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correction vitesses à valeurs décimales + corrections diverses

This commit is contained in:
Maxime Moraine 2020-04-24 18:03:17 +02:00
parent c82032e499
commit bde66fed9f
20 changed files with 161 additions and 138 deletions

View file

@ -80,11 +80,14 @@
</div>
</div>
<div class="break-avoid">
<div class="monster-saving-throws" v-if="monsterStats.savingThrows && monsterStats.savingThrows.length > 0">
<div class="monster-saving-throws" v-if="monsterStats.customSavingThrows || (monsterStats.savingThrows && monsterStats.savingThrows.length > 0)">
<strong>Jets de sauvegarde</strong>
<span class="monster-saving-throw" v-for="(savingThrow, idx) in monsterStats.savingThrows">
<template>{{displaySavingThrowBonus(savingThrow)}}</template><template v-if="idx < monsterStats.savingThrows.length - 1">, </template>
</span>
<template v-if="monsterStats.customSavingThrows">{{monsterStats.customSavingThrows}}</template>
<template v-else>
<template v-for="(savingThrow, idx) in monsterStats.savingThrows">
<template>{{displaySavingThrowBonus(savingThrow)}}</template><template v-if="idx < monsterStats.savingThrows.length - 1">, </template>
</template>
</template>
</div>
<div class="monster-skills" v-if="monsterStats.skills && monsterStats.skills.length > 0">
<strong>Compétences</strong>
@ -105,12 +108,13 @@
<span v-html="displayDamageTypes(monsterStats.damageTypeImmunities)"></span>
</div>
<div class="monster-condition-immunities" v-if="monsterStats.conditionImmunities && monsterStats.conditionImmunities.length > 0">
<strong>Immunité contre les états</strong>
<span v-for="(condition, idx) in monsterStats.conditionImmunities">
<strong>Immunité contre <template v-if="monsterStats.conditionImmunities.length == 1">l'état</template><template v-else>les états</template></strong>
<span v-html="displayConditionImmunities()"></span>
<!-- <span v-for="(condition, idx) in monsterStats.conditionImmunities">
<template v-if="idx < monsterStats.conditionImmunities.length - 2 && idx > 1">,</template>
<template v-if="idx == monsterStats.conditionImmunities.length - 1">et</template>
<em><router-link :to="{ path: conditionPath(condition) }">{{displayCondition(condition)}}</router-link></em>
</span>
</span> -->
</div>
<div class="monster-senses">
<strong>Sens</strong>
@ -402,30 +406,45 @@ export default {
if (this.monsterStats.senses.tremorsense) {
result += 'perception des vibrations ' + this.monsterStats.senses.tremorsense + ' m'
}
if (this.monsterStats.senses.blindsight) {
if (this.monsterStats.senses.blindsight || this.monsterStats.senses.customBlindSight) {
if (result != '') {
result += ', '
}
result += 'vision aveugle ' + this.monsterStats.senses.blindsight + ' m'
if (this.monsterStats.senses.customBlindSight) {
result += 'vision aveugle ' + this.monsterStats.senses.customBlindSight
} else {
result += 'vision aveugle ' + this.monsterStats.senses.blindsight + ' m'
}
}
if (this.monsterStats.senses.darkvision) {
if (this.monsterStats.senses.darkvision || this.monsterStats.senses.customDarkvision) {
if (result != '') {
result += ', '
}
result += 'vision dans le noir ' + this.monsterStats.senses.darkvision + ' m'
if (this.monsterStats.senses.customDarkvision) {
result += 'vision dans le noir ' + this.monsterStats.senses.customDarkvision
} else {
result += 'vision dans le noir ' + this.monsterStats.senses.darkvision + ' m'
}
}
if (this.monsterStats.senses.truesight) {
if (this.monsterStats.senses.truesight || this.monsterStats.senses.customTrueSight) {
if (result != '') {
result += ', '
}
result += 'vision parfaite ' + this.monsterStats.senses.truesight + ' m'
if (this.monsterStats.senses.customTrueSight) {
result += 'vision parfaite ' + this.monsterStats.senses.customTrueSight
} else {
result += 'vision parfaite ' + this.monsterStats.senses.truesight + ' m'
}
}
if (result != '') {
result += ', '
}
}
result += 'Perception passive ' + this.passivePerception
if (this.monsterStats.senses && this.monsterStats.senses.customPassivePerception) {
result += 'Perception passive ' + this.monsterStats.senses.customPassivePerception
} else {
result += 'Perception passive ' + this.passivePerception
}
return result
},

