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ajout du bestiaire
This commit is contained in:
parent
637b99110c
commit
dc30394196
380 changed files with 18521 additions and 635 deletions
|
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@ -39,6 +39,8 @@
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crumbs.push({to: page.path, disabled: disabled, text: 'Grimoire'})
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} else if (page.path == '/classes/') {
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crumbs.push({to: page.path, disabled: disabled, text: 'Classes'})
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} else if (page.path == '/bestiaire/') {
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crumbs.push({to: page.path, disabled: disabled, text: 'Bestiaire'})
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} else if (page.path == '/liste-objets-magiques/') {
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crumbs.push({to: page.path, disabled: disabled, text: 'Liste des objets magiques'})
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} else {
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|
|
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24
docs/.vuepress/theme/components/Edit.vue
Normal file
24
docs/.vuepress/theme/components/Edit.vue
Normal file
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@ -0,0 +1,24 @@
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<template>
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<div class="">
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<v-divider class="my-4"/>
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<v-btn v-if="reposity && !$page.frontmatter.notEditable" link depressed :href="source" target="_blank" color="accent" outlined><v-icon left>mdi-pencil</v-icon> Modifier</v-btn>
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</div>
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</template>
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<script>
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export default {
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name: 'Edit',
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computed: {
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reposity () {
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return this.$site.themeConfig.repository
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},
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source () {
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return this.reposity + '/tree/master/docs' + this.$route.path + 'README.md'
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}
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}
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}
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</script>
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<style lang="scss">
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</style>
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@ -3,52 +3,130 @@
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<div class="theme-default-content">
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<h1>{{ $page.title }}</h1>
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<div class="monster-hit-points">
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<strong>Points de vie</strong>
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<span>{{ displayHP() }}</span>
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<div class="monster-type-size-alignment">
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{{ displayMonsterTypeSizeAlignment() }}
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</div>
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<div class="monster-details">
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<!-- Statblock -->
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<div class="monster-ability-scores">
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<div class="ability-str">
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{{ displayAbilityScore(monster.abilityScores.for) }}
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<div class="monster-armor-class">
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<strong>Classe d'armure</strong>
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<span>{{ displayAC() }}</span>
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</div>
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<div class="monster-hit-points">
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<strong>Points de vie</strong>
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<span>{{ displayHP() }}</span>
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</div>
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<div class="monster-movement">
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<strong>Vitesse</strong>
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<template>{{ displayMovement() }}</template>
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</div>
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<div class="monster-ability-scores d-flex">
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<div class="monster-ability-scores-physical d-flex">
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<div class="ability-str text-center px-2">
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<div class="ability-label">
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<strong>For</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.for) }}
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</div>
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</div>
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<div class="ability-dex text-center px-2">
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<div class="ability-label">
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<strong>Dex</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.dex) }}
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</div>
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</div>
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<div class="ability-con text-center px-2">
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<div class="ability-label">
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<strong>Con</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.con) }}
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</div>
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</div>
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</div>
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<div class="ability-dex">
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{{ displayAbilityScore(monster.abilityScores.dex) }}
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</div>
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<div class="ability-con">
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{{ displayAbilityScore(monster.abilityScores.con) }}
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</div>
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<div class="ability-int">
