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			50 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			50 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !SpellVO | |||
|  | Level: 4 | |||
|  | Type: enchantment | |||
|  | CastingTime: 1 action | |||
|  | Range: 90 feet | |||
|  | Components: V, S, M (three nut shells) | |||
|  | Duration: Concentration, up to 1 minute | |||
|  | Classes: Bard, Druid, Sorcerer, Wizard | |||
|  | Id: spells_vo.md#confusion | |||
|  | ParentLink: spells_vo.md#spells-srd-p | |||
|  | Name: Confusion | |||
|  | ParentName: Spells (SRD p) | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Confusion](hd_spells_confusion.md)' | |||
|  | Source: (SRD p127) | |||
|  | --- | |||
|  | > [Spells (SRD p)](srd_spells.md)
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|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Confusion
 | |||
|  | 
 | |||
|  | - MDR: [Confusion](hd_spells_confusion.md) | |||
|  | - Source: (SRD p127) | |||
|  | -  4th-level enchantment | |||
|  | - **Casting Time :** 1 action | |||
|  | - **Range :** 90 feet | |||
|  | - **Components :** V, S, M (three nut shells) | |||
|  | - **Duration :** Concentration, up to 1 minute | |||
|  | - Classes: Bard, Druid, Sorcerer, Wizard | |||
|  | 
 | |||
|  | ### Description
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|  | 
 | |||
|  | This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. | |||
|  | 
 | |||
|  | An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. | |||
|  | 
 | |||
|  | |d10|Behavior| | |||
|  | |---|---| | |||
|  | |1|The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn.| | |||
|  | |2-6|The creature doesn't move or take actions this turn.| | |||
|  | |7-8|The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn.| | |||
|  | |9–10|The creature can act and move normally.| | |||
|  | 
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|  | At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. | |||
|  | 
 | |||
|  | **_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. | |||
|  | 
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