View file

@ -12,14 +12,14 @@ abilityScores:
int: 1
sag: 3
cha: 1
ac:
ac:
armorType: "armure naturelle"
value: 8
movement:
walk: 7
senses:
movement:
walk: 7,50
senses:
blindsight: 18
conditionImmunities:
conditionImmunities:
- "assourdi"
- "aveugle"
- "charme"
@ -28,10 +28,10 @@ conditionImmunities:
- "paralyse"
- "petrifie"
- "terrorise"
damageTypeImmunities:
damageTypeImmunities:
- "poison"
- "psychique"
languages:
languages:
- "—"
dungeonTypes:
- Donjon maçonné

View file

@ -12,14 +12,14 @@ abilityScores:
int: 2
sag: 12
cha: 5
ac:
ac:
armorType: null
movement:
movement:
walk: 6
burrow: 1
senses:
burrow: 1,50
senses:
darkvision: 9
languages:
languages:
- ""
environments:
- Bois / Forêt

View file

@ -12,14 +12,14 @@ abilityScores:
int: 2
sag: 12
cha: 4
ac:
ac:
armorType: null
movement:
walk: 1
movement:
walk: 1,50
fly: 9
senses:
senses:
blindsight: 18
languages:
languages:
- ""
environments:
- Bois / Forêt

View file

@ -12,30 +12,31 @@ abilityScores:
int: 8
sag: 14
cha: 10
savingThrows:
savingThrows:
- "for"
- "sag"
- "cha"
ac:
customSavingThrows: "For +7, Sag +5, Cha +3"
ac:
armorType: "custom"
value: "13"
skills:
skills:
- name: "perception"
isExpert: true
movement:
movement:
walk: 18
senses:
senses:
darkvision: 36
conditionImmunities:
conditionImmunities:
- "charme"
- "empoisonne"
- "epuise"
- "terrorise"
damageTypeResistances:
damageTypeResistances:
- "necrotique"
damageTypeImmunities:
damageTypeImmunities:
- "poison"
languages:
languages:
- "comprend le commun et le céleste mais ne peut pas parler"
source: "Créatures & Oppositions"
source_page: 300

View file

@ -12,18 +12,18 @@ abilityScores:
int: 8
sag: 13
cha: 10
ac:
ac:
armorType: null
skills:
skills:
- name: "discretion"
- name: "perception"
isExpert: true
movement:
walk: 1
movement:
walk: 1,50
fly: 18
senses:
senses:
darkvision: 36
languages:
languages:
- "chouette géante"
- "comprend le commun"
- "l'elfe et le sylvestre mais ne peut pas les parler"

View file

@ -12,19 +12,19 @@ abilityScores:
int: 2
sag: 12
cha: 7
ac:
ac:
armorType: null
skills:
skills:
- name: "discretion"
isExpert: true
- name: "perception"
isExpert: true
movement:
walk: 1
movement:
walk: 1,50
fly: 18
senses:
senses:
darkvision: 36
languages:
languages:
- ""
environments:
- Bois / Forêt

View file

@ -12,20 +12,20 @@ abilityScores:
int: 1
sag: 6
cha: 1
ac:
ac:
armorType: null
movement:
walk: 4
senses:
movement:
walk: 4,50
senses:
blindsight: 18
conditionImmunities:
conditionImmunities:
- "a-terre"
- "assourdi"
- "aveugle"
- "charme"
- "epuise"
- "terrorise"
languages:
languages:
- ""
dungeonTypes:
- Donjon maçonné

View file

@ -12,23 +12,24 @@ abilityScores:
int: 15
sag: 14
cha: 18
ac:
ac:
armorType: "custom"
value: "15"
skills:
skills:
- name: "perception"
invalid: true
value: 4
movement:
fly: 1
senses:
movement:
walk: 1,50
fly: 9
senses:
blindsight: 18
conditionImmunities:
conditionImmunities:
- "aveugle"
- "a-terre"
damageTypeResistances:
damageTypeResistances:
- "feu"
languages:
languages:
- "profond"
- "commun des profondeurs"
telepathy: 36

View file

@ -12,29 +12,29 @@ abilityScores:
int: 5
sag: 10
cha: 11
savingThrows:
savingThrows:
- "dex"
- "con"
- "sag"
- "cha"
ac:
ac:
armorType: "armure naturelle"
value: 6
skills:
skills:
- name: "discretion"
- name: "perception"
isExpert: true
movement:
movement:
walk: 9
burrow: 4
burrow: 4,50
swim: 9
fly: 18
senses:
senses:
blindsight: 3
darkvision: 18
damageTypeImmunities:
damageTypeImmunities:
- "froid"
languages:
languages:
- "draconique"
environments:
- Arctique / Subarctique

