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			63 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			63 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | !MonsterVO | |||
|  | Type: beast | |||
|  | Size: Large | |||
|  | Alignment: unaligned | |||
|  | ArmorClass: 11 | |||
|  | HitPoints: 52 (8d10 + 8) | |||
|  | Speed: 10 ft., swim 60 ft. | |||
|  | Strength: 17 (+3) | |||
|  | Dexterity: 13 (+1) | |||
|  | Constitution: 13 (+1) | |||
|  | Intelligence: ' 4 (-3)' | |||
|  | Wisdom: 10 (+0) | |||
|  | Charisma: ' 4 (-3)' | |||
|  | Skills: Perception +4, Stealth +5 | |||
|  | Senses: darkvision 60 ft., passive Perception 14 | |||
|  | Languages: '-' | |||
|  | Challenge: 1 (200 XP) | |||
|  | Id: monsters_vo.md#giant-octopus | |||
|  | ParentLink: monsters_vo.md#monsters-npc-and-animals | |||
|  | Name: Giant Octopus | |||
|  | ParentName: Monsters, NPC and Animals | |||
|  | NameLevel: 1 | |||
|  | AltName: '[Pieuvre géante](hd_monsters_pieuvre_geante.md)' | |||
|  | --- | |||
|  | > [Monsters, NPC and Animals](srd_monsters.md)
 | |||
|  | 
 | |||
|  | --- | |||
|  | 
 | |||
|  | # Giant Octopus
 | |||
|  | 
 | |||
|  | - CEO: [Pieuvre géante](hd_monsters_pieuvre_geante.md) | |||
|  | -  Large beast, unaligned | |||
|  | - **Armor Class** 11 | |||
|  | - **Hit Points** 52 (8d10 + 8) | |||
|  | - **Speed** 10 ft., swim 60 ft. | |||
|  | 
 | |||
|  | |STR|DEX|CON|INT|WIS|CHA| | |||
|  | |---|---|---|---|---|---| | |||
|  | |17 (+3)|13 (+1)|13 (+1)| 4 (-3)|10 (+0)| 4 (-3)| | |||
|  | 
 | |||
|  | - **Skills** Perception +4, Stealth +5 | |||
|  | - **Senses** darkvision 60 ft., passive Perception 14 | |||
|  | - **Languages** - | |||
|  | - **Challenge** 1 (200 XP) | |||
|  | 
 | |||
|  | ## Special Features
 | |||
|  | 
 | |||
|  | **_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour. | |||
|  | 
 | |||
|  | **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater. | |||
|  | 
 | |||
|  | **_Water Breathing_**. The octopus can breathe only underwater. | |||
|  | 
 | |||
|  | ## Actions
 | |||
|  | 
 | |||
|  | **_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. | |||
|  | 
 | |||
|  | _Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. | |||
|  | 
 | |||
|  | **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. | |||
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