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			57 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: beast | |||
|  | Size: Medium | |||
|  | Alignment: unaligned | |||
|  | ArmorClass: 10 | |||
|  | HitPoints: 4 (1d8) | |||
|  | Speed: 40 ft. | |||
|  | Strength: 12 (+1) | |||
|  | Dexterity: 10 (+0) | |||
|  | Constitution: 11 (+0) | |||
|  | Intelligence: ' 2 (-4)' | |||
|  | Wisdom: 10 (+0) | |||
|  | Charisma: ' 5 (-3)' | |||
|  | Senses: passive Perception 10 | |||
|  | Languages: '-' | |||
|  | Challenge: 0 (10 XP) | |||
|  | Id: monsters_vo.md#goat | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Goat | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Chèvre](hd_monsters_chevre.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Goat
 | |||
|  | 
 | |||
|  | - CEO: [Chèvre](hd_monsters_chevre.md) | |||
|  | -  Medium beast, unaligned | |||
|  | - **Armor Class** 10 | |||
|  | - **Hit Points** 4 (1d8) | |||
|  | - **Speed** 40 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)| | |||
|  | 
 | |||
|  | - **Senses** passive Perception 10 | |||
|  | - **Languages** - | |||
|  | - **Challenge** 0 (10 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. | |||
|  | 
 | |||
|  | **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 3 (1d4 + 1) bludgeoning damage. | |||
|  | 
 |