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380 changed files with 18521 additions and 635 deletions
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@ -3,52 +3,130 @@
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<div class="theme-default-content">
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<h1>{{ $page.title }}</h1>
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<div class="monster-hit-points">
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<strong>Points de vie</strong>
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<span>{{ displayHP() }}</span>
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<div class="monster-type-size-alignment">
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{{ displayMonsterTypeSizeAlignment() }}
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</div>
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<div class="monster-details">
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<!-- Statblock -->
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<div class="monster-ability-scores">
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<div class="ability-str">
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{{ displayAbilityScore(monster.abilityScores.for) }}
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<div class="monster-armor-class">
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<strong>Classe d'armure</strong>
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<span>{{ displayAC() }}</span>
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</div>
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<div class="monster-hit-points">
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<strong>Points de vie</strong>
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<span>{{ displayHP() }}</span>
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</div>
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<div class="monster-movement">
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<strong>Vitesse</strong>
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<template>{{ displayMovement() }}</template>
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</div>
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<div class="monster-ability-scores d-flex">
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<div class="monster-ability-scores-physical d-flex">
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<div class="ability-str text-center px-2">
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<div class="ability-label">
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<strong>For</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.for) }}
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</div>
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</div>
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<div class="ability-dex text-center px-2">
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<div class="ability-label">
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<strong>Dex</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.dex) }}
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</div>
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</div>
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<div class="ability-con text-center px-2">
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<div class="ability-label">
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<strong>Con</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.con) }}
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</div>
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</div>
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</div>
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<div class="ability-dex">
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{{ displayAbilityScore(monster.abilityScores.dex) }}
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</div>
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<div class="ability-con">
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{{ displayAbilityScore(monster.abilityScores.con) }}
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</div>
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<div class="ability-int">
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{{ displayAbilityScore(monster.abilityScores.int) }}
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</div>
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<div class="ability-wis">
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{{ displayAbilityScore(monster.abilityScores.sag) }}
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</div>
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<div class="ability-cha">
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{{ displayAbilityScore(monster.abilityScores.cha) }}
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<div class="monster-ability-scores-mental d-flex">
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<div class="ability-int text-center px-2">
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<div class="ability-label">
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<strong>Int</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.int) }}
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</div>
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</div>
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<div class="ability-wis text-center px-2">
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<div class="ability-label">
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<strong>Sag</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.sag) }}
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</div>
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</div>
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<div class="ability-cha text-center px-2">
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<div class="ability-label">
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<strong>Cha</strong>
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</div>
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<div class="ability-score">
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{{ displayAbilityScore(monster.abilityScores.cha) }}
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</div>
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</div>
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</div>
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</div>
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<div class="monster-saving-throws">
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<div class="monster-saving-throws" v-if="monster.savingThrows">
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<strong>Jets de sauvegarde</strong>
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<span class="monster-saving-throw" v-for="(savingThrow, idx) in monster.savingThrows">
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<template>{{displaySavingThrowBonus(savingThrow)}}</template><template v-if="idx < monster.savingThrows.length - 1">, </template>
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</span>
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</div>
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<div class="monster-skills">
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<div class="monster-skills" v-if="monster.skills">
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<strong>Compétences</strong>
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<span class="monster-skill" v-for="(skill, idx) in monster.skills">
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<template>{{displaySkillBonus(skill)}}</template><template v-if="idx < monster.skills.length - 1">, </template>
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</span>
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</div>
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<div class="monster-damage-type-vulnerabilities" v-if="monster.damageTypeVulnerabilities">
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<strong>Vulnérabilité aux dégâts</strong>
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<span v-html="displayDamageTypes(monster.damageTypeVulnerabilities)"></span>
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</div>
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<div class="monster-damage-type-resistances" v-if="monster.damageTypeResistances">
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<strong>Résistance aux dégâts</strong>
