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			57 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: beast | |||
|  | Size: Large | |||
|  | Alignment: unaligned | |||
|  | ArmorClass: 11 (natural armor) | |||
|  | HitPoints: 19 (3d10 + 3) | |||
|  | Speed: 40 ft. | |||
|  | Strength: 17 (+3) | |||
|  | Dexterity: 11 (+0) | |||
|  | Constitution: 12 (+1) | |||
|  | Intelligence: ' 3 (-4)' | |||
|  | Wisdom: 12 (+1) | |||
|  | Charisma: ' 6 (-2)' | |||
|  | Senses: passive Perception 11 | |||
|  | Languages: '-' | |||
|  | Challenge: 1/2 (100 XP) | |||
|  | Id: monsters_vo.md#giant-goat | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Giant Goat | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Chèvre géante](hd_monsters_chevre_geante.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Giant Goat
 | |||
|  | 
 | |||
|  | - CEO: [Chèvre géante](hd_monsters_chevre_geante.md) | |||
|  | -  Large beast, unaligned | |||
|  | - **Armor Class** 11 (natural armor) | |||
|  | - **Hit Points** 19 (3d10 + 3) | |||
|  | - **Speed** 40 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |17 (+3)|11 (+0)|12 (+1)| 3 (-4)|12 (+1)| 6 (-2)| | |||
|  | 
 | |||
|  | - **Senses** passive Perception 11 | |||
|  | - **Languages** - | |||
|  | - **Challenge** 1/2 (100 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. | |||
|  | 
 | |||
|  | **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Ram_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 8 (2d4 + 3) bludgeoning damage. | |||
|  | 
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