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57 lines
1.3 KiB
Markdown
57 lines
1.3 KiB
Markdown
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---
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!MonsterVO
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Type: humanoid (any race)
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Size: Medium
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Alignment: any alignment
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ArmorClass: 15 (breastplate)
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HitPoints: 9 (2d8)
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Speed: 30 ft.
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Strength: 11 (+0)
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Dexterity: 12 (+1)
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Constitution: 11 (+0)
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Intelligence: 12 (+1)
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Wisdom: 14 (+2)
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Charisma: 16 (+3)
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Skills: Deception +5, Insight +4, Persuasion +5
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Senses: passive Perception 12
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Languages: any two languages
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Challenge: 1/8 (25 XP)
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Id: monsters_vo.md#noble
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Noble
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Noble](hd_monsters_noble.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Noble
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- CEO: [Noble](hd_monsters_noble.md)
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- Medium humanoid (any race), any alignment
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- **Armor Class** 15 (breastplate)
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- **Hit Points** 9 (2d8)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|11 (+0)|12 (+1)|11 (+0)|12 (+1)|14 (+2)|16 (+3)|
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- **Skills** Deception +5, Insight +4, Persuasion +5
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- **Senses** passive Perception 12
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- **Languages** any two languages
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- **Challenge** 1/8 (25 XP)
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## Special Features
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**_Rapier_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 5 (1d8 + 1) piercing damage.
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## Reactions
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**_Parry_**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
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