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Merge branch 'ability-calculator'

This commit is contained in:
Maxime Moraine 2020-04-27 17:45:23 +02:00
commit 1eaeef1d97
6 changed files with 491 additions and 0 deletions

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@ -179,6 +179,12 @@ module.exports = {
frontmatter: {
layout: 'CreateMagicItemLayout'
}
},
{
path: '/calculateur-de-caracteristiques/',
frontmatter: {
layout: 'AbilityCalculatorLayout'
}
}
],
themeConfig: {
@ -571,6 +577,10 @@ module.exports = {
title: "Création d'objet magique",
path: '/creation-d-objet-magique/'
},
{
title: "Calculateur de caractéristiques",
path: '/calculateur-de-caracteristiques/'
},
]
},
{type: 'divider'},

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@ -0,0 +1,28 @@
export const ABILITYSCORECOSTS = {
6: { cost: -2 },
7: { cost: -1 },
8: { cost: 0 },
9: { cost: 1 },
10: { cost: 2 },
11: { cost: 3 },
12: { cost: 4 },
13: { cost: 5 },
14: { cost: 7 },
15: { cost: 9 },
16: { cost: 12 },
}
export const ABILITYSCORES = [
{ text: 'Force', value: 'for' },
{ text: 'Dextérité', value: 'dex' },
{ text: 'Constitution', value: 'con' },
{ text: 'Intelligence', value: 'int' },
{ text: 'Sagesse', value: 'sag' },
{ text: 'Charisme', value: 'cha' },
]
export const POWERTIERS = [
{ text: 'Courageux', pointBuy: 19, standardArray: [14,12,12,10,10,8] },
{ text: 'Héroïque', pointBuy: 27, standardArray: [15,14,13,12,10,8] },
{ text: 'Légendaire', pointBuy: 36, standardArray: [16,15,13,12,12,10] }
]

