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Merge branch 'ability-calculator'
This commit is contained in:
commit
1eaeef1d97
6 changed files with 491 additions and 0 deletions
|
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@ -179,6 +179,12 @@ module.exports = {
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frontmatter: {
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layout: 'CreateMagicItemLayout'
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}
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},
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{
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path: '/calculateur-de-caracteristiques/',
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frontmatter: {
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layout: 'AbilityCalculatorLayout'
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}
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}
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],
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themeConfig: {
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@ -571,6 +577,10 @@ module.exports = {
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title: "Création d'objet magique",
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path: '/creation-d-objet-magique/'
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},
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{
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title: "Calculateur de caractéristiques",
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path: '/calculateur-de-caracteristiques/'
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},
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]
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},
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{type: 'divider'},
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|
|
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|||
28
docs/.vuepress/data/abilityScores.js
Normal file
28
docs/.vuepress/data/abilityScores.js
Normal file
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@ -0,0 +1,28 @@
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export const ABILITYSCORECOSTS = {
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6: { cost: -2 },
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7: { cost: -1 },
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8: { cost: 0 },
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9: { cost: 1 },
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10: { cost: 2 },
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11: { cost: 3 },
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12: { cost: 4 },
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13: { cost: 5 },
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14: { cost: 7 },
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15: { cost: 9 },
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16: { cost: 12 },
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}
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export const ABILITYSCORES = [
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{ text: 'Force', value: 'for' },
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{ text: 'Dextérité', value: 'dex' },
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{ text: 'Constitution', value: 'con' },
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{ text: 'Intelligence', value: 'int' },
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{ text: 'Sagesse', value: 'sag' },
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{ text: 'Charisme', value: 'cha' },
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]
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export const POWERTIERS = [
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{ text: 'Courageux', pointBuy: 19, standardArray: [14,12,12,10,10,8] },
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{ text: 'Héroïque', pointBuy: 27, standardArray: [15,14,13,12,10,8] },
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{ text: 'Légendaire', pointBuy: 36, standardArray: [16,15,13,12,12,10] }
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]
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176
docs/.vuepress/data/races.js
Normal file
176
docs/.vuepress/data/races.js
Normal file
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|
@ -0,0 +1,176 @@
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export const races = [
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{
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key: 'demi-elfe',
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label: 'Demi-elfe',
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abilityBonuses: [
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{ ability: 'cha', value: 2 }
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],
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freeAbilityBonuses: { qty: 2, value: 1 }
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},
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{
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key: 'demi-orc',
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label: 'Demi-orc',
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abilityBonuses: [
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{ ability: 'for', value: 2 },
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{ ability: 'con', value: 1 }
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],
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},
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{
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key: 'elfe-d-aether',
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label: "Elfe d'aether",
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abilityBonuses: [
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{ ability: 'dex', value: 2 },
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{ ability: 'int', value: 1 }
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]
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},
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{
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key: 'elfe-de-fer',
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label: "Elfe de fer",
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abilityBonuses: [
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{ ability: 'dex', value: 2 },
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{ ability: 'cha', value: 1 }
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]
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},
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{
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key: 'elfe-des-sylves',
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label: "Elfe des sylves",
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abilityBonuses: [
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{ ability: 'dex', value: 2 },
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{ ability: 'sag', value: 1 }
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]
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},
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{
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key: 'gnome-des-roches',
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label: "Gnome des roches",
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abilityBonuses: [
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{ ability: 'int', value: 2 },
