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AideDeJeu/Data/HD/srd_monsters_bandit_captain.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Bandit Captain
2019-10-11 15:12:46 +02:00
- Alias: [Capitaine Bandit](hd_monsters_capitaine_bandit.md)
2019-01-22 20:05:41 +01:00
- Source: (SRD p397)
-  Medium humanoid (any race), any non-lawful alignment
- **Armor Class** 15 (studded leather)
- **Hit Points** 65 (10d8 + 20)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|15 (+2)|16 (+3)|14 (+2)|14 (+2)|11 (+0)|14 (+2)|
- **Saving Throws** Str +4, Dex +5, Wis +2
- **Skills** Athletics +4, Deception +4
- **Senses** passive Perception 10
- **Languages** any two languages
- **Challenge** 2 (450 XP)
## Special Features
**_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
**_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 6 (1d6 + 3) slashing damage.
**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.
_Hit_: 5 (1d4 + 3) piercing damage.
## Reactions
**_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.