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AideDeJeu/Data/HD/srd_monsters_dragon_turtle.md

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---
!MonsterVO
Type: dragon
Size: Gargantuan
Alignment: neutral
ArmorClass: 20 (natural armor)
HitPoints: 341 (22d20 + 110)
Speed: 20 ft., swim 40 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +6, Con +11, Wis +7
DamageResistances: fire
Senses: darkvision 120 ft., passive Perception 11
Languages: Aquan, Draconic
Challenge: 17 (18000 XP)
Id: monsters_vo.md#dragon-turtle
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Dragon Turtle
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Dragon-tortue](hd_monsters_dragon_tortue.md)'
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Dragon Turtle
- CEO: [Dragon-tortue](hd_monsters_dragon_tortue.md)
-  Gargantuan dragon, neutral
- **Armor Class** 20 (natural armor)
- **Hit Points** 341 (22d20 + 110)
- **Speed** 20 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|25 (+7)|10 (+0)|20 (+5)|10 (+0)|12 (+1)|12 (+1)|
- **Saving Throws** Dex +6, Con +11, Wis +7
- **Senses** darkvision 120 ft., passive Perception 11
- **Languages** Aquan, Draconic
- **Challenge** 17 (18000 XP)
- **Damage Resistances** fire
## Special Features
**_Amphibious_**. The dragon turtle can breathe air and water.
## Actions
**_Multiattack_**. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
**_Bite_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
_Hit_: 26 (3d12 + 7) piercing damage.
**_Claw_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
_Hit_: 16 (2d8 + 7) slashing damage.
**_Tail_**. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
_Hit_: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
**_Steam Breath (Recharge 5-6)_**. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d 6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.