- **Languages** understands Common and Draconic but can't speak
- **Challenge** 1/4 (50 XP)
## Special Features
**_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
**_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.
**_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
## Actions
**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 4 (1d4 + 2) piercing damage.
**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.