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AideDeJeu/Data/HD/srd_monsters_hell_hound.md

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2019-05-05 20:13:54 +02:00
> [Monsters, NPC and Animals](srd_monsters.md)
2019-01-22 20:05:41 +01:00
---
# Hell Hound
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- Alias: [Molosse infernal](hd_monsters_molosse_infernal.md)
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-  Medium fiend, lawful evil
- **Armor Class** 15 (natural armor)
- **Hit Points** 45 (7d8 + 14)
- **Speed** 50 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|17 (+3)|12 (+1)|14 (+2)| 6 (-2)|13 (+1)| 6 (-2)|
- **Skills** Perception +5
- **Senses** darkvision 60 ft., passive Perception 15
- **Languages** understands Infernal but can't speak it
- **Challenge** 3 (700 XP)
- **Damage Immunities** fire
## Special Features
**_Keen Hearing and Smell_**. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Pack Tactics_**. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
## Actions
**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
**_Fire Breath (Recharge 5-6)_**. The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions.