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71 lines
2.2 KiB
Markdown
71 lines
2.2 KiB
Markdown
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---
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!MonsterVO
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Type: dragon
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Size: Gargantuan
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Alignment: neutral
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ArmorClass: 20 (natural armor)
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HitPoints: 341 (22d20 + 110)
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Speed: 20 ft., swim 40 ft.
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Strength: 25 (+7)
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Dexterity: 10 (+0)
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Constitution: 20 (+5)
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Intelligence: 10 (+0)
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Wisdom: 12 (+1)
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Charisma: 12 (+1)
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SavingThrows: Dex +6, Con +11, Wis +7
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DamageResistances: fire
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Senses: darkvision 120 ft., passive Perception 11
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Languages: Aquan, Draconic
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Challenge: 17 (18000 XP)
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Id: monsters_vo.md#dragon-turtle
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Dragon Turtle
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Dragon-tortue](hd_monsters_dragon_tortue.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Dragon Turtle
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- CEO: [Dragon-tortue](hd_monsters_dragon_tortue.md)
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- Gargantuan dragon, neutral
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- **Armor Class** 20 (natural armor)
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- **Hit Points** 341 (22d20 + 110)
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- **Speed** 20 ft., swim 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)|
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- **Saving Throws** Dex +6, Con +11, Wis +7
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- **Senses** darkvision 120 ft., passive Perception 11
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- **Languages** Aquan, Draconic
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- **Challenge** 17 (18000 XP)
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- **Damage Resistances** fire
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## Special Features
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**_Amphibious_**. The dragon turtle can breathe air and water.
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## Actions
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**_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
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**_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
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_Hit_: 26 (3d12 + 7) piercing damage.
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**_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
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_Hit_: 16 (2d8 + 7) slashing damage.
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**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
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_Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
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**_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
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