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{ ability: 'con', value: 1 }
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]
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},
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{
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key: 'gnome-des-fees',
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label: "Gnome des fées",
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abilityBonuses: [
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{ ability: 'int', value: 2 },
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{ ability: 'dex', value: 1 }
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]
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},
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{
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key: 'gnome-des-lacs',
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label: "Gnome des lacs",
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abilityBonuses: [
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{ ability: 'int', value: 2 },
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{ ability: 'sag', value: 1 }
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]
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},
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{
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key: 'halfelin-pied-leger',
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label: "Halfelin pied-léger",
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abilityBonuses: [
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{ ability: 'dex', value: 2 },
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{ ability: 'cha', value: 1 }
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]
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},
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{
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key: 'halfelin-grand-sabot',
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label: "Halfelin grand-sabot",
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abilityBonuses: [
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{ ability: 'dex', value: 2 },
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{ ability: 'con', value: 1 }
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]
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},
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{
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key: 'humain',
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label: "Humain",
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abilityBonuses: [
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{ ability: 'for', value: 1 },
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{ ability: 'dex', value: 1 },
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{ ability: 'con', value: 1 },
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{ ability: 'int', value: 1 },
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{ ability: 'sag', value: 1 },
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{ ability: 'cha', value: 1 }
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]
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},
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{
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key: 'humain-variante-don',
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label: "Humain (variante don)",
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freeAbilityBonuses: { qty: 3, value: 1 }
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},
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{
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key: 'humain-variante-maitrises',
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label: "Humain (variante maîtrises)",
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freeAbilityBonuses: { qty: 4, value: 1 }
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},
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{
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key: 'nain-des-tertres',
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label: "Nain des tertres",
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abilityBonuses: [
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{ ability: 'con', value: 2 },
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{ ability: 'sag', value: 1 }
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]
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},
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{
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key: 'nain-des-pierres',
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label: "Nain des pierres",
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abilityBonuses: [
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{ ability: 'con', value: 2 },
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{ ability: 'int', value: 1 }
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]
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},
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{
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key: 'nain-des-laves',
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label: "Nain des laves",
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abilityBonuses: [
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{ ability: 'con', value: 2 },
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{ ability: 'for', value: 1 }
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]
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},
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{
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key: 'aasimar',
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label: "Aasimar",
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abilityBonuses: [
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{ ability: 'cha', value: 2 },
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{ ability: 'sag', value: 1 }
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]
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},
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{
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key: 'demi-ogre',
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label: "Demi-ogre",
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abilityBonuses: [
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{ ability: 'for', value: 1 },
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{ ability: 'con', value: 2 }
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]
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},
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{
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key: 'felys',
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label: "Félys",
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abilityBonuses: [
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{ ability: 'dex', value: 2 },
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{ ability: 'sag', value: 1 }
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]
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},
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{
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key: 'homme-serpent',
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label: "Homme-serpent",
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abilityBonuses: [
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{ ability: 'sag', value: 2 },