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@ -0,0 +1,176 @@
export const races = [
{
key: 'demi-elfe',
label: 'Demi-elfe',
abilityBonuses: [
{ ability: 'cha', value: 2 }
],
freeAbilityBonuses: { qty: 2, value: 1 }
},
{
key: 'demi-orc',
label: 'Demi-orc',
abilityBonuses: [
{ ability: 'for', value: 2 },
{ ability: 'con', value: 1 }
],
},
{
key: 'elfe-d-aether',
label: "Elfe d'aether",
abilityBonuses: [
{ ability: 'dex', value: 2 },
{ ability: 'int', value: 1 }
]
},
{
key: 'elfe-de-fer',
label: "Elfe de fer",
abilityBonuses: [
{ ability: 'dex', value: 2 },
{ ability: 'cha', value: 1 }
]
},
{
key: 'elfe-des-sylves',
label: "Elfe des sylves",
abilityBonuses: [
{ ability: 'dex', value: 2 },
{ ability: 'sag', value: 1 }
]
},
{
key: 'gnome-des-roches',
label: "Gnome des roches",
abilityBonuses: [
{ ability: 'int', value: 2 },
{ ability: 'con', value: 1 }
]
},
{
key: 'gnome-des-fees',
label: "Gnome des fées",
abilityBonuses: [
{ ability: 'int', value: 2 },
{ ability: 'dex', value: 1 }
]
},
{
key: 'gnome-des-lacs',
label: "Gnome des lacs",
abilityBonuses: [
{ ability: 'int', value: 2 },
{ ability: 'sag', value: 1 }
]
},
{
key: 'halfelin-pied-leger',
label: "Halfelin pied-léger",
abilityBonuses: [
{ ability: 'dex', value: 2 },
{ ability: 'cha', value: 1 }
]
},
{
key: 'halfelin-grand-sabot',
label: "Halfelin grand-sabot",
abilityBonuses: [
{ ability: 'dex', value: 2 },
{ ability: 'con', value: 1 }
]
},
{
key: 'humain',
label: "Humain",
abilityBonuses: [
{ ability: 'for', value: 1 },
{ ability: 'dex', value: 1 },
{ ability: 'con', value: 1 },
{ ability: 'int', value: 1 },
{ ability: 'sag', value: 1 },
{ ability: 'cha', value: 1 }
]
},
{
key: 'humain-variante-don',
label: "Humain (variante don)",
freeAbilityBonuses: { qty: 3, value: 1 }
},
{
key: 'humain-variante-maitrises',
label: "Humain (variante maîtrises)",
freeAbilityBonuses: { qty: 4, value: 1 }
},
{
key: 'nain-des-tertres',
label: "Nain des tertres",
abilityBonuses: [
{ ability: 'con', value: 2 },
{ ability: 'sag', value: 1 }
]
},
{
key: 'nain-des-pierres',
label: "Nain des pierres",
abilityBonuses: [
{ ability: 'con', value: 2 },
{ ability: 'int', value: 1 }
]
},
{
key: 'nain-des-laves',
label: "Nain des laves",
abilityBonuses: [
{ ability: 'con', value: 2 },
{ ability: 'for', value: 1 }
]
},
{
key: 'aasimar',
label: "Aasimar",
abilityBonuses: [
{ ability: 'cha', value: 2 },
{ ability: 'sag', value: 1 }
]
},
{
key: 'demi-ogre',
label: "Demi-ogre",
abilityBonuses: [
{ ability: 'for', value: 1 },
{ ability: 'con', value: 2 }
]
},
{
key: 'felys',
label: "Félys",
abilityBonuses: [
{ ability: 'dex', value: 2 },
{ ability: 'sag', value: 1 }
]
},
{
key: 'homme-serpent',
label: "Homme-serpent",
abilityBonuses: [
{ ability: 'sag', value: 2 },
{ ability: 'cha', value: 1 }
]
},
{
key: 'sangdragon',
label: "Sangdragon",
abilityBonuses: [
{ ability: 'for', value: 2 },
{ ability: 'cha', value: 1 }
]
},
{
key: 'tieffelin',
label: "Tieffelin",
abilityBonuses: [
{ ability: 'cha', value: 2 },
{ ability: 'int', value: 1 }
]
}
]

