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			39 lines
		
	
	
	
		
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			39 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !SpellVO | |||
|  | Level: 4 | |||
|  | Type: illusion | |||
|  | CastingTime: 10 minutes | |||
|  | Range: 300 feet | |||
|  | Components: V, S, M (a stone, a twig, and a bit of green plant) | |||
|  | Duration: 24 hours | |||
|  | Classes: Bard, Druid, Warlock, Wizard | |||
|  | Id: spells_vo.md#hallucinatory-terrain | |||
|  | ParentLink: spells_vo.md#spells-srd-p | |||
|  | Name: Hallucinatory Terrain | |||
|  | ParentName: Spells (SRD p) | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Terrain hallucinatoire](hd_spells_terrain_hallucinatoire.md)' | |||
|  | Source: (SRD p152) | |||
|  | --- | |||
|  | > [Spells (SRD p)](srd_spells.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Hallucinatory Terrain
 | |||
|  | 
 | |||
|  | - MDR: [Terrain hallucinatoire](hd_spells_terrain_hallucinatoire.md) | |||
|  | - Source: (SRD p152) | |||
|  | -  4th-level illusion | |||
|  | - **Casting Time :** 10 minutes | |||
|  | - **Range :** 300 feet | |||
|  | - **Components :** V, S, M (a stone, a twig, and a bit of green plant) | |||
|  | - **Duration :** 24 hours | |||
|  | - Classes: Bard, Druid, Warlock, Wizard | |||
|  | 
 | |||
|  | ### Description
 | |||
|  | 
 | |||
|  | You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance. | |||
|  | 
 | |||
|  | The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain. | |||
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