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45 lines
1.8 KiB
Markdown
45 lines
1.8 KiB
Markdown
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---
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!SpellVO
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Level: 6
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Type: transmutation
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CastingTime: 1 action
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Range: 60 feet
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Components: V, S, M (a lodestone and a pinch of dust)
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Duration: Instantaneous
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Classes: Sorcerer, Wizard
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Id: spells_vo.md#disintegrate
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ParentLink: spells_vo.md#spells-srd-p
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Name: Disintegrate
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ParentName: Spells (SRD p)
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NameLevel: 1
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AltName: '[Désintégration](hd_spells_desintegration.md)'
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Source: (SRD p135)
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---
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> [Spells (SRD p)](srd_spells.md)
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---
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# Disintegrate
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- MDR: [Désintégration](hd_spells_desintegration.md)
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- Source: (SRD p135)
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- 6th-level transmutation
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- **Casting Time :** 1 action
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- **Range :** 60 feet
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- **Components :** V, S, M (a lodestone and a pinch of dust)
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- **Duration :** Instantaneous
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- Classes: Sorcerer, Wizard
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### Description
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A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by _[wall of force](spells_vo.hd#wall-of-force)_.
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A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
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A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a _[true resurrection](spells_vo.hd#true-resurrection)_ or a _[wish](spells_vo.hd#wish)_ spell.
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This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.
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**_At Higher Levels_**. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
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