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			89 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			89 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: celestial | |||
|  | Size: Large | |||
|  | Alignment: lawful good | |||
|  | ArmorClass: 12 | |||
|  | HitPoints: 67 (9d10 + 18) | |||
|  | Speed: 50 ft. | |||
|  | Strength: 18 (+4) | |||
|  | Dexterity: 14 (+2) | |||
|  | Constitution: 15 (+2) | |||
|  | Intelligence: 11 (+0) | |||
|  | Wisdom: 17 (+3) | |||
|  | Charisma: 16 (+3) | |||
|  | DamageImmunities: poison | |||
|  | ConditionImmunities: charmed, paralyzed, poisoned | |||
|  | Senses: darkvision 60 ft., passive Perception 13 | |||
|  | Languages: Celestial, Elvish, Sylvan, telepathy 60 ft. | |||
|  | Challenge: 5 (1800 XP) | |||
|  | Id: monsters_vo.md#unicorn | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Unicorn | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Licorne](hd_monsters_licorne.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Unicorn
 | |||
|  | 
 | |||
|  | - CEO: [Licorne](hd_monsters_licorne.md) | |||
|  | -  Large celestial, lawful good | |||
|  | - **Armor Class** 12 | |||
|  | - **Hit Points** 67 (9d10 + 18) | |||
|  | - **Speed** 50 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |18 (+4)|14 (+2)|15 (+2)|11 (+0)|17 (+3)|16 (+3)| | |||
|  | 
 | |||
|  | - **Senses** darkvision 60 ft., passive Perception 13 | |||
|  | - **Languages** Celestial, Elvish, Sylvan, telepathy 60 ft. | |||
|  | - **Challenge** 5 (1800 XP) | |||
|  | - **Damage Immunities** poison | |||
|  | - **Condition Immunities** charmed, paralyzed, poisoned | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Charge_**. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. | |||
|  | 
 | |||
|  | **_Innate Spellcasting_**. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components: | |||
|  | 
 | |||
|  | At will: _[detect evil and good](srd_spells_detect_evil_and_good.md)_, _[druidcraft](srd_spells_druidcraft.md)_, _[pass without trace](srd_spells_pass_without_trace.md)_ | |||
|  | 
 | |||
|  | 1/day each: _[calm emotions](srd_spells_calm_emotions.md)_, _[dispel evil and good](srd_spells_dispel_evil_and_good.md)_, _[entangle](srd_spells_entangle.md)_ | |||
|  | 
 | |||
|  | **_Magic Resistance_**. The unicorn has advantage on saving throws against spells and other magical effects. | |||
|  | 
 | |||
|  | **_Magic Weapons_**. The unicorn's weapon attacks are magical. | |||
|  | 
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|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Multiattack_**. The unicorn makes two attacks: one with its hooves and one with its horn. | |||
|  | 
 | |||
|  | **_Hooves_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 11 (2d6 + 4) bludgeoning damage. | |||
|  | 
 | |||
|  | **_Horn_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 8 (1d8 + 4) piercing damage. | |||
|  | 
 | |||
|  | **_Healing Touch (3/Day)_**. The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. | |||
|  | 
 | |||
|  | **_Teleport (1/Day)_**. The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. | |||
|  | 
 | |||
|  | ## Legendary Actions
 | |||
|  | 
 | |||
|  | The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn. | |||
|  | 
 | |||
|  | **_Hooves_**. The unicorn makes one attack with its hooves. | |||
|  | 
 | |||
|  | **_Shimmering Shield (Costs 2 Actions)_**. The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn. | |||
|  | 
 | |||
|  | **_Heal Self (Costs 3 Actions)_**. The unicorn magically regains 11 (2d8 + 2) hit points. | |||
|  | 
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