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5e-drs/docs/.vuepress/theme/components/Monster.vue

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<template>
<main class="page content">
<div class="theme-default-content">
<h1>{{ $page.title }}</h1>
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<div class="monster-type-size-alignment">
{{ displayMonsterTypeSizeAlignment() }}
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</div>
<div class="monster-details">
<!-- Statblock -->
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<div class="monster-armor-class">
<strong>Classe d'armure</strong>
<span>{{ displayAC() }}</span>
</div>
<div class="monster-hit-points">
<strong>Points de vie</strong>
<span>{{ displayHP() }}</span>
</div>
<div class="monster-movement">
<strong>Vitesse</strong>
<template>{{ displayMovement() }}</template>
</div>
<div class="monster-ability-scores d-flex">
<div class="monster-ability-scores-physical d-flex">
<div class="ability-str text-center px-2">
<div class="ability-label">
<strong>For</strong>
</div>
<div class="ability-score">
{{ displayAbilityScore(monster.abilityScores.for) }}
</div>
</div>
<div class="ability-dex text-center px-2">
<div class="ability-label">
<strong>Dex</strong>
</div>
<div class="ability-score">
{{ displayAbilityScore(monster.abilityScores.dex) }}
</div>
</div>
<div class="ability-con text-center px-2">
<div class="ability-label">
<strong>Con</strong>
</div>
<div class="ability-score">
{{ displayAbilityScore(monster.abilityScores.con) }}
</div>
</div>
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</div>
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<div class="monster-ability-scores-mental d-flex">
<div class="ability-int text-center px-2">
<div class="ability-label">
<strong>Int</strong>
</div>
<div class="ability-score">
{{ displayAbilityScore(monster.abilityScores.int) }}
</div>
</div>
<div class="ability-wis text-center px-2">
<div class="ability-label">
<strong>Sag</strong>
</div>
<div class="ability-score">
{{ displayAbilityScore(monster.abilityScores.sag) }}
</div>
</div>
<div class="ability-cha text-center px-2">
<div class="ability-label">
<strong>Cha</strong>
</div>
<div class="ability-score">
{{ displayAbilityScore(monster.abilityScores.cha) }}
</div>
</div>
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</div>
</div>
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<div class="monster-saving-throws" v-if="monster.savingThrows">
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<strong>Jets de sauvegarde</strong>
<span class="monster-saving-throw" v-for="(savingThrow, idx) in monster.savingThrows">
<template>{{displaySavingThrowBonus(savingThrow)}}</template><template v-if="idx < monster.savingThrows.length - 1">, </template>
</span>
</div>
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<div class="monster-skills" v-if="monster.skills">
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<strong>Compétences</strong>
<span class="monster-skill" v-for="(skill, idx) in monster.skills">
<template>{{displaySkillBonus(skill)}}</template><template v-if="idx < monster.skills.length - 1">, </template>
</span>
</div>
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<div class="monster-damage-type-vulnerabilities" v-if="monster.damageTypeVulnerabilities">
<strong>Vulnérabilité aux dégâts</strong>
<span v-html="displayDamageTypes(monster.damageTypeVulnerabilities)"></span>
</div>
<div class="monster-damage-type-resistances" v-if="monster.damageTypeResistances">
<strong>Résistance aux dégâts</strong>
<span v-html="displayDamageTypes(monster.damageTypeResistances)"></span>
</div>
<div class="monster-damage-type-immunities" v-if="monster.damageTypeImmunities">
<strong>Immunité contre les dégâts</strong>
<span v-html="displayDamageTypes(monster.damageTypeImmunities)"></span>
</div>
<div class="monster-condition-immunities" v-if="monster.conditionImmunities">
<strong>Immunité contre les états</strong>
<span v-html="displayConditionImmunities()"></span>
</div>
<div class="monster-senses">
<strong>Sens</strong>
<template>{{ displaySenses() }}</template>
</div>
<div class="monster-languages">
<strong>Langes</strong>
<template v-if="monster.languages">{{ displayLanguages() }}</template>
<template v-else></template>
</div>
<div class="monster-challenge">
<strong>Dangerosité</strong>
<template>{{ displayChallenge() }}</template>
</div>
<div class="monster-environments" v-if="monster.environments">
<strong>Environnements :</strong>
<span v-html="displayList(monster.environments)"></span>
</div>
<div class="monster-dungeon-types" v-if="monster.dungeonTypes">
<strong>Types de donjons :</strong>
<span v-html="displayList(monster.dungeonTypes)"></span>
</div>
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</div>
</div>
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<Content class="mt-4"/>
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<p v-if="$page.frontmatter.source" class="source">Source : <em>{{ monster.source }}</em></p>
</main>
</template>
<script>
import {
displayBonus,
getModifier,
displayAbilityScore,
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getProficiencyBonus,
