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63 lines
2.3 KiB
Markdown
63 lines
2.3 KiB
Markdown
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---
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!MonsterVO
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Type: undead
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Size: Medium
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Alignment: chaotic evil
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ArmorClass: 12
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HitPoints: 22 (5d8)
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Speed: 0 ft., fly 50 ft. (hover)
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Strength: ' 1 (-5)'
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Dexterity: 14 (+2)
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Constitution: 11 (+0)
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Intelligence: 10 (+0)
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Wisdom: 10 (+0)
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Charisma: 11 (+0)
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DamageImmunities: necrotic, poison
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ConditionImmunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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Senses: darkvision 60 ft., passive Perception 10
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Languages: understands the languages it knew in life but can't speak
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Challenge: 1 (200 XP)
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Id: monsters_vo.md#specter
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Specter
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Spectre](hd_monsters_spectre.md)'
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Specter
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- CEO: [Spectre](hd_monsters_spectre.md)
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- Medium undead, chaotic evil
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- **Armor Class** 12
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- **Hit Points** 22 (5d8)
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- **Speed** 0 ft., fly 50 ft. (hover)
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 1 (-5)|14 (+2)|11 (+0)|10 (+0)|10 (+0)|11 (+0)|
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** understands the languages it knew in life but can't speak
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- **Challenge** 1 (200 XP)
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- **Damage Immunities** necrotic, poison
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- **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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## Special Features
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**_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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**_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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## Actions
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**_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
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