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---
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!MonsterItem
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Family: MonsterVO
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Type: humanoid (grimlock)
Size: Medium
Alignment: neutral evil
ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 9 (-1)'
Wisdom: ' 8 (-1)'
Charisma: ' 6 (-2)'
Skills: Athletics +5, Perception +3, Stealth +3
ConditionImmunities: blinded
Senses: blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13
Languages: Undercommon
Challenge: 1/4 (50 XP)
Id: monsters_vo.md#grimlock
ParentLink: monsters_vo.md#monsters -npc-and-animals
Name: Grimlock
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Torve ](hd_monsters_torve.md )'
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Attributes:
Name: Grimlock
Markdown: >+
# <!-- Name --> Grimlock<!-- /Name -->
- CEO: <!--AltName--> [Torve ](hd_monsters_torve.md )<!--/AltName-->
- <!--Size--> Medium<!--/Size--> <!--Type--> humanoid (grimlock)<!--/Type--> , <!--Alignment--> neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass--> 11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints--> 11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed--> 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!-- Strength --> 16 (+3)<!-- /Strength --> |<!-- Dexterity --> 12 (+1)<!-- /Dexterity --> |<!-- Constitution --> 12 (+1)<!-- /Constitution --> |<!-- Intelligence --> 9 (-1)<!-- /Intelligence --> |<!-- Wisdom --> 8 (-1)<!-- /Wisdom --> |<!-- Charisma --> 6 (-2)<!-- /Charisma --> |
- **Skills** <!--Skills--> Athletics +5, Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses--> blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13<!--/Senses-->
- **Languages** <!--Languages--> Undercommon<!--/Languages-->
- **Challenge** <!--Challenge--> 1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities--> blinded<!--/ConditionImmunities-->
## Special Features
**_Blind Senses_** . The grimlock can't use its blindsight while deafened and unable to smell.
**_Keen Hearing and Smell_** . The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Stone Camouflage_** . The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
## Actions
**_Spiked Bone Club_** . Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_ : 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
AltName: '[Torve ](hd_monsters_torve.md )'
Size: Medium
Type: humanoid (grimlock)
Alignment: neutral evil
ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 9 (-1)'
Wisdom: ' 8 (-1)'
Charisma: ' 6 (-2)'
Skills: Athletics +5, Perception +3, Stealth +3
Senses: blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13
Languages: Undercommon
Challenge: 1/4 (50 XP)
ConditionImmunities: blinded
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AttributesDictionary: >+
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Name: Grimlock
Markdown: >+
# <!-- Name --> Grimlock<!-- /Name -->
- CEO: <!--AltName--> [Torve ](hd_monsters_torve.md )<!--/AltName-->
- <!--Size--> Medium<!--/Size--> <!--Type--> humanoid (grimlock)<!--/Type--> , <!--Alignment--> neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass--> 11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints--> 11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed--> 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!-- Strength --> 16 (+3)<!-- /Strength --> |<!-- Dexterity --> 12 (+1)<!-- /Dexterity --> |<!-- Constitution --> 12 (+1)<!-- /Constitution --> |<!-- Intelligence --> 9 (-1)<!-- /Intelligence --> |<!-- Wisdom --> 8 (-1)<!-- /Wisdom --> |<!-- Charisma --> 6 (-2)<!-- /Charisma --> |
- **Skills** <!--Skills--> Athletics +5, Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses--> blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13<!--/Senses-->
- **Languages** <!--Languages--> Undercommon<!--/Languages-->
- **Challenge** <!--Challenge--> 1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities--> blinded<!--/ConditionImmunities-->
## Special Features
**_Blind Senses_** . The grimlock can't use its blindsight while deafened and unable to smell.
**_Keen Hearing and Smell_** . The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Stone Camouflage_** . The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
## Actions
**_Spiked Bone Club_** . Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_ : 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
AltName: '[Torve ](hd_monsters_torve.md )'
Size: Medium
Type: humanoid (grimlock)
Alignment: neutral evil
ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 9 (-1)'
Wisdom: ' 8 (-1)'
Charisma: ' 6 (-2)'
Skills: Athletics +5, Perception +3, Stealth +3
Senses: blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13
Languages: Undercommon
Challenge: 1/4 (50 XP)
ConditionImmunities: blinded
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Grimlock
- CEO: [Torve ](hd_monsters_torve.md )
- Medium humanoid (grimlock), neutral evil
- **Armor Class** 11
- **Hit Points** 11 (2d8 + 2)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)|
- **Skills** Athletics +5, Perception +3, Stealth +3
- **Senses** blindsight 30 ft. or 10 ft. while deafened ([blind ](srd_conditions_blinded.md ) beyond this radius), passive Perception 13
- **Languages** Undercommon
- **Challenge** 1/4 (50 XP)
- **Condition Immunities** blinded
## Special Features
**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.
**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
## Actions
**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.