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67 lines
2.1 KiB
Markdown
67 lines
2.1 KiB
Markdown
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---
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!MonsterVO
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Type: aberration
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Size: Large
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Alignment: chaotic evil
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ArmorClass: 16 (natural armor)
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HitPoints: 93 (11d10 + 33)
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Speed: 30 ft., swim 30 ft.
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Strength: 19 (+4)
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Dexterity: 10 (+0)
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Constitution: 16 (+3)
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Intelligence: ' 5 (-3)'
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Wisdom: 11 (+0)
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Charisma: ' 5 (-3)'
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Skills: Perception +4
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DamageImmunities: poison
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ConditionImmunities: poisoned
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Senses: darkvision 60 ft., passive Perception 14
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Languages: understands Deep Speech but can't speak
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Challenge: 4 (1100 XP)
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Id: monsters_vo.md#chuul
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Chuul
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Chuul](hd_monsters_chuul.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Chuul
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- CEO: [Chuul](hd_monsters_chuul.md)
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- Large aberration, chaotic evil
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- **Armor Class** 16 (natural armor)
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- **Hit Points** 93 (11d10 + 33)
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- **Speed** 30 ft., swim 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|19 (+4)|10 (+0)|16 (+3)| 5 (-3)|11 (+0)| 5 (-3)|
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- **Skills** Perception +4
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- **Senses** darkvision 60 ft., passive Perception 14
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- **Languages** understands Deep Speech but can't speak
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- **Challenge** 4 (1100 XP)
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- **Damage Immunities** poison
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- **Condition Immunities** poisoned
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## Special Features
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**_Amphibious_**. The chuul can breathe air and water.
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**_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](srd_spells_detect_magic.md)_ spell but isn't itself magical.
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## Actions
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**_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
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**_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
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_Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
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**_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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