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AideDeJeu/Data/HD/srd_monsters_scout.md

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---
!MonsterVO
Type: humanoid (any race)
Size: Medium
Alignment: any alignment
ArmorClass: 13 (leather armor)
HitPoints: 16 (3d8 + 3)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Senses: passive Perception 15
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)
Id: monsters_vo.md#scout
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Scout
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Éclaireur](hd_monsters_eclaireur.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Scout
- CEO: [Éclaireur](hd_monsters_eclaireur.md)
-  Medium humanoid (any race), any alignment
- **Armor Class** 13 (leather armor)
- **Hit Points** 16 (3d8 + 3)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)|
- **Skills** Nature +4, Perception +5, Stealth +6, Survival +5
- **Senses** passive Perception 15
- **Languages** any one language (usually Common)
- **Challenge** 1/2 (100 XP)
## Special Features
**_Keen Hearing and Sight_**. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
## Actions
**_Multiattack_**. The scout makes two melee attacks or two ranged attacks.
**_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 5 (1d6 + 2) piercing damage.
**_Longbow_**. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target.
_Hit_: 6 (1d8 + 2) piercing damage.