warchron_app/src/warchron/model/round.py
2026-01-30 18:55:39 +01:00

135 lines
No EOL
4.7 KiB
Python

from __future__ import annotations
from uuid import uuid4
class Round:
def __init__(self):
self.id: str = str(uuid4())
self.choices: dict[str, Choice] = {}
self.battles: dict[str, Battle] = {}
self.is_over: bool = False
def set_id(self, new_id: str):
self.id = new_id
def set_state(self, new_state: bool):
self.is_over = new_state
def toDict(self):
return {
"id": self.id,
# "sectors" : self.sectors,
# "choices" : self.choices,
# "battles" : self.battles,
"is_over": self.is_over
}
@staticmethod
def fromDict(data: dict):
rnd = Round()
rnd.set_id(data["id"])
# rnd.sectors = data.get("sectors", {})
# rnd.choices = data.get("choices", {})
# rnd.battles = data.get("battles", {})
rnd.set_state(data.get("is_over", False))
return rnd
# Choice methods
def get_choice(self, participant_id: str) -> Choice | None:
return self.choices.get(participant_id)
def create_choice(self, participant_id: str) -> Choice:
if participant_id not in self.choices:
choice = Choice(
participant_id = participant_id,
priority_sector_id = None,
secondary_sector_id = None
)
self.choices[participant_id] = choice
return self.choices[participant_id]
def update_choice(self, participant_id: str, priority_sector_id: str | None, secondary_sector_id: str | None, comment: str | None):
choice = self.get_choice(participant_id)
choice.set_priority(priority_sector_id)
choice.set_secondary(secondary_sector_id)
choice.set_comment(comment)
def remove_choice(self,participant_id: str):
del self.choices[participant_id]
# Battle methods
def get_battle(self, sector_id: str) -> Battle | None:
return self.battles.get(sector_id)
def create_battle(self, sector_id: str) -> Battle:
if sector_id not in self.battles:
battle = Battle(
sector_id = sector_id,
player_1_id = None,
player_2_id = None
)
self.battles[sector_id] = battle
return self.battles[sector_id]
def update_battle(self, sector_id: str, player_1_id: str | None, player_2_id: str | None, winner_id: str | None, score: str | None, victory_condition: str | None, comment: str | None):
bat = self.get_battle(sector_id)
bat.set_player_1(player_1_id)
bat.set_player_2(player_2_id)
bat.set_winner(winner_id)
bat.set_score(score)
bat.set_victory_condition(victory_condition)
bat.set_comment(comment)
def remove_battle(self,sector_id: str):
del self.battles[sector_id]
class Choice:
def __init__(self, participant_id: str, priority_sector_id: str | None = None, secondary_sector_id: str | None = None):
self.participant_id: str = participant_id # ref to Campaign.participants
self.priority_sector_id: str | None = priority_sector_id # ref to Campaign.sectors
self.secondary_sector_id: str | None = secondary_sector_id # ref to Campaign.sectors
self.comment: str | None = None
def set_id(self, new_id: str):
self.participant_id = new_id
def set_priority(self, new_priority_id: str):
self.priority_sector_id = new_priority_id
def set_secondary(self, new_secondary_id: str):
self.secondary_sector_id = new_secondary_id
def set_comment(self, new_comment: str):
self.comment = new_comment
class Battle:
def __init__(self, sector_id: str, player_1_id: str | None = None, player_2_id: str | None = None):
self.sector_id: str = sector_id # ref to Campaign.sector
self.player_1_id: str | None = player_1_id # ref to Campaign.participants
self.player_2_id: str | None = player_2_id # ref to Campaign.participants
self.winner_id: str | None = None
self.score: str | None = None
self.victory_condition: str | None = None
self.comment: str | None = None
def set_id(self, new_id: str):
self.sector_id = new_id
def set_player_1(self, new_player_id: str):
self.player_1_id = new_player_id
def set_player_2(self, new_player_id: str):
self.player_2_id = new_player_id
def set_winner(self, new_player_id: str):
self.winner_id = new_player_id
def set_score(self, new_score: str):
self.score = new_score
def set_victory_condition(self, new_victory_condition: str):
self.victory_condition = new_victory_condition
def set_comment(self, new_comment: str):
self.comment = new_comment