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{{ displayAbilityScore(monster.abilityScores.int) }}
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</div>
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<div class="ability-wis">
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{{ displayAbilityScore(monster.abilityScores.sag) }}
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</div>
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<div class="ability-cha">
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{{ displayAbilityScore(monster.abilityScores.cha) }}
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<div class="monster-ability-scores-mental d-flex">
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<div class="ability-int text-center px-2">
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<div class="ability-label">
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<strong>Int</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.int) }}
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</div>
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</div>
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<div class="ability-wis text-center px-2">
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<div class="ability-label">
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<strong>Sag</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.sag) }}
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</div>
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</div>
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<div class="ability-cha text-center px-2">
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<div class="ability-label">
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<strong>Cha</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.cha) }}
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</div>
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</div>
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</div>
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</div>
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<div class="monster-saving-throws">
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<div class="monster-saving-throws" v-if="monster.savingThrows">
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<strong>Jets de sauvegarde</strong>
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<span class="monster-saving-throw" v-for="(savingThrow, idx) in monster.savingThrows">
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<template>{{displaySavingThrowBonus(savingThrow)}}</template><template v-if="idx < monster.savingThrows.length - 1">, </template>
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</span>
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</div>
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<div class="monster-skills">
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<div class="monster-skills" v-if="monster.skills">
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<strong>Compétences</strong>
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<span class="monster-skill" v-for="(skill, idx) in monster.skills">
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<template>{{displaySkillBonus(skill)}}</template><template v-if="idx < monster.skills.length - 1">, </template>
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</span>
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</div>
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<div class="monster-damage-type-vulnerabilities" v-if="monster.damageTypeVulnerabilities">
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<strong>Vulnérabilité aux dégâts</strong>
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<span v-html="displayDamageTypes(monster.damageTypeVulnerabilities)"></span>
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</div>
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<div class="monster-damage-type-resistances" v-if="monster.damageTypeResistances">
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<strong>Résistance aux dégâts</strong>
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<span v-html="displayDamageTypes(monster.damageTypeResistances)"></span>
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</div>
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<div class="monster-damage-type-immunities" v-if="monster.damageTypeImmunities">
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<strong>Immunité contre les dégâts</strong>
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<span v-html="displayDamageTypes(monster.damageTypeImmunities)"></span>
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</div>
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<div class="monster-condition-immunities" v-if="monster.conditionImmunities">
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<strong>Immunité contre les états</strong>
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<span v-html="displayConditionImmunities()"></span>
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</div>
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<div class="monster-senses">
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<strong>Sens</strong>
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<template>{{ displaySenses() }}</template>
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</div>
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<div class="monster-languages">
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<strong>Langes</strong>
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<template v-if="monster.languages">{{ displayLanguages() }}</template>
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<template v-else>—</template>
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</div>
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<div class="monster-challenge">
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<strong>Dangerosité</strong>
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<template>{{ displayChallenge() }}</template>
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</div>
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<div class="monster-environments" v-if="monster.environments">
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<strong>Environnements :</strong>
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<span v-html="displayList(monster.environments)"></span>
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</div>
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<div class="monster-dungeon-types" v-if="monster.dungeonTypes">
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<strong>Types de donjons :</strong>
|
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<span v-html="displayList(monster.dungeonTypes)"></span>
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</div>
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</div>
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</div>
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<Content slot-key="special-traits" class="mt-4" />
