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51 lines
1.5 KiB
Markdown
51 lines
1.5 KiB
Markdown
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---
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!MonsterVO
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Type: beast
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Size: Tiny
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Alignment: unaligned
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ArmorClass: 14 (natural armor)
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HitPoints: 2 (1d4)
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Speed: 10 ft., fly 40 ft.
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Strength: ' 4 (-3)'
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Dexterity: 16 (+3)
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Constitution: 11 (+0)
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Intelligence: ' 2 (-4)'
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Wisdom: ' 8 (-1)'
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Charisma: ' 6 (-2)'
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Senses: darkvision 60 ft., passive Perception 9
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Languages: '-'
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Challenge: 1/8 (25 XP)
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Id: monsters_vo.md#stirge
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Stirge
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Strige](hd_monsters_strige.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Stirge
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- CEO: [Strige](hd_monsters_strige.md)
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- Tiny beast, unaligned
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- **Armor Class** 14 (natural armor)
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- **Hit Points** 2 (1d4)
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- **Speed** 10 ft., fly 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 4 (-3)|16 (+3)|11 (+0)| 2 (-4)| 8 (-1)| 6 (-2)|
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- **Senses** darkvision 60 ft., passive Perception 9
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- **Languages** -
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- **Challenge** 1/8 (25 XP)
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## Special Features
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**_Blood Drain_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
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_Hit_: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
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