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---
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!MonsterItem
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Family: MonsterVO
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Type: undead
Size: Medium
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
Id: monsters_vo.md#ghoul
ParentLink: monsters_vo.md#monsters -npc-and-animals
Name: Ghoul
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Goule ](hd_monsters_goule.md )'
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Attributes:
Name: Ghoul
Markdown: >+
# <!-- Name --> Ghoul<!-- /Name -->
- CEO: <!--AltName--> [Goule ](hd_monsters_goule.md )<!--/AltName-->
- <!--Size--> Medium<!--/Size--> <!--Type--> undead<!--/Type--> , <!--Alignment--> chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass--> 12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints--> 22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed--> 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!-- Strength --> 13 (+1)<!-- /Strength --> |<!-- Dexterity --> 15 (+2)<!-- /Dexterity --> |<!-- Constitution --> 10 (+0)<!-- /Constitution --> |<!-- Intelligence --> 7 (-2)<!-- /Intelligence --> |<!-- Wisdom --> 10 (+0)<!-- /Wisdom --> |<!-- Charisma --> 6 (-2)<!-- /Charisma --> |
- **Senses** <!--Senses--> darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages--> Common<!--/Languages-->
- **Challenge** <!--Challenge--> 1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities--> poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities--> charmed, exhaustion, poisoned<!--/ConditionImmunities-->
## Special Features
**_Bite_** . Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
_Hit_ : 9 (2d6 + 2) piercing damage.
**_Claws_** . Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_ : 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
AltName: '[Goule ](hd_monsters_goule.md )'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
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AttributesDictionary: >+
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Name: Ghoul
Markdown: >+
# <!-- Name --> Ghoul<!-- /Name -->
- CEO: <!--AltName--> [Goule ](hd_monsters_goule.md )<!--/AltName-->
- <!--Size--> Medium<!--/Size--> <!--Type--> undead<!--/Type--> , <!--Alignment--> chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass--> 12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints--> 22 (5d8)<!--/HitPoints-->
- **Speed** <!--Speed--> 30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!-- Strength --> 13 (+1)<!-- /Strength --> |<!-- Dexterity --> 15 (+2)<!-- /Dexterity --> |<!-- Constitution --> 10 (+0)<!-- /Constitution --> |<!-- Intelligence --> 7 (-2)<!-- /Intelligence --> |<!-- Wisdom --> 10 (+0)<!-- /Wisdom --> |<!-- Charisma --> 6 (-2)<!-- /Charisma --> |
- **Senses** <!--Senses--> darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages--> Common<!--/Languages-->
- **Challenge** <!--Challenge--> 1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities--> poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities--> charmed, exhaustion, poisoned<!--/ConditionImmunities-->
## Special Features
**_Bite_** . Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
_Hit_ : 9 (2d6 + 2) piercing damage.
**_Claws_** . Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_ : 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
AltName: '[Goule ](hd_monsters_goule.md )'
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 12
HitPoints: 22 (5d8)
Speed: 30 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 1 (200 XP)
DamageImmunities: poison
ConditionImmunities: charmed, exhaustion, poisoned
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---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Ghoul
- CEO: [Goule ](hd_monsters_goule.md )
- Medium undead, chaotic evil
- **Armor Class** 12
- **Hit Points** 22 (5d8)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|13 (+1)|15 (+2)|10 (+0)| 7 (-2)|10 (+0)| 6 (-2)|
- **Senses** darkvision 60 ft., passive Perception 10
- **Languages** Common
- **Challenge** 1 (200 XP)
- **Damage Immunities** poison
- **Condition Immunities** charmed, exhaustion, poisoned
## Special Features
**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
_Hit_: 9 (2d6 + 2) piercing damage.
**_Claws_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
_Hit_: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.