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<Content slot-key="actions" class="mt-4" />
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<Content slot-key="reactions" class="mt-4" />
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<Content slot-key="legendary-actions" class="mt-4" />
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<Content/>
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<Content class="mt-4"/>
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<p v-if="$page.frontmatter.source" class="source">Source : <em>{{ monster.source }}</em></p>
|
||||
|
||||
|
|
@ -60,15 +138,18 @@ import {
|
|||
displayBonus,
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getModifier,
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displayAbilityScore,
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getProficiencyBonus
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getProficiencyBonus,
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displayChallenge
|
||||
} from '@theme/util/monsterHelpers'
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||||
|
||||
import {stats} from '../../data/stats.js'
|
||||
import {armorTypes} from '../../data/armorTypes.js'
|
||||
|
||||
export default {
|
||||
|
||||
data () {
|
||||
return {
|
||||
|
||||
}
|
||||
},
|
||||
|
||||
|
|
@ -78,13 +159,48 @@ export default {
|
|||
},
|
||||
proficiencyBonus () {
|
||||
return this.getProficiencyBonus()
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||||
}
|
||||
},
|
||||
passivePerception () {
|
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let result = 10 + getModifier(this.monster.abilityScores.sag)
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if (this.monster.skills) {
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this.monster.skills.forEach((skill, idx) => {
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||||
if (skill.name == 'perception') {
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if (skill.isExpert) {
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result += this.proficiencyBonus * 2
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} else {
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result += this.proficiencyBonus
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||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
return result
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||||
},
|
||||
},
|
||||
|
||||
methods: {
|
||||
displayList (list) { return list.join(', ') },
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||||
displayAbilityScore (value) { return displayAbilityScore(value) },
|
||||
getModifier (value) { return getModifier(value) },
|
||||
getProficiencyBonus () { return getProficiencyBonus(this.monster.level) },
|
||||
getProficiencyBonus () { return getProficiencyBonus(this.monster.challenge) },
|
||||
|
||||
displayMonsterTypeSizeAlignment () {
|
||||
let result = ''
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||||
if (this.monster.isSwarm) {
|
||||
result = 'Nuée de taille '+ this.monster.size + ' composée ' + stats.monsterTypes[this.monster.type].swarm
|
||||
if (this.monster.subtype) {
|
||||
result += ' (' + this.monster.subtype + ')'
|
||||
}
|
||||
result += ' de taille ' + this.monster.swarmSize
|
||||
} else {
|
||||
result = this.monster.type
|
||||
if (this.monster.subtype) {
|
||||
result += ' (' + this.monster.subtype + ')'
|
||||
}
|
||||
result += ' de taille ' + this.monster.size
|
||||
}
|
||||
result += ', ' + this.monster.alignment
|
||||
return result
|
||||
},
|
||||
|
||||
displaySavingThrowBonus (ability) {
|
||||
let result = stats.abilities[ability].abbr
|
||||
|
|
@ -94,8 +210,15 @@ export default {
|
|||
},
|
||||
|
||||
displaySkillBonus (skill) {
|
||||
let result = skill.name
|
||||
let bonus = getModifier(this.monster.abilityScores[skill.ability]) + this.proficiencyBonus
|
||||
if (skill.name == 'Perception') {
|
||||
if (skill.isExpert) {
|
||||
this.monster.perceptionProficiency == 'expert'
|
||||
} else {
|
||||
this.monster.perceptionProficiency == 'proficient'
|
||||
}
|
||||
}
|
||||
let result = stats.skills[skill.name].label
|
||||
let bonus = getModifier(this.monster.abilityScores[stats.skills[skill.name].ability]) + this.proficiencyBonus
|
||||
if (skill.isExpert) {
|
||||
bonus += this.proficiencyBonus // Bonus de maître doublé pour les experts
|
||||
}
|
||||
|
|
@ -107,27 +230,209 @@ export default {
|
|||
displayHP () {
|
||||
if (this.monster.customHP) {
|
||||
return this.monster.customHP
|
||||
} else if (this.monster.level) {
|
||||
} else if (this.monster.hitDiceCount) {
|
||||
let hitDieSize = 8 // Dé de vie moyen par défaut
|
||||
if (this.monster.hitDieSize) {
|
||||
hitDieSize = this.monster.hitDieSize
|
||||
} else if (this.monster.size) {
|
||||
hitDieSize = stats.sizes[this.monster.size].hitDie
|
||||
}
|
||||
let hitDiceBonus = 1
|
||||
if (this.monster.level > 1) {
|
||||
hitDiceBonus = Math.floor(this.monster.level / 2)
|
||||
let hitPointsBonus = 1
|
||||
if (this.monster.hitDiceCount > 1) {
|
||||
hitPointsBonus = Math.floor(this.monster.hitDiceCount / 2)
|
||||
}
|
||||
let averageHP = this.monster.level * (hitDieSize / 2) + this.monster.level * getModifier(this.monster.abilityScores.con) + hitDiceBonus
|
||||
let averageHP = this.monster.hitDiceCount * (hitDieSize / 2) + this.monster.hitDiceCount * getModifier(this.monster.abilityScores.con) + hitPointsBonus
|
||||
let conMod = ""
|
||||
if (getModifier(this.monster.abilityScores.con) != 0) {
|
||||
conMod = this.monster.level * getModifier(this.monster.abilityScores.con)
|
||||
conMod = this.monster.hitDiceCount * getModifier(this.monster.abilityScores.con)
|
||||
conMod = displayBonus(conMod)
|
||||
}
|
||||
return averageHP + ' (' + this.monster.level + "d" + hitDieSize + conMod + ')'
|
||||
return averageHP + ' (' + this.monster.hitDiceCount + "d" + hitDieSize + conMod + ')'
|
||||
}
|
||||
return ""
|
||||
},
|
||||
|
||||
displayChallenge () {
|
||||
return displayChallenge(this.monster.challenge, true)
|
||||
},
|
||||
|
||||
displayMovement () {
|
||||
let result = ''
|
||||
if (this.monster.movement.walk) {
|
||||
result += this.monster.movement.walk + ' m'
|
||||
} else {
|
||||
result += '0 m'
|
||||
}
|
||||
if (this.monster.movement.climb) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'escalade ' + this.monster.movement.climb + ' m'
|
||||
}
|
||||
if (this.monster.movement.burrow) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'fouissement ' + this.monster.movement.burrow + ' m'
|
||||
}
|
||||
if (this.monster.movement.swim) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'nage ' + this.monster.movement.swim + ' m'
|
||||
}
|
||||
if (this.monster.movement.fly) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'vol ' + this.monster.movement.fly + ' m'
|
||||
if (this.monster.movement.hover) {
|
||||
result += ' (vol stationnaire)'
|
||||
}
|
||||
}
|
||||
return result
|
||||
},
|
||||
|
||||
displayAC () {
|
||||
let ac = 10
|
||||
let hasMageArmor = false
|
||||
let mageArmorAc = 13
|
||||
let mageArmor = ''
|
||||
let armor = ''
|
||||
// Le monstre n'a pas d'armure.
|
||||
// CA = 10 + Dex
|
||||
if (!this.monster.ac.armorType) {
|
||||
ac = 10 + getModifier(this.monster.abilityScores.dex)
|
||||
} else {
|
||||
// Le type d'armure n'est pas formalisé. On prend la valeur brute
|
||||
if (this.monster.ac.armorType == 'custom') {
|
||||
return this.monster.ac.value
|
||||
}
|
||||
|
||||
// Le monstre a une armure naturelle.
|
||||
// CA = 10 + Armure naturelle + Dex
|
||||
if (this.monster.ac.armorType == 'armure naturelle') {
|
||||
armor = this.monster.ac.armorType
|
||||
ac = ac + this.monster.ac.value + getModifier(this.monster.abilityScores.dex)
|
||||
} else if (this.monster.ac.armorType == 'armure du mage') {
|
||||
hasMageArmor = true
|
||||
ac = ac + getModifier(this.monster.abilityScores.dex)
|
||||
mageArmorAc = mageArmorAc + getModifier(this.monster.abilityScores.dex)
|
||||
armor = mageArmorAc + ' avec armure du mage'
|
||||
} else {
|
||||
// Le monstre a un type d'armure défini.
|
||||
// On calcule sa CA selon le type
|
||||
let armorType = armorTypes[this.monster.ac.armorType]
|
||||
|
||||
// Le type d'armure n'existe pas. On l'ignore.
|
||||
// CA = 10 + Dex
|
||||
if (!armorType) {
|
||||
ac = ac + getModifier(this.monster.abilityScores.dex)
|
||||
} else {
|
||||
// L'armure n'impose pas de limite de Dex
|
||||
armor = this.monster.ac.armorType
|
||||
if (armorType.maxDex === false) {
|
||||
ac = armorType.value + getModifier(this.monster.abilityScores.dex)
|
||||
} else {
|
||||
// La limite de Dex de l'armure est inférieure à la Dex du monstre
|
||||
if (armorType.maxDex <= getModifier(this.monster.abilityScores.dex)) {
|
||||
ac = armorType.value + armorType.maxDex
|
||||
} else {
|
||||
ac = armorType.value + getModifier(this.monster.abilityScores.dex)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Le monstre a un bouclier. Sa CA augmente de 2.
|
||||
if (this.monster.ac.hasShield) {
|
||||
ac = ac + 2
|
||||
mageArmorAc = mageArmorAc + 2
|
||||
if (armor != '') {
|
||||
armor += ', '
|
||||
}
|
||||
armor += 'bouclier'
|
||||
|
||||
if (hasMageArmor) {
|
||||
armor = mageArmorAc + ' avec armure du mage, bouclier'
|
||||
}
|
||||
}
|
||||
|
||||
if (armor != '') {
|
||||
ac += ' (' + armor + ')'
|
||||
}
|
||||
|
||||
return ac
|
||||
},
|
||||
|
||||
displayLanguages () {
|
||||
return this.monster.languages.join(', ')
|
||||
},
|
||||
|
||||
displaySenses () {
|
||||
let result = ''
|
||||
if (this.monster.senses) {
|
||||
if (this.monster.senses.tremorsense) {
|
||||
result += 'perception des vibrations ' + this.monster.senses.tremorsense + ' m'
|
||||
}
|
||||
if (this.monster.senses.blindsight) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'vision aveugle ' + this.monster.senses.blindsight + ' m'
|
||||
}
|
||||
if (this.monster.senses.darkvision) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'vision dans le noir ' + this.monster.senses.darkvision + ' m'
|
||||
}
|
||||
if (this.monster.senses.truesight) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'vision parfaite ' + this.monster.senses.truesight + ' m'
|
||||
}
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
}
|
||||
|
||||
result += 'Perception passive ' + this.passivePerception
|
||||
return result
|
||||
},
|
||||
|
||||
displayConditionImmunities () {
|
||||
let result = ''
|
||||
this.monster.conditionImmunities.forEach((condition, idx) => {
|
||||
if (result != '') {