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<span v-html="displayDamageTypes(monster.damageTypeResistances)"></span>
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</div>
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<div class="monster-damage-type-immunities" v-if="monster.damageTypeImmunities">
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<strong>Immunité contre les dégâts</strong>
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<span v-html="displayDamageTypes(monster.damageTypeImmunities)"></span>
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</div>
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<div class="monster-condition-immunities" v-if="monster.conditionImmunities">
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<strong>Immunité contre les états</strong>
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<span v-html="displayConditionImmunities()"></span>
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</div>
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<div class="monster-senses">
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<strong>Sens</strong>
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<template>{{ displaySenses() }}</template>
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</div>
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<div class="monster-languages">
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<strong>Langes</strong>
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<template v-if="monster.languages">{{ displayLanguages() }}</template>
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<template v-else>—</template>
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</div>
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<div class="monster-challenge">
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<strong>Dangerosité</strong>
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<template>{{ displayChallenge() }}</template>
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</div>
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<div class="monster-environments" v-if="monster.environments">
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<strong>Environnements :</strong>
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<span v-html="displayList(monster.environments)"></span>
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</div>
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<div class="monster-dungeon-types" v-if="monster.dungeonTypes">
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<strong>Types de donjons :</strong>
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<span v-html="displayList(monster.dungeonTypes)"></span>
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</div>
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</div>
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</div>
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<Content slot-key="special-traits" class="mt-4" />
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<Content slot-key="actions" class="mt-4" />
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<Content slot-key="reactions" class="mt-4" />
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<Content slot-key="legendary-actions" class="mt-4" />
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<Content/>
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<Content class="mt-4"/>
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<p v-if="$page.frontmatter.source" class="source">Source : <em>{{ monster.source }}</em></p>
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@ -60,15 +138,18 @@ import {
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displayBonus,
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getModifier,
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displayAbilityScore,
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getProficiencyBonus
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getProficiencyBonus,
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displayChallenge
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} from '@theme/util/monsterHelpers'
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import {stats} from '../../data/stats.js'
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import {armorTypes} from '../../data/armorTypes.js'
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export default {
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data () {
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return {
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}
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},
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@ -78,13 +159,48 @@ export default {
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},
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proficiencyBonus () {
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return this.getProficiencyBonus()
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}
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},
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passivePerception () {
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let result = 10 + getModifier(this.monster.abilityScores.sag)
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if (this.monster.skills) {
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this.monster.skills.forEach((skill, idx) => {
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if (skill.name == 'perception') {
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if (skill.isExpert) {
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result += this.proficiencyBonus * 2
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} else {
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result += this.proficiencyBonus
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}
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}
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})
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}
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return result
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},
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},
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methods: {
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displayList (list) { return list.join(', ') },
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displayAbilityScore (value) { return displayAbilityScore(value) },
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getModifier (value) { return getModifier(value) },
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getProficiencyBonus () { return getProficiencyBonus(this.monster.level) },
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getProficiencyBonus () { return getProficiencyBonus(this.monster.challenge) },
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displayMonsterTypeSizeAlignment () {
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let result = ''
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if (this.monster.isSwarm) {
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result = 'Nuée de taille '+ this.monster.size + ' composée ' + stats.monsterTypes[this.monster.type].swarm
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if (this.monster.subtype) {
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result += ' (' + this.monster.subtype + ')'
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}
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result += ' de taille ' + this.monster.swarmSize
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} else {
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result = this.monster.type
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if (this.monster.subtype) {
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result += ' (' + this.monster.subtype + ')'
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}
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result += ' de taille ' + this.monster.size
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}
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result += ', ' + this.monster.alignment
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return result
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},
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displaySavingThrowBonus (ability) {
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let result = stats.abilities[ability].abbr
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@ -94,8 +210,15 @@ export default {