View file

@ -12,28 +12,28 @@ abilityScores:
int: 12
sag: 11
cha: 15
savingThrows:
savingThrows:
- "dex"
- "con"
- "sag"
- "cha"
ac:
ac:
armorType: "armure naturelle"
value: 7
skills:
skills:
- name: "discretion"
- name: "perception"
isExpert: true
movement:
movement:
walk: 9
burrow: 4
burrow: 4,50
fly: 18
senses:
senses:
blindsight: 3
darkvision: 18
damageTypeImmunities:
damageTypeImmunities:
- "foudre"
languages:
languages:
- "draconique"
environments:
- Désert chaud

View file

@ -12,28 +12,28 @@ abilityScores:
int: 10
sag: 11
cha: 13
savingThrows:
savingThrows:
- "dex"
- "con"
- "sag"
- "cha"
ac:
ac:
armorType: "armure naturelle"
value: 6
skills:
skills:
- name: "discretion"
- name: "perception"
isExpert: true
movement:
movement:
walk: 9
burrow: 4
burrow: 4,50
fly: 18
senses:
senses:
blindsight: 3
darkvision: 18
damageTypeImmunities:
damageTypeImmunities:
- "feu"
languages:
languages:
- "draconique"
environments:
- Désert chaud

View file

@ -17,7 +17,7 @@ ac:
armorType: "armure d'écailles"
hasShield: true
movement:
walk: 7,5
walk: 7,50
senses:
darkvision: 36
damageTypeResistances:

View file

@ -13,19 +13,19 @@ abilityScores:
int: 13
sag: 16
cha: 13
ac:
ac:
armorType: "chemise de mailles"
skills:
skills:
- name: "medecine"
isExpert: true
- name: "persuasion"
- name: "religion"
invalid: true
value: 4
movement:
walk: 7
senses:
languages:
movement:
walk: 7,50
senses:
languages:
- "deux langues au choix"
source: "Créatures & Oppositions"
source_page: 333

View file

@ -13,22 +13,22 @@ abilityScores:
int: 1
sag: 11
cha: 3
ac:
ac:
armorType: null
movement:
walk: 4
senses:
movement:
walk: 4,50
senses:
darkvision: 36
conditionImmunities:
conditionImmunities:
- "charme"
- "terrorise"
- "empoisonne"
damageTypeResistances:
damageTypeResistances:
- "froid"
damageTypeImmunities:
damageTypeImmunities:
- "feu"
- "poison"
languages:
languages:
- "comprend l'infernal mais ne peut pas parler"
source: "Créatures & Oppositions"
source_page: 72

View file

@ -13,21 +13,21 @@ abilityScores:
int: 5
sag: 13
cha: 8
ac:
ac:
armorType: "armure naturelle"
value: 1
skills:
skills:
- name: "discretion"
isExpert: true
movement:
walk: 4
senses:
movement:
walk: 4,50
senses:
darkvision: 18
conditionImmunities:
conditionImmunities:
- "a-terre"
damageTypeImmunities:
damageTypeImmunities:
- "acide"
languages:
languages:
- "—"
dungeonTypes:
- Caverne aménagée

View file

@ -13,17 +13,17 @@ abilityScores:
int: 1
sag: 3
cha: 1
ac:
ac:
armorType: null
movement:
walk: 1
senses:
movement:
walk: 1,50
senses:
blindsight: 9
conditionImmunities:
conditionImmunities:
- "assourdi"
- "aveugle"
- "terrorise"
languages:
languages:
- "—"
environments:
- Caverne naturelle

View file

@ -12,19 +12,19 @@ abilityScores:
int: 3
sag: 10
cha: 4
ac:
ac:
armorType: null
skills:
skills:
- name: "discretion"
isExpert: true
- name: "perception"
isExpert: true
movement:
walk: 1
movement:
walk: 1,50
swim: 9
senses:
senses:
darkvision: 9
languages:
languages:
- ""
environments:
- Mer / Océan

View file

@ -12,19 +12,19 @@ abilityScores:
int: 10
sag: 12
cha: 10
ac:
ac:
armorType: "armure naturelle"
value: 1
skills:
skills:
- name: "discretion"
- name: "perception"
movement:
walk: 4
movement:
walk: 4,50
fly: 18
senses:
senses:
blindsight: 3
darkvision: 18
languages:
languages:
- "comprend le commun et le draconique mais ne peut pas parler"
environments:
- Bois / Forêt

View file

@ -13,20 +13,22 @@ abilityScores:
int: 9
sag: 8
cha: 6
ac:
ac:
armorType: null
skills:
skills:
- name: "athletisme"
- name: "discretion"
- name: "perception"
isExpert: true
movement:
movement:
walk: 9
senses:
senses:
blindsight: 9
conditionImmunities:
customBlindSight: "9 m ou 3 m s'il est assourdi (aveugle au-delà de cette distance)"
customPassivePerception: 12
conditionImmunities:
- "aveugle"
languages:
languages:
- "commun des profondeurs"
dungeonTypes:
- Caverne aménagée