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{ ability: 'cha', value: 1 }
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]
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||||
},
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{
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||||
key: 'sangdragon',
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label: "Sangdragon",
|
||||
abilityBonuses: [
|
||||
{ ability: 'for', value: 2 },
|
||||
{ ability: 'cha', value: 1 }
|
||||
]
|
||||
},
|
||||
{
|
||||
key: 'tieffelin',
|
||||
label: "Tieffelin",
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||||
abilityBonuses: [
|
||||
{ ability: 'cha', value: 2 },
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{ ability: 'int', value: 1 }
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||||
]
|
||||
}
|
||||
]
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256
docs/.vuepress/theme/components/AbilityCalculator.vue
Normal file
256
docs/.vuepress/theme/components/AbilityCalculator.vue
Normal file
|
|
@ -0,0 +1,256 @@
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<template>
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||||
<div class="ability-scores-calculator">
|
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<v-row>
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<v-col :cols="12" :md="8" :lg="6">
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||||
<v-row>
|
||||
<v-col>
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<v-btn color="primary" @click.stop="reset"><v-icon>mdi-eraser</v-icon> Réinitialiser</v-btn>
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||||
</v-col>
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||||
</v-row>
|
||||
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||||
<v-row>
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||||
<v-col>
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<v-select dense :items="races" label="Race" item-text="label" v-model="race" return-object outlined @change="selectRace(true)"></v-select>
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||||
</v-col>
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<v-col v-if="race && race.freeAbilityBonuses">
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<v-select dense :items="abilityScoresChoices" multiple label="Bonus aux caractéristiques" v-model="abilityBonuses" outlined @change="selectAbilityBonus"></v-select>
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||||
</v-col>
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||||
</v-row>
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||||
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<v-row>
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<v-col>
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<v-select dense :items="generationMethodChoices" label="Méthode d'attribution" v-model="generationMethod" outlined @change="selectGenerationMethod"></v-select>
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</v-col>
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<v-col>
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<v-select dense :items="powerTiers" return-object label="Niveau de puissance" v-model="powerTier" outlined :hint="hintPowerTier" persistent-hint @change="selectPowerTier"></v-select>
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||||
</v-col>
|
||||
</v-row>
|
||||
|
||||
<v-row>
|
||||
<v-col>
|
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<v-simple-table>
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||||
<template v-slot:default>
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<thead>
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<tr>
|
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<th class="text-center">Caractéristique</th>
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||||
<th class="text-center">Base</th>
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<th class="text-center"></th>
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<th class="text-center">Bonus racial</th>
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||||
<th class="text-center"></th>
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||||
<th class="text-center"><strong>Total</strong></th>
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<th class="text-center"><strong>Mod.</strong></th>
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||||
<th v-if="generationMethod == 'pointBuy'" class="text-center">Coût</th>
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||||
</tr>
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</thead>
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||||
<tbody>
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<tr v-for="ability in abilityScores" :key="ability.key">
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<td class="text-center"><span class="subtitle-2">{{ ability.label }}</span></td>
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<td class="text-center" style="width:110px">
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<v-text-field v-if="generationMethod == 'pointBuy'" class="text-center" outlined hide-details dense type="number" min="6" max="16" v-model="ability.value"></v-text-field>
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<template v-else-if="generationMethod == 'standardArray'">
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<v-select v-if="!ability.value" dense :items="standardArrayValues" v-model="ability.value" outlined hide-details clearable @change="selectAbilityValue(ability)"></v-select>
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<v-text-field v-else class="text-center" outlined hide-details dense readonly clearable v-model="ability.value"></v-text-field>
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</template>
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</td>
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<td class="text-center">+</td>
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<td class="text-center">{{ ability.racialBonus }}</td>
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<td class="text-center">=</td>
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<td class="text-center"><strong>{{ getTotal(ability) }}</strong></td>
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<td class="text-center"><strong>{{ displayBonus(getModifier(getTotal(ability))) }}</strong></td>
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<td v-if="generationMethod == 'pointBuy'" class="text-center">{{ getAbilityScoreCost(ability) }}</td>
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</tr>
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<tr v-if="generationMethod == 'pointBuy' && powerTier"><td class="text-right" colspan="8">Points restants : {{ pointsRemaining }}/{{ powerTier.pointBuy }}</td></tr>
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</tbody>
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||||
</template>
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</v-simple-table>
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</v-col>
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</v-row>
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</v-col>
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</v-row>
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</div>
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</template>
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|
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<script>
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import { getModifier, displayBonus, displayAbilityScore } from '@theme/util/monsterHelpers'
