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AideDeJeu/Data/HD/srd_monsters_dire_wolf.md

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---
!MonsterVO
Type: beast
Size: Large
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 37 (5d10 + 10)
Speed: 50 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 15 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)
Id: monsters_vo.md#dire-wolf
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dire Wolf
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Loup sanguinaire](hd_monsters_loup_sanguinaire.md)'
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Attributes: {}
2019-01-22 20:05:41 +01:00
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Dire Wolf
- CEO: [Loup sanguinaire](hd_monsters_loup_sanguinaire.md)
-  Large beast, unaligned
- **Armor Class** 14 (natural armor)
- **Hit Points** 37 (5d10 + 10)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)|
- **Skills** Perception +3, Stealth +4
- **Senses** passive Perception 13
- **Languages** -
- **Challenge** 1 (200 XP)
## Special Features
**_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
## Actions
**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.