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},
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displaySkillBonus (skill) {
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let result = skill.name
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let bonus = getModifier(this.monster.abilityScores[skill.ability]) + this.proficiencyBonus
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if (skill.name == 'Perception') {
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if (skill.isExpert) {
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this.monster.perceptionProficiency == 'expert'
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} else {
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this.monster.perceptionProficiency == 'proficient'
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}
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}
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let result = stats.skills[skill.name].label
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let bonus = getModifier(this.monster.abilityScores[stats.skills[skill.name].ability]) + this.proficiencyBonus
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if (skill.isExpert) {
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bonus += this.proficiencyBonus // Bonus de maître doublé pour les experts
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}
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@ -107,27 +230,209 @@ export default {
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displayHP () {
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if (this.monster.customHP) {
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return this.monster.customHP
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} else if (this.monster.level) {
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} else if (this.monster.hitDiceCount) {
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let hitDieSize = 8 // Dé de vie moyen par défaut
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if (this.monster.hitDieSize) {
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hitDieSize = this.monster.hitDieSize
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} else if (this.monster.size) {
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hitDieSize = stats.sizes[this.monster.size].hitDie
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}
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let hitDiceBonus = 1
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if (this.monster.level > 1) {
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hitDiceBonus = Math.floor(this.monster.level / 2)
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let hitPointsBonus = 1
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if (this.monster.hitDiceCount > 1) {
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hitPointsBonus = Math.floor(this.monster.hitDiceCount / 2)
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}
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let averageHP = this.monster.level * (hitDieSize / 2) + this.monster.level * getModifier(this.monster.abilityScores.con) + hitDiceBonus
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let averageHP = this.monster.hitDiceCount * (hitDieSize / 2) + this.monster.hitDiceCount * getModifier(this.monster.abilityScores.con) + hitPointsBonus
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let conMod = ""
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if (getModifier(this.monster.abilityScores.con) != 0) {
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conMod = this.monster.level * getModifier(this.monster.abilityScores.con)
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conMod = this.monster.hitDiceCount * getModifier(this.monster.abilityScores.con)
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conMod = displayBonus(conMod)
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}
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return averageHP + ' (' + this.monster.level + "d" + hitDieSize + conMod + ')'
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return averageHP + ' (' + this.monster.hitDiceCount + "d" + hitDieSize + conMod + ')'
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}
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return ""
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},
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displayChallenge () {
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return displayChallenge(this.monster.challenge, true)
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},
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displayMovement () {
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let result = ''
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if (this.monster.movement.walk) {
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result += this.monster.movement.walk + ' m'
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} else {
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result += '0 m'
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}
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if (this.monster.movement.climb) {
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if (result != '') {
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result += ', '
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}
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result += 'escalade ' + this.monster.movement.climb + ' m'
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}
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if (this.monster.movement.burrow) {
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if (result != '') {
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result += ', '
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}
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result += 'fouissement ' + this.monster.movement.burrow + ' m'
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}
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if (this.monster.movement.swim) {
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if (result != '') {
|
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result += ', '
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}
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result += 'nage ' + this.monster.movement.swim + ' m'
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}
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if (this.monster.movement.fly) {
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if (result != '') {
|
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result += ', '
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}
|
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result += 'vol ' + this.monster.movement.fly + ' m'
|
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if (this.monster.movement.hover) {
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result += ' (vol stationnaire)'
|
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}
|
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}
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return result
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},
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|
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displayAC () {
|
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let ac = 10
|
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let hasMageArmor = false
|
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let mageArmorAc = 13
|
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let mageArmor = ''
|
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let armor = ''
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// Le monstre n'a pas d'armure.
|
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// CA = 10 + Dex
|
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if (!this.monster.ac.armorType) {
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ac = 10 + getModifier(this.monster.abilityScores.dex)
|
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} else {
|
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// Le type d'armure n'est pas formalisé. On prend la valeur brute
|
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if (this.monster.ac.armorType == 'custom') {
|
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return this.monster.ac.value
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}
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// Le monstre a une armure naturelle.
