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			67 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			67 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: humanoid (any race) | |||
|  | Size: Medium | |||
|  | Alignment: any alignment | |||
|  | ArmorClass: 13 (chain shirt) | |||
|  | HitPoints: 27 (5d8 + 5) | |||
|  | Speed: 25 ft. | |||
|  | Strength: 10 (+0) | |||
|  | Dexterity: 10 (+0) | |||
|  | Constitution: 12 (+1) | |||
|  | Intelligence: 13 (+1) | |||
|  | Wisdom: 16 (+3) | |||
|  | Charisma: 13 (+1) | |||
|  | Skills: Medicine +7, Persuasion +3, Religion +4 | |||
|  | Senses: passive Perception 13 | |||
|  | Languages: any two languages | |||
|  | Challenge: 2 (450 XP) | |||
|  | Id: monsters_vo.md#priest | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Priest | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Ecclésiastique](hd_monsters_ecclesiastique.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Priest
 | |||
|  | 
 | |||
|  | - CEO: [Ecclésiastique](hd_monsters_ecclesiastique.md) | |||
|  | -  Medium humanoid (any race), any alignment | |||
|  | - **Armor Class** 13 (chain shirt) | |||
|  | - **Hit Points** 27 (5d8 + 5) | |||
|  | - **Speed** 25 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |10 (+0)|10 (+0)|12 (+1)|13 (+1)|16 (+3)|13 (+1)| | |||
|  | 
 | |||
|  | - **Skills** Medicine +7, Persuasion +3, Religion +4 | |||
|  | - **Senses** passive Perception 13 | |||
|  | - **Languages** any two languages | |||
|  | - **Challenge** 2 (450 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Divine Eminence_**. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st. | |||
|  | 
 | |||
|  | **_Spellcasting_**. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: | |||
|  | 
 | |||
|  | * **Cantrips (at will):** _[light](srd_spells_light.md)_, _[sacred flame](srd_spells_sacred_flame.md)_, _[thaumaturgy](srd_spells_thaumaturgy.md)_ | |||
|  | 
 | |||
|  | * **1st level (4 slots):** _[cure wounds](srd_spells_cure_wounds.md)_, _[guiding bolt](srd_spells_guiding_bolt.md)_, _[sanctuary](srd_spells_sanctuary.md)_ | |||
|  | 
 | |||
|  | * **2nd level (3 slots):** _[lesser restoration](srd_spells_lesser_restoration.md)_, _[spiritual weapon](srd_spells_spiritual_weapon.md)_ | |||
|  | 
 | |||
|  | * **3rd level (2 slots):** _[dispel magic](srd_spells_dispel_magic.md)_, _[spirit guardians](srd_spells_spirit_guardians.md)_ | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Mace_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 3 (1d6) bludgeoning damage. | |||
|  | 
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