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AideDeJeu/Data/HD/srd_monsters_nalfeshnee.md

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---
!MonsterVO
Type: fiend (demon)
Size: Large
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 184 (16d10 + 96)
Speed: 20 ft., fly 30 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: 19 (+4)
Wisdom: 12 (+1)
Charisma: 15 (+2)
SavingThrows: Con +11, Int +9, Wis +6, Cha +7
DamageImmunities: poison
ConditionImmunities: poisoned
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Senses: truesight 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 13 (10000 XP)
Id: monsters_vo.md#nalfeshnee
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Nalfeshnee
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Nalfeshnie](hd_monsters_nalfeshnie.md)'
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Attributes: {}
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Nalfeshnee
- CEO: [Nalfeshnie](hd_monsters_nalfeshnie.md)
-  Large fiend (demon), chaotic evil
- **Armor Class** 18 (natural armor)
- **Hit Points** 184 (16d10 + 96)
- **Speed** 20 ft., fly 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|21 (+5)|10 (+0)|22 (+6)|19 (+4)|12 (+1)|15 (+2)|
- **Saving Throws** Con +11, Int +9, Wis +6, Cha +7
- **Senses** truesight 120 ft., passive Perception 11
- **Languages** Abyssal, telepathy 120 ft.
- **Challenge** 13 (10000 XP)
- **Damage Immunities** poison
- **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities** poisoned
## Special Features
**_Magic Resistance_**. The nalfeshnee has advantage on saving throws against spells and other magical effects.
## Actions
**_Multiattack_**. The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
_Hit_: 32 (5d10 + 5) piercing damage.
**_Claw_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
_Hit_: 15 (3d6 + 5) slashing damage.
**_Horror Nimbus (Recharge 5-6)_**. The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.
**_Teleport_**. The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.