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// CA = 10 + Armure naturelle + Dex
|
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if (this.monster.ac.armorType == 'armure naturelle') {
|
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armor = this.monster.ac.armorType
|
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ac = ac + this.monster.ac.value + getModifier(this.monster.abilityScores.dex)
|
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} else if (this.monster.ac.armorType == 'armure du mage') {
|
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hasMageArmor = true
|
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ac = ac + getModifier(this.monster.abilityScores.dex)
|
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mageArmorAc = mageArmorAc + getModifier(this.monster.abilityScores.dex)
|
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armor = mageArmorAc + ' avec armure du mage'
|
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} else {
|
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// Le monstre a un type d'armure défini.
|
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// On calcule sa CA selon le type
|
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let armorType = armorTypes[this.monster.ac.armorType]
|
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|
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// Le type d'armure n'existe pas. On l'ignore.
|
||||
// CA = 10 + Dex
|
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if (!armorType) {
|
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ac = ac + getModifier(this.monster.abilityScores.dex)
|
||||
} else {
|
||||
// L'armure n'impose pas de limite de Dex
|
||||
armor = this.monster.ac.armorType
|
||||
if (armorType.maxDex === false) {
|
||||
ac = armorType.value + getModifier(this.monster.abilityScores.dex)
|
||||
} else {
|
||||
// La limite de Dex de l'armure est inférieure à la Dex du monstre
|
||||
if (armorType.maxDex <= getModifier(this.monster.abilityScores.dex)) {
|
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ac = armorType.value + armorType.maxDex
|
||||
} else {
|
||||
ac = armorType.value + getModifier(this.monster.abilityScores.dex)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
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// Le monstre a un bouclier. Sa CA augmente de 2.
|
||||
if (this.monster.ac.hasShield) {
|
||||
ac = ac + 2
|
||||
mageArmorAc = mageArmorAc + 2
|
||||
if (armor != '') {
|
||||
armor += ', '
|
||||
}
|
||||
armor += 'bouclier'
|
||||
|
||||
if (hasMageArmor) {
|
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armor = mageArmorAc + ' avec armure du mage, bouclier'
|
||||
}
|
||||
}
|
||||
|
||||
if (armor != '') {
|
||||
ac += ' (' + armor + ')'
|
||||
}
|
||||
|
||||
return ac
|
||||
},
|
||||
|
||||
displayLanguages () {
|
||||
return this.monster.languages.join(', ')
|
||||
},
|
||||
|
||||
displaySenses () {
|
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let result = ''
|
||||
if (this.monster.senses) {
|
||||
if (this.monster.senses.tremorsense) {
|
||||
result += 'perception des vibrations ' + this.monster.senses.tremorsense + ' m'
|
||||
}
|
||||
if (this.monster.senses.blindsight) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'vision aveugle ' + this.monster.senses.blindsight + ' m'
|
||||
}
|
||||
if (this.monster.senses.darkvision) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'vision dans le noir ' + this.monster.senses.darkvision + ' m'
|
||||
}
|
||||
if (this.monster.senses.truesight) {
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
result += 'vision parfaite ' + this.monster.senses.truesight + ' m'
|
||||
}
|
||||
if (result != '') {
|
||||
result += ', '
|
||||
}
|
||||
}
|
||||
|
||||
result += 'Perception passive ' + this.passivePerception
|
||||
return result
|
||||
},
|
||||
|
||||
displayConditionImmunities () {
|
||||
let result = ''
|
||||
this.monster.conditionImmunities.forEach((condition, idx) => {
|
||||
if (result != '') {
|
||||
if (idx == this.monster.conditionImmunities.length - 1) {
|
||||
result += ' et '
|
||||
} else {
|
||||
result += ', '
|
||||
}
|
||||
}
|
||||
result += '<em>' + stats.conditions[condition].label + '</em>'
|
||||
})
|
||||
return result
|
||||
},
|
||||
|
||||
displayDamageTypes (damageTypes) {
|
||||
let result = ''
|
||||
damageTypes.forEach((damageType, idx) => {
|
||||
if (result != '') {
|
||||
if (idx == damageTypes.length - 1) {
|
||||
result += ' et '
|
||||
} else {
|
||||
result += ', '
|
||||
}
|
||||
}
|
||||
result += stats.damageTypes[damageType].label
|
||||
})
|
||||
return result
|
||||
}
|
||||
},
|
||||
|
||||
mounted () {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue