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AideDeJeu/Data/HD/srd_monsters_goblin.md

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---
!MonsterVO
Type: humanoid (goblinoid)
Size: Small
Alignment: neutral evil
ArmorClass: 15 (leather armor, shield)
HitPoints: 7 (2d6)
Speed: 30 ft.
Strength: ' 8 (-1)'
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: ' 8 (-1)'
Charisma: ' 8 (-1)'
Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Goblin
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#goblin
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Goblin
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Gobelin](hd_monsters_gobelin.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Goblin
- CEO: [Gobelin](hd_monsters_gobelin.md)
-  Small humanoid (goblinoid), neutral evil
- **Armor Class** 15 (leather armor, shield)
- **Hit Points** 7 (2d6)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
| 8 (-1)|14 (+2)|10 (+0)|10 (+0)| 8 (-1)| 8 (-1)|
- **Skills** Stealth +6
- **Senses** darkvision 60 ft., passive Perception 9
- **Languages** Common, Goblin
- **Challenge** 1/4 (50 XP)
## Special Features
**_Nimble Escape_**. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
## Actions
**_Scimitar_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) slashing damage.
**_Shortbow_**. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.