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73 lines
2.3 KiB
Markdown
73 lines
2.3 KiB
Markdown
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---
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!MonsterVO
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Type: fiend (devil)
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Size: Large
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Alignment: lawful evil
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ArmorClass: 19 (natural armor)
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HitPoints: 142 (15d10 + 60)
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Speed: 40 ft., fly 40 ft.
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Strength: 18 (+4)
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Dexterity: 16 (+3)
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Constitution: 18 (+4)
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Intelligence: 13 (+1)
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Wisdom: 14 (+2)
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Charisma: 16 (+3)
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SavingThrows: Int +5, Wis +6, Cha +7
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Skills: Deception +7, Insight +6
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DamageImmunities: fire, poison
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ConditionImmunities: poisoned
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DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
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Senses: darkvision 120 ft., passive Perception 12
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Languages: Infernal, telepathy 120 ft.
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Challenge: 9 (5000 XP)
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Id: monsters_vo.md#bone-devil
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Bone Devil
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Diable osseux](hd_monsters_diable_osseux.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Bone Devil
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- CEO: [Diable osseux](hd_monsters_diable_osseux.md)
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- Large fiend (devil), lawful evil
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- **Armor Class** 19 (natural armor)
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- **Hit Points** 142 (15d10 + 60)
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- **Speed** 40 ft., fly 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|18 (+4)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|16 (+3)|
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- **Saving Throws** Int +5, Wis +6, Cha +7
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- **Skills** Deception +7, Insight +6
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- **Senses** darkvision 120 ft., passive Perception 12
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- **Languages** Infernal, telepathy 120 ft.
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- **Challenge** 9 (5000 XP)
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- **Damage Immunities** fire, poison
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- **Damage Resistances** cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
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- **Condition Immunities** poisoned
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## Special Features
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**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.
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**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.
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## Actions
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**_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.
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**_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
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_Hit_: 8 (1d8 + 4) slashing damage.
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**_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
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_Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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