players[id]
def get_all_players(self) -> list[Player]:
return list(self.players.values())