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67 lines
2.5 KiB
Markdown
67 lines
2.5 KiB
Markdown
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---
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!MonsterVO
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Type: construct
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Size: Large
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Alignment: unaligned
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ArmorClass: 17 (natural armor)
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HitPoints: 178 (17d10 + 85)
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Speed: 30 ft.
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Strength: 22 (+6)
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Dexterity: ' 9 (-1)'
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Constitution: 20 (+5)
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Intelligence: ' 3 (-4)'
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Wisdom: 11 (+0)
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Charisma: ' 1 (-5)'
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DamageImmunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
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ConditionImmunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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Senses: darkvision 120 ft., passive Perception 10
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Languages: understands the languages of its creator but can't speak
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Challenge: 10 (5900 XP)
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Id: monsters_vo.md#stone-golem
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Stone Golem
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Golem de pierre](hd_monsters_golem_de_pierre.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Stone Golem
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- CEO: [Golem de pierre](hd_monsters_golem_de_pierre.md)
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- Large construct, unaligned
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- **Armor Class** 17 (natural armor)
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- **Hit Points** 178 (17d10 + 85)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|22 (+6)| 9 (-1)|20 (+5)| 3 (-4)|11 (+0)| 1 (-5)|
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- **Senses** darkvision 120 ft., passive Perception 10
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- **Languages** understands the languages of its creator but can't speak
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- **Challenge** 10 (5900 XP)
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- **Damage Immunities** poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
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- **Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned
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## Special Features
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**_Immutable Form_**. The golem is immune to any spell or effect that would alter its form.
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**_Magic Resistance_**. The golem has advantage on saving throws against spells and other magical effects.
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**_Magic Weapons_**. The golem's weapon attacks are magical.
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## Actions
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**_Multiattack_**. The golem makes two slam attacks.
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**_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
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_Hit_: 19 (3d8 + 6) bludgeoning damage.
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**_Slow (Recharge 5-6)_**. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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