135 lines
No EOL
4.7 KiB
Python
135 lines
No EOL
4.7 KiB
Python
from __future__ import annotations
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from uuid import uuid4
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class Round:
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def __init__(self):
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self.id: str = str(uuid4())
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self.choices: dict[str, Choice] = {}
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self.battles: dict[str, Battle] = {}
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self.is_over: bool = False
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def set_id(self, new_id: str):
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self.id = new_id
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def set_state(self, new_state: bool):
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self.is_over = new_state
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def toDict(self):
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return {
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"id": self.id,
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# "sectors" : self.sectors,
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# "choices" : self.choices,
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# "battles" : self.battles,
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"is_over": self.is_over
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}
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@staticmethod
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def fromDict(data: dict):
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rnd = Round()
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rnd.set_id(data["id"])
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# rnd.sectors = data.get("sectors", {})
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# rnd.choices = data.get("choices", {})
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# rnd.battles = data.get("battles", {})
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rnd.set_state(data.get("is_over", False))
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return rnd
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# Choice methods
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def get_choice(self, participant_id: str) -> Choice | None:
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return self.choices.get(participant_id)
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def create_choice(self, participant_id: str) -> Choice:
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if participant_id not in self.choices:
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choice = Choice(
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participant_id = participant_id,
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priority_sector_id = None,
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secondary_sector_id = None
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)
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self.choices[participant_id] = choice
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return self.choices[participant_id]
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def update_choice(self, participant_id: str, priority_sector_id: str | None, secondary_sector_id: str | None, comment: str | None):
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choice = self.get_choice(participant_id)
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choice.set_priority(priority_sector_id)
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choice.set_secondary(secondary_sector_id)
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choice.set_comment(comment)
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def remove_choice(self,participant_id: str):
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del self.choices[participant_id]
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# Battle methods
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def get_battle(self, sector_id: str) -> Battle | None:
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return self.battles.get(sector_id)
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def create_battle(self, sector_id: str) -> Battle:
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if sector_id not in self.battles:
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battle = Battle(
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sector_id = sector_id,
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player_1_id = None,
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player_2_id = None
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)
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self.battles[sector_id] = battle
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return self.battles[sector_id]
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def update_battle(self, sector_id: str, player_1_id: str | None, player_2_id: str | None, winner_id: str | None, score: str | None, victory_condition: str | None, comment: str | None):
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bat = self.get_battle(sector_id)
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bat.set_player_1(player_1_id)
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bat.set_player_2(player_2_id)
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bat.set_winner(winner_id)
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bat.set_score(score)
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bat.set_victory_condition(victory_condition)
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bat.set_comment(comment)
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def remove_battle(self,sector_id: str):
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del self.battles[sector_id]
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class Choice:
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def __init__(self, participant_id: str, priority_sector_id: str | None = None, secondary_sector_id: str | None = None):
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self.participant_id: str = participant_id # ref to Campaign.participants
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self.priority_sector_id: str | None = priority_sector_id # ref to Campaign.sectors
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self.secondary_sector_id: str | None = secondary_sector_id # ref to Campaign.sectors
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self.comment: str | None = None
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def set_id(self, new_id: str):
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self.participant_id = new_id
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def set_priority(self, new_priority_id: str):
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self.priority_sector_id = new_priority_id
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def set_secondary(self, new_secondary_id: str):
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self.secondary_sector_id = new_secondary_id
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def set_comment(self, new_comment: str):
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self.comment = new_comment
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class Battle:
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def __init__(self, sector_id: str, player_1_id: str | None = None, player_2_id: str | None = None):
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self.sector_id: str = sector_id # ref to Campaign.sector
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self.player_1_id: str | None = player_1_id # ref to Campaign.participants
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self.player_2_id: str | None = player_2_id # ref to Campaign.participants
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self.winner_id: str | None = None
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self.score: str | None = None
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self.victory_condition: str | None = None
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self.comment: str | None = None
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def set_id(self, new_id: str):
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self.sector_id = new_id
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def set_player_1(self, new_player_id: str):
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self.player_1_id = new_player_id
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def set_player_2(self, new_player_id: str):
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self.player_2_id = new_player_id
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def set_winner(self, new_player_id: str):
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self.winner_id = new_player_id
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def set_score(self, new_score: str):
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self.score = new_score
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def set_victory_condition(self, new_victory_condition: str):
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self.victory_condition = new_victory_condition
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def set_comment(self, new_comment: str):
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self.comment = new_comment |