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55 lines
1.4 KiB
Markdown
55 lines
1.4 KiB
Markdown
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---
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!MonsterVO
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Type: beast
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Size: Large
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Alignment: unaligned
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ArmorClass: 11
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HitPoints: 19 (3d10 + 3)
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Speed: 60 ft.
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Strength: 18 (+4)
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Dexterity: 12 (+1)
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Constitution: 13 (+1)
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Intelligence: ' 2 (-4)'
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Wisdom: 12 (+1)
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Charisma: ' 7 (-2)'
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Senses: passive Perception 11
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Languages: '-'
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#warhorse
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Warhorse
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Cheval de guerre](hd_monsters_cheval_de_guerre.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Warhorse
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- CEO: [Cheval de guerre](hd_monsters_cheval_de_guerre.md)
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- Large beast, unaligned
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- **Armor Class** 11
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- **Hit Points** 19 (3d10 + 3)
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- **Speed** 60 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|18 (+4)|12 (+1)|13 (+1)| 2 (-4)|12 (+1)| 7 (-2)|
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- **Senses** passive Perception 11
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- **Languages** -
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- **Challenge** 1/2 (100 XP)
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## Special Features
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**_Trampling Charge_**. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
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## Actions
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**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 11 (2d6 + 4) bludgeoning damage.
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