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			65 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			65 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: fiend | |||
|  | Size: Medium | |||
|  | Alignment: lawful evil | |||
|  | ArmorClass: 15 (natural armor) | |||
|  | HitPoints: 45 (7d8 + 14) | |||
|  | Speed: 50 ft. | |||
|  | Strength: 17 (+3) | |||
|  | Dexterity: 12 (+1) | |||
|  | Constitution: 14 (+2) | |||
|  | Intelligence: ' 6 (-2)' | |||
|  | Wisdom: 13 (+1) | |||
|  | Charisma: ' 6 (-2)' | |||
|  | Skills: Perception +5 | |||
|  | DamageImmunities: fire | |||
|  | Senses: darkvision 60 ft., passive Perception 15 | |||
|  | Languages: understands Infernal but can't speak it | |||
|  | Challenge: 3 (700 XP) | |||
|  | Id: monsters_vo.md#hell-hound | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Hell Hound | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Molosse infernal](hd_monsters_molosse_infernal.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Hell Hound
 | |||
|  | 
 | |||
|  | - CEO: [Molosse infernal](hd_monsters_molosse_infernal.md) | |||
|  | -  Medium fiend, lawful evil | |||
|  | - **Armor Class** 15 (natural armor) | |||
|  | - **Hit Points** 45 (7d8 + 14) | |||
|  | - **Speed** 50 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |17 (+3)|12 (+1)|14 (+2)| 6 (-2)|13 (+1)| 6 (-2)| | |||
|  | 
 | |||
|  | - **Skills** Perception +5 | |||
|  | - **Senses** darkvision 60 ft., passive Perception 15 | |||
|  | - **Languages** understands Infernal but can't speak it | |||
|  | - **Challenge** 3 (700 XP) | |||
|  | - **Damage Immunities** fire | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell. | |||
|  | 
 | |||
|  | **_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage. | |||
|  | 
 | |||
|  | **_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. | |||
|  | 
 | |||
|  | Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions. | |||
|  | 
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