|
||||
if (idx == this.monster.conditionImmunities.length - 1) {
|
||||
result += ' et '
|
||||
} else {
|
||||
result += ', '
|
||||
}
|
||||
}
|
||||
result += '<em>' + stats.conditions[condition].label + '</em>'
|
||||
})
|
||||
return result
|
||||
},
|
||||
|
||||
displayDamageTypes (damageTypes) {
|
||||
let result = ''
|
||||
damageTypes.forEach((damageType, idx) => {
|
||||
if (result != '') {
|
||||
if (idx == damageTypes.length - 1) {
|
||||
result += ' et '
|
||||
} else {
|
||||
result += ', '
|
||||
}
|
||||
}
|
||||
result += stats.damageTypes[damageType].label
|
||||
})
|
||||
return result
|
||||
}
|
||||
},
|
||||
|
||||
mounted () {
|
||||
|
|
|
|||
133
docs/.vuepress/theme/components/MonsterFilters.vue
Normal file
133
docs/.vuepress/theme/components/MonsterFilters.vue
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
<template>
|
||||
<div class="monster-filters pa-1">
|
||||
|
||||
<v-text-field
|
||||
class="mb-1"
|
||||
v-model="search"
|
||||
label="Filtrer"
|
||||
single-line
|
||||
hide-details
|
||||
color="accent"
|
||||
></v-text-field>
|
||||
|
||||
<v-expansion-panels multiple flat hover v-model="panels">
|
||||
|
||||
<v-expansion-panel>
|
||||
<v-expansion-panel-header>Types</v-expansion-panel-header>
|
||||
<v-expansion-panel-content>
|
||||
<v-btn class="mb-2 mt-2" small color="primary" @click="resetTypes" dark>Réinitialiser</v-btn>
|
||||
<v-switch v-for="(type, idx) in types" v-model="type.value" :label="type.label" dense class="ma-0" @change="switchType" color="accent"></v-switch>
|
||||
</v-expansion-panel-content>
|
||||
</v-expansion-panel>
|
||||
|
||||
<v-expansion-panel>
|
||||
<v-expansion-panel-header>Tailles</v-expansion-panel-header>
|
||||
<v-expansion-panel-content>
|
||||
<v-btn class="mb-2 mt-2" small color="primary" @click="resetSizes" dark>Réinitialiser</v-btn>
|
||||
<v-switch v-for="size in sizes" v-model="size.value" :label="size.label" dense class="ma-0" @change="switchSize" color="accent"></v-switch>
|
||||
</v-expansion-panel-content>
|
||||
</v-expansion-panel>
|
||||
|
||||
|
||||
|
||||
</v-expansion-panels>
|
||||
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script>
|
||||
// import { mapMutations } from 'vuex'
|
||||
import { setUrlParams, getUrlParameter, setBooleanMutation, setListMutation } from '@theme/util/filterHelpers'
|
||||
|
||||
export default {
|
||||
name: 'MonsterFilters',
|
||||
|
||||
data () {
|
||||
return {
|
||||
panels: [],
|
||||
}
|
||||
},
|
||||
|
||||
computed: {
|
||||
search: {
|
||||
get () {
|
||||
return this.$store.state.monsterFilters.search
|
||||
},
|
||||
set (newValue) {
|
||||
this.$store.commit('monsterFilters/setSearch', newValue)
|
||||
}
|
||||
},
|
||||
|
||||
types: {
|
||||
get () {
|
||||
return this.$store.state.monsterFilters.types
|
||||
},
|
||||
set (newValue) {
|
||||
this.$store.commit('monsterFilters/setTypes', newValue)
|
||||
}
|
||||
},
|
||||
|
||||
sizes: {
|
||||
get () {
|
||||
return this.$store.state.monsterFilters.sizes
|
||||
},
|
||||
set (newValue) {
|
||||
this.$store.commit('monsterFilters/setSizes', newValue)
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
methods: {
|
||||
|
||||
switchType () {
|
||||
let list = []
|
||||
for (var i = 0; i < this.types.length; i++) {
|
||||
if (this.types[i].value) {
|
||||
list.push(this.types[i].label)
|
||||
}
|
||||
}
|
||||
