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AideDeJeu/Data/HD/srd_spells_ice_storm.md

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---
!SpellVO
Level: 4
Type: evocation
CastingTime: 1 action
Range: 300 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Instantaneous
Classes: Druid, Sorcerer, Wizard
Id: spells_vo.md#ice-storm
ParentLink: spells_vo.md#spells-srd-p
Name: Ice Storm
ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Tempête de grêle](hd_spells_tempete_de_grele.md)'
Source: (SRD p155)
---
> [Spells (SRD p)](srd_spells.md)
---
# Ice Storm
- MDR: [Tempête de grêle](hd_spells_tempete_de_grele.md)
- Source: (SRD p155)
-  4th-level evocation
- **Casting Time :** 1 action
- **Range :** 300 feet
- **Components :** V, S, M (a pinch of dust and a few drops of water)
- **Duration :** Instantaneous
- Classes: Druid, Sorcerer, Wizard
### Description
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.