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63 lines
3.5 KiB
Markdown
63 lines
3.5 KiB
Markdown
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---
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!SpellVO
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Level: 6
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Type: abjuration
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CastingTime: 10 minutes
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Range: Touch
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Components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp)
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Duration: 24 hours
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Classes: Bard, Wizard
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Id: spells_vo.md#guards-and-wards
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ParentLink: spells_vo.md#spells-srd-p
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Name: Guards and Wards
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ParentName: Spells (SRD p)
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NameLevel: 1
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AltName: '[Protections et sceaux](hd_spells_protections_et_sceaux.md)'
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Source: (SRD p151)
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---
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> [Spells (SRD p)](srd_spells.md)
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---
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# Guards and Wards
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- MDR: [Protections et sceaux](hd_spells_protections_et_sceaux.md)
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- Source: (SRD p151)
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- 6th-level abjuration
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- **Casting Time :** 10 minutes
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- **Range :** Touch
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- **Components :** V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp)
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- **Duration :** 24 hours
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- Classes: Bard, Wizard
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### Description
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You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.
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When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.
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_Guards and wards_ creates the following effects within the warded area.
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**Corridors**. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.
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**Doors**. All doors in the warded area are magically locked, as if sealed by an _[arcane lock](spells_vo.hd#arcane-lock)_ spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the _[minor illusion](spells_vo.hd#minor-illusion)_ spell) to make them appear as plain sections of wall.
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**Stairs**. Webs fill all stairs in the warded area from top to bottom, as the _[web](spells_vo.hd#web)_ spell. These strands regrow in 10 minutes if they are burned or torn away while _guards and wards_ lasts.
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**Other Spell Effect**. You can place your choice of one of the following magical effects within the warded area of the stronghold.
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* Place _[dancing lights](spells_vo.hd#dancing-lights)_ in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
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* Place _magic mouth_ in two locations.
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* Place _[stinking cloud](spells_vo.hd#stinking-cloud)_ in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while _guards and wards_ lasts.
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* Place a constant _gust of wind_ in one corridor or room.
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* Place a _[suggestion](hd_spells_suggestion.md)_ in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.
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The whole warded area radiates magic. A _[dispel magic](spells_vo.hd#dispel-magic)_ cast on a specific effect, if successful, removes only that effect.
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You can create a permanently guarded and warded structure by casting this spell there every day for one year.
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