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			69 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			69 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: humanoid (elf) | |||
|  | Size: Medium | |||
|  | Alignment: neutral evil | |||
|  | ArmorClass: 15 (chain shirt) | |||
|  | HitPoints: 13 (3d8) | |||
|  | Speed: 30 ft. | |||
|  | Strength: 10 (+0) | |||
|  | Dexterity: 14 (+2) | |||
|  | Constitution: 10 (+0) | |||
|  | Intelligence: 11 (+0) | |||
|  | Wisdom: 11 (+0) | |||
|  | Charisma: 12 (+1) | |||
|  | Skills: Perception +2, Stealth +4 | |||
|  | Senses: darkvision 120 ft., passive Perception 12 | |||
|  | Languages: Elvish, Undercommon | |||
|  | Challenge: 1/4 (50 XP) | |||
|  | Id: monsters_vo.md#drow | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Drow | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Drow](hd_monsters_drow.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Drow
 | |||
|  | 
 | |||
|  | - CEO: [Drow](hd_monsters_drow.md) | |||
|  | -  Medium humanoid (elf), neutral evil | |||
|  | - **Armor Class** 15 (chain shirt) | |||
|  | - **Hit Points** 13 (3d8) | |||
|  | - **Speed** 30 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |10 (+0)|14 (+2)|10 (+0)|11 (+0)|11 (+0)|12 (+1)| | |||
|  | 
 | |||
|  | - **Skills** Perception +2, Stealth +4 | |||
|  | - **Senses** darkvision 120 ft., passive Perception 12 | |||
|  | - **Languages** Elvish, Undercommon | |||
|  | - **Challenge** 1/4 (50 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Fey Ancestry_**. The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep. | |||
|  | 
 | |||
|  | **_Innate Spellcasting_**. The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components: | |||
|  | 
 | |||
|  | At will: _[dancing lights](srd_spells_dancing_lights.md)_ | |||
|  | 
 | |||
|  | 1/day each: _[darkness](srd_spells_darkness.md), [faerie fire](srd_spells_faerie_fire.md)_ | |||
|  | 
 | |||
|  | **_Sunlight Sensitivity_**. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) piercing damage. | |||
|  | 
 | |||
|  | **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake. | |||
|  | 
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