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@ -0,0 +1,256 @@
<template>
<div class="ability-scores-calculator">
<v-row>
<v-col :cols="12" :md="8" :lg="6">
<v-row>
<v-col>
<v-btn color="primary" @click.stop="reset"><v-icon>mdi-eraser</v-icon> Réinitialiser</v-btn>
</v-col>
</v-row>
<v-row>
<v-col>
<v-select dense :items="races" label="Race" item-text="label" v-model="race" return-object outlined @change="selectRace(true)"></v-select>
</v-col>
<v-col v-if="race && race.freeAbilityBonuses">
<v-select dense :items="abilityScoresChoices" multiple label="Bonus aux caractéristiques" v-model="abilityBonuses" outlined @change="selectAbilityBonus"></v-select>
</v-col>
</v-row>
<v-row>
<v-col>
<v-select dense :items="generationMethodChoices" label="Méthode d'attribution" v-model="generationMethod" outlined @change="selectGenerationMethod"></v-select>
</v-col>
<v-col>
<v-select dense :items="powerTiers" return-object label="Niveau de puissance" v-model="powerTier" outlined :hint="hintPowerTier" persistent-hint @change="selectPowerTier"></v-select>
</v-col>
</v-row>
<v-row>
<v-col>
<v-simple-table>
<template v-slot:default>
<thead>
<tr>
<th class="text-center">Caractéristique</th>
<th class="text-center">Base</th>
<th class="text-center"></th>
<th class="text-center">Bonus racial</th>
<th class="text-center"></th>
<th class="text-center"><strong>Total</strong></th>
<th class="text-center"><strong>Mod.</strong></th>
<th v-if="generationMethod == 'pointBuy'" class="text-center">Coût</th>
</tr>
</thead>
<tbody>
<tr v-for="ability in abilityScores" :key="ability.key">
<td class="text-center"><span class="subtitle-2">{{ ability.label }}</span></td>
<td class="text-center" style="width:110px">
<v-text-field v-if="generationMethod == 'pointBuy'" class="text-center" outlined hide-details dense type="number" min="6" max="16" v-model="ability.value"></v-text-field>
<template v-else-if="generationMethod == 'standardArray'">
<v-select v-if="!ability.value" dense :items="standardArrayValues" v-model="ability.value" outlined hide-details clearable @change="selectAbilityValue(ability)"></v-select>
<v-text-field v-else class="text-center" outlined hide-details dense readonly clearable v-model="ability.value"></v-text-field>
</template>
</td>
<td class="text-center">+</td>
<td class="text-center">{{ ability.racialBonus }}</td>
<td class="text-center">=</td>
<td class="text-center"><strong>{{ getTotal(ability) }}</strong></td>
<td class="text-center"><strong>{{ displayBonus(getModifier(getTotal(ability))) }}</strong></td>
<td v-if="generationMethod == 'pointBuy'" class="text-center">{{ getAbilityScoreCost(ability) }}</td>
</tr>
<tr v-if="generationMethod == 'pointBuy' && powerTier"><td class="text-right" colspan="8">Points restants : {{ pointsRemaining }}/{{ powerTier.pointBuy }}</td></tr>
</tbody>
</template>
</v-simple-table>
</v-col>
</v-row>
</v-col>
</v-row>
</div>
</template>
<script>
import { getModifier, displayBonus, displayAbilityScore } from '@theme/util/monsterHelpers'
import { ABILITYSCORECOSTS, ABILITYSCORES, POWERTIERS } from '../../data/abilityScores'
import { races } from '../../data/races'
const GENERATION_METHOD_CHOICES = [
{ text: 'Méthode fixe', value: 'standardArray' },
{ text: 'Méthode par répartition', value: 'pointBuy' }
]
export default {
data () {
return {
generationMethodChoices: GENERATION_METHOD_CHOICES,
generationMethod: GENERATION_METHOD_CHOICES[1].value,
abilityScoreCosts: ABILITYSCORECOSTS,
powerTiers: POWERTIERS,
abilityScoresChoices: null,
races: races,
race: null,
powerTier: POWERTIERS[1],
abilityScores: [
{ key: 'for', label: 'Force', value: 8, racialBonus: 0},
{ key: 'dex', label: 'Dextérité', value: 8, racialBonus: 0},
{ key: 'con', label: 'Constitution', value: 8, racialBonus: 0},
{ key: 'int', label: 'Intelligence', value: 8, racialBonus: 0},
{ key: 'sag', label: 'Sagesse', value: 8, racialBonus: 0},
{ key: 'cha', label: 'Charisme', value: 8, racialBonus: 0}
],
abilityBonuses: []
}
},
computed: {
hintPowerTier () {
if (this.generationMethod && this.powerTier) {