displayChallenge
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} from '@theme/util/monsterHelpers'
import {stats} from '../../data/stats.js'
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import {armorTypes} from '../../data/armorTypes.js'
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export default {
data () {
return {
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}
},
computed: {
monster () {
return this.$page.frontmatter
},
proficiencyBonus () {
return this.getProficiencyBonus()
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},
passivePerception () {
let result = 10 + getModifier(this.monster.abilityScores.sag)
if (this.monster.skills) {
this.monster.skills.forEach((skill, idx) => {
if (skill.name == 'perception') {
if (skill.isExpert) {
result += this.proficiencyBonus * 2
} else {
result += this.proficiencyBonus
}
}
})
}
return result
},
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},
methods: {
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displayList (list) { return list.join(', ') },
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displayAbilityScore (value) { return displayAbilityScore(value) },
getModifier (value) { return getModifier(value) },
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getProficiencyBonus () { return getProficiencyBonus(this.monster.challenge) },
displayMonsterTypeSizeAlignment () {
let result = ''
if (this.monster.isSwarm) {
result = 'Nuée de taille '+ this.monster.size + ' composée ' + stats.monsterTypes[this.monster.type].swarm
if (this.monster.subtype) {
result += ' (' + this.monster.subtype + ')'
}
result += ' de taille ' + this.monster.swarmSize
} else {
result = this.monster.type
if (this.monster.subtype) {
result += ' (' + this.monster.subtype + ')'
}
result += ' de taille ' + this.monster.size
}
result += ', ' + this.monster.alignment
return result
},
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displaySavingThrowBonus (ability) {
let result = stats.abilities[ability].abbr
let bonus = displayBonus(getModifier(this.monster.abilityScores[ability]) + this.proficiencyBonus)
result += ' ' + bonus
return result
},
displaySkillBonus (skill) {
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if (skill.name == 'Perception') {
if (skill.isExpert) {
this.monster.perceptionProficiency == 'expert'
} else {
this.monster.perceptionProficiency == 'proficient'
}
}
let result = stats.skills[skill.name].label
let bonus = getModifier(this.monster.abilityScores[stats.skills[skill.name].ability]) + this.proficiencyBonus
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if (skill.isExpert) {
bonus += this.proficiencyBonus // Bonus de maître doublé pour les experts
}
bonus = displayBonus(bonus)
result += ' ' + bonus
return result
},
displayHP () {
if (this.monster.customHP) {
return this.monster.customHP
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} else if (this.monster.hitDiceCount) {
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let hitDieSize = 8 // Dé de vie moyen par défaut
if (this.monster.hitDieSize) {
hitDieSize = this.monster.hitDieSize
} else if (this.monster.size) {
hitDieSize = stats.sizes[this.monster.size].hitDie
}
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let hitPointsBonus = 1
if (this.monster.hitDiceCount > 1) {
hitPointsBonus = Math.floor(this.monster.hitDiceCount / 2)
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}
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let averageHP = this.monster.hitDiceCount * (hitDieSize / 2) + this.monster.hitDiceCount * getModifier(this.monster.abilityScores.con) + hitPointsBonus
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let conMod = ""
if (getModifier(this.monster.abilityScores.con) != 0) {
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conMod = this.monster.hitDiceCount * getModifier(this.monster.abilityScores.con)
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conMod = displayBonus(conMod)
}
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return averageHP + ' (' + this.monster.hitDiceCount + "d" + hitDieSize + conMod + ')'
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}
return ""
},
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displayChallenge () {
return displayChallenge(this.monster.challenge, true)
},
displayMovement () {
let result = ''
if (this.monster.movement.walk) {
result += this.monster.movement.walk + ' m'
} else {
result += '0 m'
}
if (this.monster.movement.climb) {
if (result != '') {
result += ', '
}
result += 'escalade ' + this.monster.movement.climb + ' m'
}
if (this.monster.movement.burrow) {
if (result != '') {
result += ', '
}
result += 'fouissement ' + this.monster.movement.burrow + ' m'
}
if (this.monster.movement.swim) {
if (result != '') {
result += ', '
}
result += 'nage ' + this.monster.movement.swim + ' m'
}
if (this.monster.movement.fly) {
if (result != '') {
result += ', '
}
result += 'vol ' + this.monster.movement.fly + ' m'
if (this.monster.movement.hover) {
result += ' (vol stationnaire)'
}
}
return result
},
displayAC () {
let ac = 10
let hasMageArmor = false
let mageArmorAc = 13
let mageArmor = ''
let armor = ''
// Le monstre n'a pas d'armure.
