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			63 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			63 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: humanoid (goblinoid) | |||
|  | Size: Medium | |||
|  | Alignment: chaotic evil | |||
|  | ArmorClass: 16 (hide armor, shield) | |||
|  | HitPoints: 27 (5d8 + 5) | |||
|  | Speed: 30 ft. | |||
|  | Strength: 15 (+2) | |||
|  | Dexterity: 14 (+2) | |||
|  | Constitution: 13 (+1) | |||
|  | Intelligence: ' 8 (-1)' | |||
|  | Wisdom: 11 (+0) | |||
|  | Charisma: ' 9 (-1)' | |||
|  | Skills: Stealth +6, Survival +2 | |||
|  | Senses: darkvision 60 ft., passive Perception 10 | |||
|  | Languages: Common, Goblin | |||
|  | Challenge: 1 (200 XP) | |||
|  | Id: monsters_vo.md#bugbear | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Bugbear | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Gobelours](hd_monsters_gobelours.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Bugbear
 | |||
|  | 
 | |||
|  | - CEO: [Gobelours](hd_monsters_gobelours.md) | |||
|  | -  Medium humanoid (goblinoid), chaotic evil | |||
|  | - **Armor Class** 16 (hide armor, shield) | |||
|  | - **Hit Points** 27 (5d8 + 5) | |||
|  | - **Speed** 30 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |15 (+2)|14 (+2)|13 (+1)| 8 (-1)|11 (+0)| 9 (-1)| | |||
|  | 
 | |||
|  | - **Skills** Stealth +6, Survival +2 | |||
|  | - **Senses** darkvision 60 ft., passive Perception 10 | |||
|  | - **Languages** Common, Goblin | |||
|  | - **Challenge** 1 (200 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Brute_**. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack). | |||
|  | 
 | |||
|  | **_Surprise Attack_**. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Morningstar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 11 (2d8 + 2) piercing damage. | |||
|  | 
 | |||
|  | **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range. | |||
|  | 
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