setUrlParams('types', list)
|
||||
},
|
||||
|
||||
switchSize () {
|
||||
let list = []
|
||||
for (var i = 0; i < this.sizes.length; i++) {
|
||||
if (this.sizes[i].value) {
|
||||
list.push(this.sizes[i].label)
|
||||
}
|
||||
}
|
||||
setUrlParams('raretes', list)
|
||||
},
|
||||
|
||||
setColor (value, compare, color) {
|
||||
if (value === compare) {
|
||||
return color
|
||||
}
|
||||
return this.$site.themeConfig.primaryColor
|
||||
},
|
||||
|
||||
resetTypes () {
|
||||
this.$store.commit('monsterFilters/resetTypes')
|
||||
this.switchType()
|
||||
},
|
||||
|
||||
resetSizes () {
|
||||
this.$store.commit('monsterFilters/resetSizes')
|
||||
this.switchSize()
|
||||
},
|
||||
},
|
||||
|
||||
mounted () {
|
||||
this.$store.dispatch('monsterFilters/reset')
|
||||
|
||||
let selectedSizes = getUrlParameter(window.location.href, "raretes").split(",")
|
||||
let selectedTypes = getUrlParameter(window.location.href, "types").split(",")
|
||||
|
||||
setListMutation(selectedTypes, this.$store, 'monsterFilters/setTypesFromList')
|
||||
setListMutation(selectedSizes, this.$store, 'monsterFilters/setSizesFromList')
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
</style>
|
||||
|
|
@ -29,6 +29,7 @@
|
|||
</v-list-item-content>
|
||||
</v-list-item>
|
||||
</v-list-group>
|
||||
<v-divider v-else-if="child.type == 'divider'" />
|
||||
<v-list-item v-else :key="child.title" link :to="{path: child.path}" :exact="child.exact">
|
||||
<v-list-item-content>
|
||||
<v-list-item-title>
|
||||
|
|
@ -38,7 +39,11 @@
|
|||
</v-list-item>
|
||||
</template>
|
||||
</v-list-group>
|
||||
<v-divider v-else-if="item.type == 'divider'" />
|
||||
<v-list-item v-else :key="item.title" link :to="{path: item.path}" color="accent" :exact="item.exact">
|
||||
<v-list-item-icon v-if="item.icon">
|
||||
<v-icon v-text="item.icon"></v-icon>
|
||||
</v-list-item-icon>
|
||||
<v-list-item-content>
|
||||
<v-list-item-title>
|
||||
{{ item.title }}
|
||||
|
|
@ -46,6 +51,26 @@
|
|||
</v-list-item-content>
|
||||
</v-list-item>
|
||||
</template>
|
||||
<v-list-item v-if="$site.themeConfig.repository" link :href="$site.themeConfig.repository" target="_blank">
|
||||
<v-list-item-icon>
|
||||
<v-icon>mdi-github</v-icon>
|
||||
</v-list-item-icon>
|
||||
<v-list-item-content>
|
||||
<v-list-item-title>
|
||||
Sources GitHub
|
||||
</v-list-item-title>
|
||||
</v-list-item-content>
|
||||
</v-list-item>
|
||||
<v-list-item v-if="$site.themeConfig.kofi" link :href="$site.themeConfig.kofi" target="_blank">
|
||||
<v-list-item-icon>
|
||||
<v-icon>mdi-glass-mug-variant</v-icon>
|
||||
</v-list-item-icon>
|
||||
<v-list-item-content>
|
||||
<v-list-item-title>
|
||||
Encouragez le développement
|
||||
</v-list-item-title>
|
||||
</v-list-item-content>
|
||||
</v-list-item>
|
||||
</v-list>
|
||||
</v-navigation-drawer>
|
||||
</template>
|
||||
|
|
@ -68,7 +93,7 @@ export default {
|
|||
set (newValue) {
|
||||
this.$store.commit('setDrawer', newValue)
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
mounted () {
|
||||
|
|
@ -99,6 +124,10 @@ export default {
|
|||
if ((item.title == "Pour les joueurs") && (this.$route.path.includes('/grimoire/'))) {
|
||||
return true
|
||||
}
|
||||
// Bestiaire
|
||||
if ((item.title == "Pour les meneurs") && (this.$route.path.includes('/bestiaire/'))) {
|
||||
return true
|
||||
}
|
||||
// Liste des objets magiques