// CA = 10 + Dex
if (!this.monster.ac.armorType) {
ac = 10 + getModifier(this.monster.abilityScores.dex)
} else {
// Le type d'armure n'est pas formalisé. On prend la valeur brute
if (this.monster.ac.armorType == 'custom') {
return this.monster.ac.value
}
// Le monstre a une armure naturelle.
// CA = 10 + Armure naturelle + Dex
if (this.monster.ac.armorType == 'armure naturelle') {
armor = this.monster.ac.armorType
ac = ac + this.monster.ac.value + getModifier(this.monster.abilityScores.dex)
} else if (this.monster.ac.armorType == 'armure du mage') {
hasMageArmor = true
ac = ac + getModifier(this.monster.abilityScores.dex)
mageArmorAc = mageArmorAc + getModifier(this.monster.abilityScores.dex)
armor = mageArmorAc + ' avec armure du mage'
} else {
// Le monstre a un type d'armure défini.
// On calcule sa CA selon le type
let armorType = armorTypes[this.monster.ac.armorType]
// Le type d'armure n'existe pas. On l'ignore.
// CA = 10 + Dex
if (!armorType) {
ac = ac + getModifier(this.monster.abilityScores.dex)
} else {
// L'armure n'impose pas de limite de Dex
armor = this.monster.ac.armorType
if (armorType.maxDex === false) {
ac = armorType.value + getModifier(this.monster.abilityScores.dex)
} else {
// La limite de Dex de l'armure est inférieure à la Dex du monstre
if (armorType.maxDex <= getModifier(this.monster.abilityScores.dex)) {
ac = armorType.value + armorType.maxDex
} else {
ac = armorType.value + getModifier(this.monster.abilityScores.dex)
}
}
}
}
}
// Le monstre a un bouclier. Sa CA augmente de 2.
if (this.monster.ac.hasShield) {
ac = ac + 2
mageArmorAc = mageArmorAc + 2
if (armor != '') {
armor += ', '
}
armor += 'bouclier'
if (hasMageArmor) {
armor = mageArmorAc + ' avec armure du mage, bouclier'
}
}
if (armor != '') {
ac += ' (' + armor + ')'
}
return ac
},
displayLanguages () {
return this.monster.languages.join(', ')
},
displaySenses () {
let result = ''
if (this.monster.senses) {
if (this.monster.senses.tremorsense) {
result += 'perception des vibrations ' + this.monster.senses.tremorsense + ' m'
}
if (this.monster.senses.blindsight) {
if (result != '') {
result += ', '
}
result += 'vision aveugle ' + this.monster.senses.blindsight + ' m'
}
if (this.monster.senses.darkvision) {
if (result != '') {
result += ', '
}
result += 'vision dans le noir ' + this.monster.senses.darkvision + ' m'
}
if (this.monster.senses.truesight) {
if (result != '') {
result += ', '
}
result += 'vision parfaite ' + this.monster.senses.truesight + ' m'
}
if (result != '') {
result += ', '
}
}
result += 'Perception passive ' + this.passivePerception
return result
},
displayConditionImmunities () {
let result = ''
this.monster.conditionImmunities.forEach((condition, idx) => {
if (result != '') {
if (idx == this.monster.conditionImmunities.length - 1) {
result += ' et '
} else {
result += ', '
}
}
result += '<em>' + stats.conditions[condition].label + '</em>'
})
return result
},
displayDamageTypes (damageTypes) {
let result = ''
damageTypes.forEach((damageType, idx) => {
if (result != '') {
if (idx == damageTypes.length - 1) {
result += ' et '
} else {
result += ', '
}
}
result += stats.damageTypes[damageType].label
})
return result
}
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},
mounted () {
//console.log(this.$page)
}
}
</script>
<style lang="scss">
</style>