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import { ABILITYSCORECOSTS, ABILITYSCORES, POWERTIERS } from '../../data/abilityScores'
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import { races } from '../../data/races'
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const GENERATION_METHOD_CHOICES = [
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{ text: 'Méthode fixe', value: 'standardArray' },
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{ text: 'Méthode par répartition', value: 'pointBuy' }
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]
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||||
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||||
export default {
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||||
data () {
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return {
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generationMethodChoices: GENERATION_METHOD_CHOICES,
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generationMethod: GENERATION_METHOD_CHOICES[1].value,
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abilityScoreCosts: ABILITYSCORECOSTS,
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powerTiers: POWERTIERS,
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abilityScoresChoices: null,
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races: races,
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race: null,
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powerTier: POWERTIERS[1],
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abilityScores: [
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{ key: 'for', label: 'Force', value: 8, racialBonus: 0},
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{ key: 'dex', label: 'Dextérité', value: 8, racialBonus: 0},
|
||||
{ key: 'con', label: 'Constitution', value: 8, racialBonus: 0},
|
||||
{ key: 'int', label: 'Intelligence', value: 8, racialBonus: 0},
|
||||
{ key: 'sag', label: 'Sagesse', value: 8, racialBonus: 0},
|
||||
{ key: 'cha', label: 'Charisme', value: 8, racialBonus: 0}
|
||||
],
|
||||
abilityBonuses: []
|
||||
}
|
||||
},
|
||||
|
||||
computed: {
|
||||
hintPowerTier () {
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||||
if (this.generationMethod && this.powerTier) {
|
||||
if (this.generationMethod == 'standardArray') {
|
||||
return 'Valeurs fixes : ' + this.powerTier.standardArray
|
||||
} else if (this.generationMethod == 'pointBuy') {
|
||||
return 'Points disponibles : ' + this.powerTier.pointBuy
|
||||
}
|
||||
}
|
||||
return ''
|
||||
},
|
||||
|
||||
pointsRemaining () {
|
||||
if (!this.powerTier) {
|
||||
return 0
|
||||
}
|
||||
let pointSpent = 0
|
||||
for (let ability of this.abilityScores) {
|
||||
if (ABILITYSCORECOSTS[ability.value]) {
|
||||
pointSpent += ABILITYSCORECOSTS[ability.value].cost
|
||||
}
|
||||
}
|
||||
return this.powerTier.pointBuy - pointSpent
|
||||
},
|
||||
|
||||
standardArrayValues () {
|
||||
let values = Array.from(this.powerTier.standardArray)
|
||||
for (let ability of this.abilityScores) {
|
||||
if (ability.value) {
|
||||
values.splice(values.indexOf(ability.value), 1)
|
||||
}
|
||||
}
|
||||
return values
|
||||
}
|
||||
},
|
||||
|
||||
methods: {
|
||||
getTotal (ability) {
|
||||
let total = 0
|
||||
if (!ability.value) {
|
||||
return '--'
|
||||
}
|
||||
return parseInt(ability.value) + parseInt(ability.racialBonus)
|
||||
},
|
||||
|
||||
getAbilityScoreCost (ability) {
|
||||
if (ABILITYSCORECOSTS[ability.value]) {
|
||||
return ABILITYSCORECOSTS[ability.value].cost
|
||||
}
|
||||
return null
|
||||
},
|
||||
|
||||
getModifier (value) {
|
||||
if (value == '--') {
|
||||
return '--'
|
||||
}
|
||||
return getModifier(value)
|
||||
},
|
||||
|
||||
displayBonus (score) {
|
||||
return displayBonus(score)
|
||||
},
|
||||
|
||||
selectRace (clear = false) {
|
||||
for (let ability of this.abilityScores) {
|
||||
ability.racialBonus = 0
|
||||
if (this.race.abilityBonuses) {
|
||||
for (var bonus of this.race.abilityBonuses) {
|
||||
if (bonus.ability == ability.key) {
|
||||
ability.racialBonus = bonus.value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (clear) {
|
||||
this.abilityBonuses = []
|
||||
}
|
||||
|
||||
let choices = Array.from(ABILITYSCORES)
|
||||
if (this.race && this.race.abilityBonuses) {
|
||||
for (let abilityBonus of this.race.abilityBonuses) {
|
||||
choices.splice(choices.findIndex(item => item.value == abilityBonus.key), 1)
|
||||
}
|
||||
}
|
||||
this.abilityScoresChoices = choices
|
||||
},
|
||||
|
||||
selectAbilityBonus (e) {
|
||||
if(e.length > this.race.freeAbilityBonuses.qty) {
|
||||
e.pop()
|
||||
} else {
|
||||
this.selectRace()
|
||||
for (let bonus of this.abilityBonuses) {
|
||||
this.abilityScores[this.abilityScores.findIndex(item => item.key == bonus)].racialBonus = this.race.freeAbilityBonuses.value
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
selectGenerationMethod () {
|
||||
// Réinitialisation des valeurs au changement de la méthode d'attribution
|
||||
if (this.generationMethod) {
|
||||
if (this.generationMethod == 'pointBuy') {
|
||||
for (let ability of this.abilityScores) {
|
||||
ability.value = 8
|
||||
}
|
||||
} else if (this.generationMethod == 'standardArray') {
|
||||
for (let ability of this.abilityScores) {
|
||||
ability.value = null
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
selectPowerTier () {
|
||||
if (this.generationMethod == 'standardArray') {
|
||||
for (let ability of this.abilityScores) {
|
||||
ability.value = null
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
selectAbilityValue (ability) {
|
||||
// console.log(ability)
|
||||
},
|
||||
|
||||
reset () {
|
||||
this.race = null
|
||||
this.generationMethod = GENERATION_METHOD_CHOICES[1].value
|
||||
this.powerTier = POWERTIERS[1]
|
||||
this.abilityScores = [
|
||||
{ key: 'for', label: 'Force', value: 8, racialBonus: 0},
|
||||
{ key: 'dex', label: 'Dextérité', value: 8, racialBonus: 0},
|
||||
{ key: 'con', label: 'Constitution', value: 8, racialBonus: 0},
|
||||
{ key: 'int', label: 'Intelligence', value: 8, racialBonus: 0},
|
||||
{ key: 'sag', label: 'Sagesse', value: 8, racialBonus: 0},
|
||||
{ key: 'cha', label: 'Charisme', value: 8, racialBonus: 0}
|
||||
]
|
||||
this.abilityBonuses = []
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
.v-input.text-center {
|
||||
input {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
|
@ -53,6 +53,8 @@
|
|||
crumbs.push({to: page.path, disabled: disabled, text: 'Création de sort'})
|
||||
} else if (page.path == '/creation-de-monstre-pnj/') {
|
||||
crumbs.push({to: page.path, disabled: disabled, text: 'Création de monstre ou PNJ'})
|
||||
} else if (page.path == '/calculateur-de-caracteristiques/') {
|
||||
crumbs.push({to: page.path, disabled: disabled, text: 'Calculateur de caractéristiques'})
|
||||
} else {
|
||||
crumbs.push({to: page.path, disabled: disabled, text: page.frontmatter.breadcrumb || page.title})
|
||||
}
|
||||
|
|
|
|||
19
docs/.vuepress/theme/layouts/AbilityCalculatorLayout.vue
Normal file
19
docs/.vuepress/theme/layouts/AbilityCalculatorLayout.vue
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
<template>
|
||||
<div>
|
||||
<Breadcrumb class="mr-auto" />
|
||||
|
||||
<AbilityCalculator />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
import Breadcrumb from '@theme/components/Breadcrumb'
|
||||
import AbilityCalculator from '@theme/components/AbilityCalculator'
|
||||
|
||||
export default {
|
||||
components: { Breadcrumb, AbilityCalculator }
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
</style>
|
||||
Loading…
Add table
Add a link
Reference in a new issue