if (this.generationMethod == 'standardArray') {
return 'Valeurs fixes : ' + this.powerTier.standardArray
} else if (this.generationMethod == 'pointBuy') {
return 'Points disponibles : ' + this.powerTier.pointBuy
}
}
return ''
},
pointsRemaining () {
if (!this.powerTier) {
return 0
}
let pointSpent = 0
for (let ability of this.abilityScores) {
if (ABILITYSCORECOSTS[ability.value]) {
pointSpent += ABILITYSCORECOSTS[ability.value].cost
}
}
return this.powerTier.pointBuy - pointSpent
},
standardArrayValues () {
let values = Array.from(this.powerTier.standardArray)
for (let ability of this.abilityScores) {
if (ability.value) {
values.splice(values.indexOf(ability.value), 1)
}
}
return values
}
},
methods: {
getTotal (ability) {
let total = 0
if (!ability.value) {
return '--'
}
return parseInt(ability.value) + parseInt(ability.racialBonus)
},
getAbilityScoreCost (ability) {
if (ABILITYSCORECOSTS[ability.value]) {
return ABILITYSCORECOSTS[ability.value].cost
}
return null
},
getModifier (value) {
if (value == '--') {
return '--'
}
return getModifier(value)
},
displayBonus (score) {
return displayBonus(score)
},
selectRace (clear = false) {
for (let ability of this.abilityScores) {
ability.racialBonus = 0
if (this.race.abilityBonuses) {
for (var bonus of this.race.abilityBonuses) {
if (bonus.ability == ability.key) {
ability.racialBonus = bonus.value
}
}
}
}
if (clear) {
this.abilityBonuses = []
}
let choices = Array.from(ABILITYSCORES)
if (this.race && this.race.abilityBonuses) {
for (let abilityBonus of this.race.abilityBonuses) {
choices.splice(choices.findIndex(item => item.value == abilityBonus.key), 1)
}
}
this.abilityScoresChoices = choices
},
selectAbilityBonus (e) {
if(e.length > this.race.freeAbilityBonuses.qty) {
e.pop()
} else {
this.selectRace()
for (let bonus of this.abilityBonuses) {
this.abilityScores[this.abilityScores.findIndex(item => item.key == bonus)].racialBonus = this.race.freeAbilityBonuses.value
}
}
},
selectGenerationMethod () {
// Réinitialisation des valeurs au changement de la méthode d'attribution
if (this.generationMethod) {
if (this.generationMethod == 'pointBuy') {
for (let ability of this.abilityScores) {
ability.value = 8
}
} else if (this.generationMethod == 'standardArray') {
for (let ability of this.abilityScores) {
ability.value = null
}
}
}
},
selectPowerTier () {
if (this.generationMethod == 'standardArray') {
for (let ability of this.abilityScores) {
ability.value = null
}
}
},
selectAbilityValue (ability) {
// console.log(ability)
},
reset () {
this.race = null
this.generationMethod = GENERATION_METHOD_CHOICES[1].value
this.powerTier = POWERTIERS[1]
this.abilityScores = [
{ key: 'for', label: 'Force', value: 8, racialBonus: 0},
{ key: 'dex', label: 'Dextérité', value: 8, racialBonus: 0},
{ key: 'con', label: 'Constitution', value: 8, racialBonus: 0},
{ key: 'int', label: 'Intelligence', value: 8, racialBonus: 0},
{ key: 'sag', label: 'Sagesse', value: 8, racialBonus: 0},
{ key: 'cha', label: 'Charisme', value: 8, racialBonus: 0}
]
this.abilityBonuses = []
}
}
}
</script>
<style lang="scss">
.v-input.text-center {
input {
text-align: center;
}
}
</style>

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@ -53,6 +53,8 @@
crumbs.push({to: page.path, disabled: disabled, text: 'Création de sort'})
} else if (page.path == '/creation-de-monstre-pnj/') {
crumbs.push({to: page.path, disabled: disabled, text: 'Création de monstre ou PNJ'})
} else if (page.path == '/calculateur-de-caracteristiques/') {
crumbs.push({to: page.path, disabled: disabled, text: 'Calculateur de caractéristiques'})
} else {
crumbs.push({to: page.path, disabled: disabled, text: page.frontmatter.breadcrumb || page.title})
}

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@ -0,0 +1,19 @@
<template>
<div>
<Breadcrumb class="mr-auto" />
<AbilityCalculator />
</div>
</template>
<script>
import Breadcrumb from '@theme/components/Breadcrumb'
import AbilityCalculator from '@theme/components/AbilityCalculator'
export default {
components: { Breadcrumb, AbilityCalculator }
}
</script>
<style lang="scss">
</style>