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			120 lines
		
	
	
	
		
			2.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !Items | |||
|  | Id: conditions_vo.md#conditions | |||
|  | RootId: conditions_vo.md | |||
|  | ParentLink: index.md | |||
|  | Name: Conditions | |||
|  | ParentName: SRD | |||
|  | NameLevel: 1 | |||
|  | AltName: '[États spéciaux](hd_conditions.md)' | |||
|  | Source: (SRD p358) | |||
|  | --- | |||
|  | >  [SRD](index.md)
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|  | --- | |||
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|  | 
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|  | # Conditions
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|  | 
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|  | - AltName: [États spéciaux](hd_conditions.md) | |||
|  | - Source: (SRD p358) | |||
|  | 
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|  | Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](srd_conditions_blinded.md), are impairments, but a few, such as invisible, can be advantageous. | |||
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|  | A condition lasts either until it is countered (the [prone](srd_conditions_prone.md) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. | |||
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|  | If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't. | |||
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|  | The following definitions specify what happens to a creature while it is subjected to a condition. | |||
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|  | # [Blinded](srd_conditions_blinded.md)
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|  | #### _[Aveuglé](srd_conditions_blinded.md)_
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|  | # [Charmed](srd_conditions_charmed.md)
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|  | #### _[Charmé](srd_conditions_charmed.md)_
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|  | # [Deafened](srd_conditions_deafened.md)
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|  | #### _[Assourdi](srd_conditions_deafened.md)_
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|  | # [Exhaustion](srd_conditions_exhaustion.md)
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|  | #### _[Fatigue et épuisement](srd_conditions_exhaustion.md)_
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|  | # [Frightened](srd_conditions_frightened.md)
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|  | #### _[Terrorisé](srd_conditions_frightened.md)_
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|  | # [Grappled](srd_conditions_grappled.md)
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|  | #### _[Empoigné](srd_conditions_grappled.md)_
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|  | # [Incapacitated](srd_conditions_incapacitated.md)
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|  | #### _[Neutralisé](srd_conditions_incapacitated.md)_
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|  | # [Invisible](srd_conditions_invisible.md)
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|  | #### _[Invisible](srd_conditions_invisible.md)_
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|  | # [Paralyzed](srd_conditions_paralyzed.md)
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|  | #### _[Paralysé](srd_conditions_paralyzed.md)_
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|  | # [Petrified](srd_conditions_petrified.md)
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|  | #### _[Pétrifié](srd_conditions_petrified.md)_
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|  | # [Poisoned](srd_conditions_poisoned.md)
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|  | #### _[Empoisonné](srd_conditions_poisoned.md)_
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|  | # [Prone](srd_conditions_prone.md)
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|  | #### _[À terre](srd_conditions_prone.md)_
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|  | # [Restrained](srd_conditions_restrained.md)
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|  | #### _[Entravé](srd_conditions_restrained.md)_
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|  | # [Stunned](srd_conditions_stunned.md)
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|  | #### _[Étourdi](srd_conditions_stunned.md)_
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|  | # [Unconscious](srd_conditions_unconscious.md)
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|  | #### _[Inconscient](srd_conditions_unconscious.md)_
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