|
||||
if ((item.title == "Pour les meneurs") && (this.$route.path.includes('/liste-objets-magiques/'))) {
|
||||
return true
|
||||
|
|
|
|||
|
|
@ -7,9 +7,24 @@
|
|||
<SRDSearchBox v-if="$site.themeConfig.search !== false && $page.frontmatter.search !== false" />
|
||||
<!-- <v-text-field flat solo-inverted hide-details prepend-inner-icon="mdi-magnify" label="Search" class="hidden-sm-and-down" /> -->
|
||||
<v-spacer />
|
||||
<v-btn @click.stop="aboutDialog = true" icon><v-icon>mdi-information</v-icon></v-btn>
|
||||
<v-btn @click.stop="setRightDrawer" icon v-if="hasRightDrawer">
|
||||
<v-icon>{{ rightDrawerIcon }}</v-icon>
|
||||
</v-btn>
|
||||
|
||||
<v-dialog v-model="aboutDialog" max-width="600">
|
||||
<v-card>
|
||||
<v-card-title class="headline">À propos de H&D DRS</v-card-title>
|
||||
|
||||
<v-card-text>
|
||||
<p>Ce site a été développé par <strong>Maxime Moraine</strong> alias <strong>Em-squared</strong>.</p>
|
||||
<p>Les sources de ce site sont disponibles sur <a :href="$site.themeConfig.repository" target="_blank">GitHub</a> sous Licence GPLv3.</p>
|
||||
<p><strong><em>Héros & Dragons</em></strong> est un jeu de rôle basé sur les mécaniques de l’<a href="/licence-ogl">OGL5</a> et développé par les talents de la rédaction de <em><a href="https://www.black-book-editions.fr/catalogue.php?id=40" target="_blank">Casus Belli</a></em>, le magazine de référence des jeux de rôle.</p>
|
||||
<p>Les textes de cette documentation appartiennent à <a href="https://www.black-book-editions.fr/catalogue.php?id=365" target="_blank">Black Book Éditions</a>.</p>
|
||||
<p>Casus Belli et Black Book Éditions sont des marques déposées par <a href="https://www.black-book-editions.fr/" target="_blank">Black Book Éditions</a>. Tous droits réservés.</p>
|
||||
</v-card-text>
|
||||
</v-card>
|
||||
</v-dialog>
|
||||
</v-app-bar>
|
||||
</template>
|
||||
|
||||
|
|
@ -27,6 +42,7 @@ export default {
|
|||
|
||||
data () {
|
||||
return {
|
||||
aboutDialog: false
|
||||
}
|
||||
},
|
||||
|
||||
|
|
|
|||
|
|
@ -7,10 +7,9 @@
|
|||
</template>
|
||||
|
||||
<script>
|
||||
|
||||
export default {
|
||||
name: 'Page',
|
||||
components: { }
|
||||
components: { }
|
||||
}
|
||||
</script>
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
<PageToc v-if="hasPageToc" />
|
||||
<SpellFilters v-if="hasSpellFilters" />
|
||||
<MagicItemFilters v-if="hasMagicItemFilters" />
|
||||
<MonsterFilters v-if="hasMonsterFilters" />
|
||||
</v-navigation-drawer>
|
||||
</template>
|
||||
|
||||
|
|
@ -10,6 +11,7 @@
|
|||
import PageToc from '@theme/components/PageToc'
|
||||
import SpellFilters from '@theme/components/SpellFilters'
|
||||
import MagicItemFilters from '@theme/components/MagicItemFilters'
|
||||
import MonsterFilters from '@theme/components/MonsterFilters'
|
||||
|
||||
export default {
|
||||
name: 'RightDrawer',
|
||||
|
|
@ -17,6 +19,7 @@ export default {
|
|||
components: {
|
||||
SpellFilters,
|
||||
MagicItemFilters,
|
||||
MonsterFilters,
|
||||
PageToc
|
||||
},
|
||||
|
||||
|
|
@ -43,6 +46,9 @@ export default {
|
|||
hasMagicItemFilters () {
|
||||
return this.$store.state.inRightDrawer == 'magicItemFilters'
|
||||
},
|
||||
hasMonsterFilters () {
|
||||
return this.$store.state.inRightDrawer == 'monsterFilters'
|
||||
},
|
||||
},
|
||||
|
||||
mounted () {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue